Moved to an easier dictionary and added invalid word guesses back
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/ publish (push) Successful in 1m19s
All checks were successful
/ publish (push) Successful in 1m19s
Also added a spinner
This commit is contained in:
parent
36b079681c
commit
566f55ed12
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@ -23,13 +23,11 @@ const maxWordLength = 7
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var validWordRegex = regexp.MustCompile(`^[a-z]+$`)
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type wordList struct {
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Words map[int][]string `json:"words"`
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}
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type shufflePattern struct {
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ID string `json:"id"`
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Index map[int][]int `json:"index"`
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type dataStruct struct {
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VersionID string `json:"versionId"`
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GuessWords map[int][]string `json:"guessWords"`
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OtherWords map[int][]string `json:"otherWords"`
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ShufflePattern map[int][]int `json:"shufflePattern"`
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}
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func main() {
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@ -39,49 +37,52 @@ func main() {
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r := rand.New(rand.NewPCG(uint64(time.Now().UnixNano()), uint64(time.Now().UnixNano())))
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words := wordList{
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Words: make(map[int][]string),
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data := dataStruct{
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VersionID: gonanoid.MustID(12),
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GuessWords: make(map[int][]string),
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OtherWords: make(map[int][]string),
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ShufflePattern: make(map[int][]int),
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}
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wordSet := make(map[string]bool)
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if err := scanSuitableWords(*dictFile, func(word string) {
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guessWords := make(map[string]bool)
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otherWords := make(map[string]bool)
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if err := scanSuitableWords(*dictFile, func(easy bool, word string) {
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w := strings.TrimSpace(word)
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if !validWordRegex.MatchString(w) {
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return
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}
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if len(w) >= 4 && len(w) <= maxWordLength {
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wordSet[word] = true
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if easy {
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guessWords[word] = true
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} else {
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otherWords[word] = true
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}
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}
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}); err != nil {
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log.Fatal(err)
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}
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for w := range wordSet {
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words.Words[len(w)] = append(words.Words[len(w)], w)
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for w := range guessWords {
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data.GuessWords[len(w)] = append(data.GuessWords[len(w)], w)
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}
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for w := range otherWords {
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data.OtherWords[len(w)] = append(data.OtherWords[len(w)], w)
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}
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for k, word := range words.Words {
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log.Printf("Found %d words of length %v", len(word), k)
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for k, word := range data.GuessWords {
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log.Printf("Found %d guess words of length %v", len(word), k)
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sort.Strings(word)
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}
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for k, word := range data.OtherWords {
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log.Printf("Found %d other words of length %v", len(word), k)
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sort.Strings(word)
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}
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var wordData bytes.Buffer
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if err := json.NewEncoder(&wordData).Encode(words); err != nil {
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log.Fatal(err)
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}
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if err := os.WriteFile(filepath.Join(*outDir, "words.json"), wordData.Bytes(), 0644); err != nil {
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log.Fatal(err)
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}
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// Generate a shuffle pattern
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shp := shufflePattern{
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ID: gonanoid.MustID(12),
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Index: make(map[int][]int),
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}
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for k := range words.Words {
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pattern := make([]int, len(words.Words[k]))
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for i := range words.Words[k] {
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for k := range data.GuessWords {
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pattern := make([]int, len(data.GuessWords[k]))
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for i := range data.GuessWords[k] {
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pattern[i] = i
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}
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@ -92,19 +93,19 @@ func main() {
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}
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// TODO: shuffle
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shp.Index[k] = pattern
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data.ShufflePattern[k] = pattern
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}
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var patternData bytes.Buffer
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if err := json.NewEncoder(&patternData).Encode(shp); err != nil {
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var wordData bytes.Buffer
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if err := json.NewEncoder(&wordData).Encode(data); err != nil {
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log.Fatal(err)
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}
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if err := os.WriteFile(filepath.Join(*outDir, "shuffle_pattern.json"), patternData.Bytes(), 0644); err != nil {
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if err := os.WriteFile(filepath.Join(*outDir, "data.json"), wordData.Bytes(), 0644); err != nil {
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log.Fatal(err)
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}
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}
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func scanSuitableWords(dictDir string, withWord func(word string)) error {
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func scanSuitableWords(dictDir string, withWord func(easy bool, word string)) error {
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if err := scanSuitableWordsFromWordListHTML(filepath.Join(dictDir, "oxford-word-list.htm"), withWord); err != nil {
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return err
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}
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@ -120,7 +121,7 @@ func scanSuitableWords(dictDir string, withWord func(word string)) error {
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return nil
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}
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func scanSuitableWordsFromWordListHTML(dictFile string, withWord func(word string)) error {
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func scanSuitableWordsFromWordListHTML(dictFile string, withWord func(easy bool, word string)) error {
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f, err := os.Open(dictFile)
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if err != nil {
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return err
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@ -133,12 +134,12 @@ func scanSuitableWordsFromWordListHTML(dictFile string, withWord func(word strin
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}
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dom.Find("table.t tbody tr td.t:nth-child(2)").Each(func(i int, s *goquery.Selection) {
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withWord(s.Text())
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withWord(true, s.Text())
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})
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return nil
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}
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func scanSuitableWordsFromOxford3000(dictFile string, withWord func(word string)) error {
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func scanSuitableWordsFromOxford3000(dictFile string, withWord func(easy bool, word string)) error {
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f, err := os.Open(dictFile)
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if err != nil {
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return err
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@ -147,20 +148,20 @@ func scanSuitableWordsFromOxford3000(dictFile string, withWord func(word string)
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scanner := bufio.NewScanner(f)
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for scanner.Scan() {
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withWord(scanner.Text())
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withWord(true, scanner.Text())
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}
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return scanner.Err()
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}
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func scanSuitableWordsFromEnGB(dictFile, affFile string, withWord func(word string)) error {
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func scanSuitableWordsFromEnGB(dictFile, affFile string, withWord func(easy bool, word string)) error {
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words, err := script.Exec(fmt.Sprintf("unmunch '%v' '%v'", dictFile, affFile)).String()
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if err != nil {
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return err
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}
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for _, word := range strings.Split(words, "\n") {
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withWord(word)
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withWord(false, word)
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}
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return nil
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}
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1
site/assets/data/data.json
Normal file
1
site/assets/data/data.json
Normal file
File diff suppressed because one or more lines are too long
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@ -5,7 +5,7 @@ import { WordSource } from "../models/words.js";
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export default class extends Controller {
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static targets = ["row", "playfield", "topMessage", "nextPuzzleButtons"];
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static targets = ["row", "playfield", "topMessage", "nextPuzzleButtons", "loader"];
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static outlets = ["overlay"];
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async connect() {
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@ -15,6 +15,8 @@ export default class extends Controller {
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await this._gameController.start();
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this._buildPlayfield();
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this.loaderTarget.classList.add("hide");
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}
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tappedKey(key) {
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@ -109,11 +111,16 @@ export default class extends Controller {
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async loadNextPuzzle(ev) {
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ev.preventDefault();
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this.loaderTarget.classList.remove("hide");
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if (await this._gameController.nextWord()) {
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this._buildPlayfield();
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} else {
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this.overlayOutlet.showMessage("No more words available.");
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}
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this.loaderTarget.classList.add("hide");
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}
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_showWin() {
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@ -149,6 +149,18 @@ export class GameController {
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let misses = {};
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let hits = {};
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if (!this._wordSource.isWord(guess)) {
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hits = {};
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for (let i = 0; i < guess.length; i++) {
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hits[guess[i]] = MARKERS.ATTEMPTED;
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}
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return {
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hits: hits,
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guessResult: GUESS_RESULT.FOUL,
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};
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}
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for (let i = 0; i < guess.length; i++) {
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if (guess[i] == this._currentWord[i]) {
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markers[i] = MARKERS.RIGHT_POS;
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@ -19,38 +19,38 @@ function binSearch(list, word) {
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export class WordSource {
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constructor() {
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this._dataVersion = null;
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this._wordData = null;
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this._otherWords = null;
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this._pattern = null;
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// this._currentWord = null;
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// this._progressionState=
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}
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isWord(word) {
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let list = this._wordData.words[word.length.toString()];
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if (!list) {
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if (!this._wordData || !this._otherWords) {
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return false;
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}
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return binSearch(list, word);
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return binSearch(this._wordData[word.length.toString()], word) ||
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binSearch(this._otherWords[word.length.toString()], word);
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}
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async needToResetProgression(prog) {
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await this._fetchAllWordsIfNecessary();
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return !prog || !prog.shuffleId || this._pattern.id !== prog.shuffleId;
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return !prog || !prog.shuffleId || this._dataVersion !== prog.shuffleId;
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}
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async getPattenShuffleID() {
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return this._pattern.id;
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return this._dataVersion;
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}
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async getCurrentWord(prog) {
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let words = await this._fetchAllWordsIfNecessary();
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await this._fetchAllWordsIfNecessary();
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let wordLengthKey = prog.wordLength + "";
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let wordIndex = prog.wordIndex[wordLengthKey];
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let idx = this._pattern.index[wordLengthKey][wordIndex];
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let idx = this._pattern[wordLengthKey][wordIndex];
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return words.words[wordLengthKey][idx];
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return this._wordData[wordLengthKey][idx];
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}
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async _fetchAllWordsIfNecessary() {
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@ -58,8 +58,11 @@ export class WordSource {
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return this._wordData;
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}
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this._wordData = await (await fetch("/assets/data/words.json")).json();
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this._pattern = await (await fetch("/assets/data/shuffle_pattern.json")).json();
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return this._wordData;
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let data = await (await fetch("/assets/data/data.json")).json();
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this._dataVersion = data["versionId"];
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this._wordData = data["guessWords"];
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this._otherWords = data["otherWords"];
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this._pattern = data["shufflePattern"];
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}
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}
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@ -217,4 +217,26 @@ div.overlay-message {
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.hide {
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display: none !important;
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}
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.loader {
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margin-top: 6rem;
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width: 48px;
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height: 48px;
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border: 5px solid #FFF;
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border-bottom-color: var(--color-no-letter-bg);
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border-radius: 50%;
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display: inline-block;
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box-sizing: border-box;
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animation: rotation 1s linear infinite;
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}
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@keyframes rotation {
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0% {
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transform: rotate(0deg);
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}
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100% {
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transform: rotate(360deg);
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}
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}
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@ -21,6 +21,8 @@
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<div data-playfield-target="topMessage"> </div>
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<div data-playfield-target="playfield"></div>
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<span data-playfield-target="loader" class="loader"></span>
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<div data-playfield-target="nextPuzzleButtons" class="hide">
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<button class="secondary" data-action="playfield#loadDef">Define</button>
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<button data-action="playfield#loadNextPuzzle">Next Puzzle</button>
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