Added some quality of life features
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- Now preload the letters on successive rows
- Hid the keyboard during intermissions
- Added a give-up easter egg when tapping the enter six times
- Reshuffled the letters
This commit is contained in:
Leon Mika 2025-10-30 21:50:58 +11:00
parent 566f55ed12
commit a2211030a0
6 changed files with 478 additions and 400 deletions

File diff suppressed because one or more lines are too long

View file

@ -49,6 +49,16 @@ export default class extends Controller {
}
}
onShow() {
let keyboard = this.element;
keyboard.style.display = "block";
}
onHide() {
let keyboard = this.element;
keyboard.style.display = "none";
}
colorizeKeys(ev) {
let hits = ev.detail.hits;

View file

@ -1,8 +1,9 @@
import { Controller } from "https://unpkg.com/@hotwired/stimulus@v3.2.2/dist/stimulus.js"
import {Controller} from "https://unpkg.com/@hotwired/stimulus@v3.2.2/dist/stimulus.js"
import { GUESS_RESULT, MARKERS, GameController } from "../models/gamecontroller.js";
import { WordSource } from "../models/words.js";
import {GameController, GUESS_RESULT, MARKERS} from "../models/gamecontroller.js";
import {WordSource} from "../models/words.js";
const CONSECUTIVE_ENTERS_TO_GIVE_UP = 6;
export default class extends Controller {
static targets = ["row", "playfield", "topMessage", "nextPuzzleButtons", "loader"];
@ -11,6 +12,7 @@ export default class extends Controller {
async connect() {
this._wordSource = new WordSource();
this._gameController = new GameController(this._wordSource);
this._consectiveEnters = 0;
await this._gameController.start();
@ -20,6 +22,7 @@ export default class extends Controller {
}
tappedKey(key) {
this._consectiveEnters = 0;
this._addLetter(key);
}
@ -31,6 +34,10 @@ export default class extends Controller {
}
let rowElem = this.rowTargets[this._activeRowIndex];
this._addLetterAtRow(rowElem, letter);
}
_addLetterAtRow(rowElem, letter) {
let colElem = rowElem.querySelectorAll("span")[this._activeLetter];
colElem.innerText = letter.toUpperCase();
@ -43,6 +50,13 @@ export default class extends Controller {
if (this._activeLetter >= this._gameController.wordLength()) {
let rowElem = this.rowTargets[this._activeRowIndex];
this._verifyGuess(rowElem);
this._consectiveEnters = 0;
} else {
this._consectiveEnters += 1;
if (this._consectiveEnters >= CONSECUTIVE_ENTERS_TO_GIVE_UP) {
this._giveUp();
this._consectiveEnters = 0;
}
}
}
@ -53,7 +67,16 @@ export default class extends Controller {
window.open(`https://www.ecosia.org/search?q=define+${word}`, "_blank");
}
_giveUp() {
if (confirm("Are you sure you want to reveal the answer?")) {
this._gameController.giveUp();
this._revealAnswer();
}
}
tappedBackspace() {
this._consectiveEnters = 0;
if (this._activeLetter == 0) {
return;
}
@ -84,6 +107,10 @@ export default class extends Controller {
rowElem.replaceWith(newRow);
this._activeLetter = 0;
if (this._activeRowIndex > 0) {
this._prefillFirstFewLetters(newRow);
}
window.dispatchEvent(new CustomEvent("guessResults", {
detail: results
}));
@ -98,6 +125,7 @@ export default class extends Controller {
} else {
this._activeLetter = 0;
this._showHints(this.rowTargets[this._activeRowIndex], results.markers);
this._prefillFirstFewLetters(this.rowTargets[this._activeRowIndex]);
}
break;
@ -126,17 +154,19 @@ export default class extends Controller {
_showWin() {
this.topMessageTarget.innerText = "Hooray! You did it.";
this.nextPuzzleButtonsTarget.classList.remove("hide");
this._setKeyboardVisibility(false);
}
_revealAnswer() {
this.topMessageTarget.innerText = this._gameController.currentWord().toUpperCase();
this.nextPuzzleButtonsTarget.classList.remove("hide");
this._setKeyboardVisibility(false);
}
_buildPlayfield() {
let rows = this._gameController.guesses();
let wordLength = this._gameController.wordLength();
let {currentGuesses, wasWin} = this._gameController.currentState();
let {currentGuesses, wasWin, wasGiveUp} = this._gameController.currentState();
this._activeRowIndex = currentGuesses.length;
this._activeLetter = 0;
@ -166,14 +196,18 @@ export default class extends Controller {
if (wasWin) {
this._showWin();
} else if (currentGuesses.length >= rows) {
} else if ((currentGuesses.length >= rows) || wasGiveUp) {
// User has already used up all their guesses so just show the results;
this._revealAnswer();
} else {
this._showHints(newRows[currentGuesses.length]);
if (currentGuesses.length > 0) {
this._prefillFirstFewLetters(newRows[currentGuesses.length]);
}
this.topMessageTarget.innerHTML = " "
this.nextPuzzleButtonsTarget.classList.add("hide");
this._setKeyboardVisibility(true);
}
this.playfieldTarget.replaceChildren.apply(this.playfieldTarget, newRows);
@ -253,4 +287,24 @@ export default class extends Controller {
}
}
}
_prefillFirstFewLetters(row) {
let hint = this._gameController.showHint();
for (let i = 0; i < this._gameController.wordLength(); i++) {
if (hint[i]) {
this._addLetterAtRow(row, hint[i]);
} else {
return;
}
}
}
_setKeyboardVisibility(visible) {
if (visible) {
window.dispatchEvent(new CustomEvent("showKeyboard"));
} else {
window.dispatchEvent(new CustomEvent("hideKeyboard"));
}
}
}

View file

@ -71,11 +71,14 @@ export class GameController {
currentState() {
let prog = this._progressionState.getProgression();
if (!prog || !prog.currentGuesses) {
return [];
return {
currentGuesses: []
};
}
return {
wasWin: prog.wasWin,
currentGuesses: prog.currentGuesses
currentGuesses: prog.currentGuesses,
wasGiveUp: prog.wasGiveUp,
};
}
@ -94,6 +97,7 @@ export class GameController {
prog.currentGuesses = [];
prog.wasWin = false;
prog.wasGiveUp = false;
this._progressionState.saveProgression(prog);
this._currentWord = await this._wordSource.getCurrentWord(prog);
@ -134,6 +138,12 @@ export class GameController {
return results;
}
giveUp() {
let prog = this._progressionState.getProgression();
prog.wasGiveUp = true;
this._progressionState.saveProgression(prog);
}
checkGuess(guess) {
this._checkHasStarted();

View file

@ -69,7 +69,8 @@ div.playfield div[data-playfield-target="playfield"] {
div.playfield div[data-playfield-target="nextPuzzleButtons"] {
display: flex;
justify-content: center;
gap: 0.8rem;
gap: 1rem;
margin-block-start: 1.2rem;
margin-block-end: 0.8rem;
}

View file

@ -30,10 +30,13 @@
</div>
<div class="keyboard" data-controller="keyboard"
data-keyboard-playfield-outlet=".playfield"
style="display: none;"
data-action="
keydown@window->keyboard#onKeyPress
guessResults@window->keyboard#colorizeKeys
resetKeyColors@window->keyboard#resetKeyColors
showKeyboard@window->keyboard#onShow
hideKeyboard@window->keyboard#onHide
">
<div>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="q">q</button>