- Now preload the letters on successive rows - Hid the keyboard during intermissions - Added a give-up easter egg when tapping the enter six times - Reshuffled the letters
This commit is contained in:
parent
566f55ed12
commit
a2211030a0
File diff suppressed because one or more lines are too long
|
|
@ -48,7 +48,17 @@ export default class extends Controller {
|
||||||
keyElement.classList.value = "";
|
keyElement.classList.value = "";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
onShow() {
|
||||||
|
let keyboard = this.element;
|
||||||
|
keyboard.style.display = "block";
|
||||||
|
}
|
||||||
|
|
||||||
|
onHide() {
|
||||||
|
let keyboard = this.element;
|
||||||
|
keyboard.style.display = "none";
|
||||||
|
}
|
||||||
|
|
||||||
colorizeKeys(ev) {
|
colorizeKeys(ev) {
|
||||||
let hits = ev.detail.hits;
|
let hits = ev.detail.hits;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,256 +1,310 @@
|
||||||
import { Controller } from "https://unpkg.com/@hotwired/stimulus@v3.2.2/dist/stimulus.js"
|
import {Controller} from "https://unpkg.com/@hotwired/stimulus@v3.2.2/dist/stimulus.js"
|
||||||
|
|
||||||
import { GUESS_RESULT, MARKERS, GameController } from "../models/gamecontroller.js";
|
import {GameController, GUESS_RESULT, MARKERS} from "../models/gamecontroller.js";
|
||||||
import { WordSource } from "../models/words.js";
|
import {WordSource} from "../models/words.js";
|
||||||
|
|
||||||
|
const CONSECUTIVE_ENTERS_TO_GIVE_UP = 6;
|
||||||
|
|
||||||
export default class extends Controller {
|
export default class extends Controller {
|
||||||
static targets = ["row", "playfield", "topMessage", "nextPuzzleButtons", "loader"];
|
static targets = ["row", "playfield", "topMessage", "nextPuzzleButtons", "loader"];
|
||||||
static outlets = ["overlay"];
|
static outlets = ["overlay"];
|
||||||
|
|
||||||
async connect() {
|
async connect() {
|
||||||
this._wordSource = new WordSource();
|
this._wordSource = new WordSource();
|
||||||
this._gameController = new GameController(this._wordSource);
|
this._gameController = new GameController(this._wordSource);
|
||||||
|
this._consectiveEnters = 0;
|
||||||
|
|
||||||
await this._gameController.start();
|
await this._gameController.start();
|
||||||
|
|
||||||
this._buildPlayfield();
|
this._buildPlayfield();
|
||||||
|
|
||||||
this.loaderTarget.classList.add("hide");
|
this.loaderTarget.classList.add("hide");
|
||||||
}
|
|
||||||
|
|
||||||
tappedKey(key) {
|
|
||||||
this._addLetter(key);
|
|
||||||
}
|
|
||||||
|
|
||||||
_addLetter(letter) {
|
|
||||||
if (this._activeRowIndex < 0) {
|
|
||||||
return;
|
|
||||||
} else if (this._activeLetter >= this._gameController.wordLength()) {
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
let rowElem = this.rowTargets[this._activeRowIndex];
|
tappedKey(key) {
|
||||||
let colElem = rowElem.querySelectorAll("span")[this._activeLetter];
|
this._consectiveEnters = 0;
|
||||||
|
this._addLetter(key);
|
||||||
colElem.innerText = letter.toUpperCase();
|
|
||||||
colElem.classList.remove("hint");
|
|
||||||
|
|
||||||
this._activeLetter += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
enterGuess() {
|
|
||||||
if (this._activeLetter >= this._gameController.wordLength()) {
|
|
||||||
let rowElem = this.rowTargets[this._activeRowIndex];
|
|
||||||
this._verifyGuess(rowElem);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
loadDef(ev) {
|
|
||||||
ev.preventDefault()
|
|
||||||
|
|
||||||
let word = this._gameController.currentWord();
|
|
||||||
window.open(`https://www.ecosia.org/search?q=define+${word}`, "_blank");
|
|
||||||
}
|
|
||||||
|
|
||||||
tappedBackspace() {
|
|
||||||
if (this._activeLetter == 0) {
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
this._activeLetter -= 1;
|
_addLetter(letter) {
|
||||||
let rowElem = this.rowTargets[this._activeRowIndex];
|
if (this._activeRowIndex < 0) {
|
||||||
let colElem = rowElem.querySelectorAll("span")[this._activeLetter];
|
return;
|
||||||
|
} else if (this._activeLetter >= this._gameController.wordLength()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
let colHint = colElem.dataset["hint"];
|
let rowElem = this.rowTargets[this._activeRowIndex];
|
||||||
if (colHint) {
|
this._addLetterAtRow(rowElem, letter);
|
||||||
colElem.classList.add("hint");
|
|
||||||
colElem.innerText = colHint;
|
|
||||||
} else {
|
|
||||||
colElem.innerText = "";
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
async _verifyGuess(rowElem) {
|
_addLetterAtRow(rowElem, letter) {
|
||||||
let guessedWord = Array.from(rowElem.querySelectorAll("span")).map((x) => x.innerText).join("");
|
let colElem = rowElem.querySelectorAll("span")[this._activeLetter];
|
||||||
let results = this._gameController.submitGuess(guessedWord);
|
|
||||||
|
|
||||||
switch (results.guessResult) {
|
colElem.innerText = letter.toUpperCase();
|
||||||
case GUESS_RESULT.FOUL:
|
colElem.classList.remove("hint");
|
||||||
this.overlayOutlet.showMessage("Not in dictionary");
|
|
||||||
|
|
||||||
let newRow = this._buildPlayfieldRow(this._gameController.wordLength());
|
this._activeLetter += 1;
|
||||||
this._showHints(newRow);
|
}
|
||||||
rowElem.replaceWith(newRow);
|
|
||||||
this._activeLetter = 0;
|
|
||||||
|
|
||||||
window.dispatchEvent(new CustomEvent("guessResults", {
|
enterGuess() {
|
||||||
detail: results
|
if (this._activeLetter >= this._gameController.wordLength()) {
|
||||||
}));
|
let rowElem = this.rowTargets[this._activeRowIndex];
|
||||||
break;
|
this._verifyGuess(rowElem);
|
||||||
case GUESS_RESULT.MISS:
|
this._consectiveEnters = 0;
|
||||||
await this._colorizeRow(rowElem, results, true);
|
} else {
|
||||||
this._broadcastGuessResults(results);
|
this._consectiveEnters += 1;
|
||||||
|
if (this._consectiveEnters >= CONSECUTIVE_ENTERS_TO_GIVE_UP) {
|
||||||
|
this._giveUp();
|
||||||
|
this._consectiveEnters = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
this._activeRowIndex += 1;
|
loadDef(ev) {
|
||||||
if (this._activeRowIndex >= this._gameController.guesses()) {
|
ev.preventDefault()
|
||||||
this._revealAnswer();
|
|
||||||
} else {
|
let word = this._gameController.currentWord();
|
||||||
|
window.open(`https://www.ecosia.org/search?q=define+${word}`, "_blank");
|
||||||
|
}
|
||||||
|
|
||||||
|
_giveUp() {
|
||||||
|
if (confirm("Are you sure you want to reveal the answer?")) {
|
||||||
|
this._gameController.giveUp();
|
||||||
|
this._revealAnswer();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
tappedBackspace() {
|
||||||
|
this._consectiveEnters = 0;
|
||||||
|
|
||||||
|
if (this._activeLetter == 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this._activeLetter -= 1;
|
||||||
|
let rowElem = this.rowTargets[this._activeRowIndex];
|
||||||
|
let colElem = rowElem.querySelectorAll("span")[this._activeLetter];
|
||||||
|
|
||||||
|
let colHint = colElem.dataset["hint"];
|
||||||
|
if (colHint) {
|
||||||
|
colElem.classList.add("hint");
|
||||||
|
colElem.innerText = colHint;
|
||||||
|
} else {
|
||||||
|
colElem.innerText = "";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async _verifyGuess(rowElem) {
|
||||||
|
let guessedWord = Array.from(rowElem.querySelectorAll("span")).map((x) => x.innerText).join("");
|
||||||
|
let results = this._gameController.submitGuess(guessedWord);
|
||||||
|
|
||||||
|
switch (results.guessResult) {
|
||||||
|
case GUESS_RESULT.FOUL:
|
||||||
|
this.overlayOutlet.showMessage("Not in dictionary");
|
||||||
|
|
||||||
|
let newRow = this._buildPlayfieldRow(this._gameController.wordLength());
|
||||||
|
this._showHints(newRow);
|
||||||
|
rowElem.replaceWith(newRow);
|
||||||
|
this._activeLetter = 0;
|
||||||
|
|
||||||
|
if (this._activeRowIndex > 0) {
|
||||||
|
this._prefillFirstFewLetters(newRow);
|
||||||
|
}
|
||||||
|
|
||||||
|
window.dispatchEvent(new CustomEvent("guessResults", {
|
||||||
|
detail: results
|
||||||
|
}));
|
||||||
|
break;
|
||||||
|
case GUESS_RESULT.MISS:
|
||||||
|
await this._colorizeRow(rowElem, results, true);
|
||||||
|
this._broadcastGuessResults(results);
|
||||||
|
|
||||||
|
this._activeRowIndex += 1;
|
||||||
|
if (this._activeRowIndex >= this._gameController.guesses()) {
|
||||||
|
this._revealAnswer();
|
||||||
|
} else {
|
||||||
|
this._activeLetter = 0;
|
||||||
|
this._showHints(this.rowTargets[this._activeRowIndex], results.markers);
|
||||||
|
this._prefillFirstFewLetters(this.rowTargets[this._activeRowIndex]);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
case GUESS_RESULT.WIN:
|
||||||
|
await this._colorizeRow(rowElem, results, true);
|
||||||
|
this._broadcastGuessResults(results);
|
||||||
|
this._showWin();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async loadNextPuzzle(ev) {
|
||||||
|
ev.preventDefault();
|
||||||
|
|
||||||
|
this.loaderTarget.classList.remove("hide");
|
||||||
|
|
||||||
|
if (await this._gameController.nextWord()) {
|
||||||
|
this._buildPlayfield();
|
||||||
|
} else {
|
||||||
|
this.overlayOutlet.showMessage("No more words available.");
|
||||||
|
}
|
||||||
|
|
||||||
|
this.loaderTarget.classList.add("hide");
|
||||||
|
}
|
||||||
|
|
||||||
|
_showWin() {
|
||||||
|
this.topMessageTarget.innerText = "Hooray! You did it.";
|
||||||
|
this.nextPuzzleButtonsTarget.classList.remove("hide");
|
||||||
|
this._setKeyboardVisibility(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
_revealAnswer() {
|
||||||
|
this.topMessageTarget.innerText = this._gameController.currentWord().toUpperCase();
|
||||||
|
this.nextPuzzleButtonsTarget.classList.remove("hide");
|
||||||
|
this._setKeyboardVisibility(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
_buildPlayfield() {
|
||||||
|
let rows = this._gameController.guesses();
|
||||||
|
let wordLength = this._gameController.wordLength();
|
||||||
|
let {currentGuesses, wasWin, wasGiveUp} = this._gameController.currentState();
|
||||||
|
|
||||||
|
this._activeRowIndex = currentGuesses.length;
|
||||||
this._activeLetter = 0;
|
this._activeLetter = 0;
|
||||||
this._showHints(this.rowTargets[this._activeRowIndex], results.markers);
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
window.dispatchEvent(new CustomEvent("resetKeyColors"));
|
||||||
case GUESS_RESULT.WIN:
|
|
||||||
await this._colorizeRow(rowElem, results, true);
|
|
||||||
this._broadcastGuessResults(results);
|
|
||||||
this._showWin();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async loadNextPuzzle(ev) {
|
let newRows = [];
|
||||||
ev.preventDefault();
|
let lastGuessResults = null;
|
||||||
|
for (let r = 0; r < rows; r++) {
|
||||||
|
let currentGuess = null;
|
||||||
|
let currentGuessResults = null;
|
||||||
|
|
||||||
this.loaderTarget.classList.remove("hide");
|
if (r < currentGuesses.length) {
|
||||||
|
currentGuess = currentGuesses[r];
|
||||||
|
currentGuessResults = this._gameController.checkGuess(currentGuess);
|
||||||
|
}
|
||||||
|
|
||||||
if (await this._gameController.nextWord()) {
|
newRows.push(this._buildPlayfieldRow(wordLength, currentGuess, currentGuessResults));
|
||||||
this._buildPlayfield();
|
if (currentGuessResults) {
|
||||||
} else {
|
lastGuessResults = currentGuessResults;
|
||||||
this.overlayOutlet.showMessage("No more words available.");
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (lastGuessResults != null) {
|
||||||
|
this._broadcastGuessResults(lastGuessResults);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (wasWin) {
|
||||||
|
this._showWin();
|
||||||
|
} else if ((currentGuesses.length >= rows) || wasGiveUp) {
|
||||||
|
// User has already used up all their guesses so just show the results;
|
||||||
|
this._revealAnswer();
|
||||||
|
} else {
|
||||||
|
this._showHints(newRows[currentGuesses.length]);
|
||||||
|
if (currentGuesses.length > 0) {
|
||||||
|
this._prefillFirstFewLetters(newRows[currentGuesses.length]);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.topMessageTarget.innerHTML = " "
|
||||||
|
this.nextPuzzleButtonsTarget.classList.add("hide");
|
||||||
|
this._setKeyboardVisibility(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.playfieldTarget.replaceChildren.apply(this.playfieldTarget, newRows);
|
||||||
}
|
}
|
||||||
|
|
||||||
this.loaderTarget.classList.add("hide");
|
_buildPlayfieldRow(wordLength, currentGuess, currentGuessResults) {
|
||||||
}
|
let divElem = document.createElement("div");
|
||||||
|
divElem.classList.add("row");
|
||||||
|
divElem.setAttribute("data-playfield-target", "row");
|
||||||
|
|
||||||
_showWin() {
|
for (let c = 0; c < wordLength; c++) {
|
||||||
this.topMessageTarget.innerText = "Hooray! You did it.";
|
let letterSpan = document.createElement("span");
|
||||||
this.nextPuzzleButtonsTarget.classList.remove("hide");
|
if (currentGuess) {
|
||||||
}
|
letterSpan.innerText = currentGuess[c].toUpperCase();
|
||||||
|
}
|
||||||
|
divElem.appendChild(letterSpan);
|
||||||
|
}
|
||||||
|
|
||||||
_revealAnswer() {
|
if (currentGuess) {
|
||||||
this.topMessageTarget.innerText = this._gameController.currentWord().toUpperCase();
|
this._colorizeRow(divElem, currentGuessResults, false);
|
||||||
this.nextPuzzleButtonsTarget.classList.remove("hide");
|
}
|
||||||
}
|
|
||||||
|
|
||||||
_buildPlayfield() {
|
return divElem;
|
||||||
let rows = this._gameController.guesses();
|
|
||||||
let wordLength = this._gameController.wordLength();
|
|
||||||
let {currentGuesses, wasWin} = this._gameController.currentState();
|
|
||||||
|
|
||||||
this._activeRowIndex = currentGuesses.length;
|
|
||||||
this._activeLetter = 0;
|
|
||||||
|
|
||||||
window.dispatchEvent(new CustomEvent("resetKeyColors"));
|
|
||||||
|
|
||||||
let newRows = [];
|
|
||||||
let lastGuessResults = null;
|
|
||||||
for (let r = 0; r < rows; r++) {
|
|
||||||
let currentGuess = null;
|
|
||||||
let currentGuessResults = null;
|
|
||||||
|
|
||||||
if (r < currentGuesses.length) {
|
|
||||||
currentGuess = currentGuesses[r];
|
|
||||||
currentGuessResults = this._gameController.checkGuess(currentGuess);
|
|
||||||
}
|
|
||||||
|
|
||||||
newRows.push(this._buildPlayfieldRow(wordLength, currentGuess, currentGuessResults));
|
|
||||||
if (currentGuessResults) {
|
|
||||||
lastGuessResults = currentGuessResults;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (lastGuessResults != null) {
|
async _colorizeRow(row, results, delayed) {
|
||||||
this._broadcastGuessResults(lastGuessResults);
|
let markers = results.markers;
|
||||||
|
|
||||||
|
if (delayed) {
|
||||||
|
row.classList.add("animated-colors");
|
||||||
|
}
|
||||||
|
|
||||||
|
for (let i = 0; i < this._gameController.wordLength(); i++) {
|
||||||
|
this._colorizeCell(row, results, i);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (delayed) {
|
||||||
|
return new Promise(resolve => {
|
||||||
|
row.children[row.children.length - 1].addEventListener("transitionend", () => {
|
||||||
|
resolve();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
return Promise.resolve();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (wasWin) {
|
_broadcastGuessResults(results) {
|
||||||
this._showWin();
|
window.dispatchEvent(new CustomEvent("guessResults", {
|
||||||
} else if (currentGuesses.length >= rows) {
|
detail: results
|
||||||
// User has already used up all their guesses so just show the results;
|
}));
|
||||||
this._revealAnswer();
|
|
||||||
} else {
|
|
||||||
this._showHints(newRows[currentGuesses.length]);
|
|
||||||
|
|
||||||
this.topMessageTarget.innerHTML = " "
|
|
||||||
this.nextPuzzleButtonsTarget.classList.add("hide");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
this.playfieldTarget.replaceChildren.apply(this.playfieldTarget, newRows);
|
_colorizeCell(row, results, cellIndex) {
|
||||||
}
|
let markers = results.markers;
|
||||||
|
switch (markers[cellIndex]) {
|
||||||
_buildPlayfieldRow(wordLength, currentGuess, currentGuessResults) {
|
case MARKERS.RIGHT_POS:
|
||||||
let divElem = document.createElement("div");
|
row.children[cellIndex].classList.add("right-pos");
|
||||||
divElem.classList.add("row");
|
break;
|
||||||
divElem.setAttribute("data-playfield-target", "row");
|
case MARKERS.RIGHT_CHAR:
|
||||||
|
row.children[cellIndex].classList.add("right-char");
|
||||||
for (let c = 0; c < wordLength; c++) {
|
break;
|
||||||
let letterSpan = document.createElement("span");
|
case MARKERS.MISS:
|
||||||
if (currentGuess) {
|
row.children[cellIndex].classList.add("miss");
|
||||||
letterSpan.innerText = currentGuess[c].toUpperCase();
|
break;
|
||||||
}
|
}
|
||||||
divElem.appendChild(letterSpan);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (currentGuess) {
|
_showHints(row) {
|
||||||
this._colorizeRow(divElem, currentGuessResults, false);
|
let hint = this._gameController.showHint();
|
||||||
|
|
||||||
|
for (let i = 0; i < this._gameController.wordLength(); i++) {
|
||||||
|
if (hint[i]) {
|
||||||
|
let colElem = row.children[i];
|
||||||
|
colElem.classList.add("hint");
|
||||||
|
colElem.innerText = hint[i].toUpperCase();
|
||||||
|
colElem.dataset["hint"] = hint[i].toUpperCase();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return divElem;
|
_prefillFirstFewLetters(row) {
|
||||||
}
|
let hint = this._gameController.showHint();
|
||||||
|
|
||||||
async _colorizeRow(row, results, delayed) {
|
for (let i = 0; i < this._gameController.wordLength(); i++) {
|
||||||
let markers = results.markers;
|
if (hint[i]) {
|
||||||
|
this._addLetterAtRow(row, hint[i]);
|
||||||
if (delayed) {
|
} else {
|
||||||
row.classList.add("animated-colors");
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (let i = 0; i < this._gameController.wordLength(); i++) {
|
_setKeyboardVisibility(visible) {
|
||||||
this._colorizeCell(row, results, i);
|
if (visible) {
|
||||||
|
window.dispatchEvent(new CustomEvent("showKeyboard"));
|
||||||
|
} else {
|
||||||
|
window.dispatchEvent(new CustomEvent("hideKeyboard"));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (delayed) {
|
|
||||||
return new Promise(resolve => {
|
|
||||||
row.children[row.children.length - 1].addEventListener("transitionend", () => {
|
|
||||||
resolve();
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
|
||||||
return Promise.resolve();
|
|
||||||
}
|
|
||||||
|
|
||||||
_broadcastGuessResults(results) {
|
|
||||||
window.dispatchEvent(new CustomEvent("guessResults", {
|
|
||||||
detail: results
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
|
|
||||||
_colorizeCell(row, results, cellIndex) {
|
|
||||||
let markers = results.markers;
|
|
||||||
switch (markers[cellIndex]) {
|
|
||||||
case MARKERS.RIGHT_POS:
|
|
||||||
row.children[cellIndex].classList.add("right-pos");
|
|
||||||
break;
|
|
||||||
case MARKERS.RIGHT_CHAR:
|
|
||||||
row.children[cellIndex].classList.add("right-char");
|
|
||||||
break;
|
|
||||||
case MARKERS.MISS:
|
|
||||||
row.children[cellIndex].classList.add("miss");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
_showHints(row) {
|
|
||||||
let hint = this._gameController.showHint();
|
|
||||||
|
|
||||||
for (let i = 0; i < this._gameController.wordLength(); i++) {
|
|
||||||
if (hint[i]) {
|
|
||||||
let colElem = row.children[i];
|
|
||||||
colElem.classList.add("hint");
|
|
||||||
colElem.innerText = hint[i].toUpperCase();
|
|
||||||
colElem.dataset["hint"] = hint[i].toUpperCase();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
export const GUESS_RESULT = {
|
export const GUESS_RESULT = {
|
||||||
MISS: 'm',
|
MISS: 'm',
|
||||||
WIN: 'w',
|
WIN: 'w',
|
||||||
FOUL: 'f'
|
FOUL: 'f'
|
||||||
};
|
};
|
||||||
|
|
||||||
export const MARKERS = {
|
export const MARKERS = {
|
||||||
|
|
@ -12,207 +12,217 @@ export const MARKERS = {
|
||||||
};
|
};
|
||||||
|
|
||||||
class ProgressionState {
|
class ProgressionState {
|
||||||
getProgression() {
|
getProgression() {
|
||||||
let prog = localStorage.getItem('progression');
|
let prog = localStorage.getItem('progression');
|
||||||
if (prog) {
|
if (prog) {
|
||||||
return JSON.parse(prog);
|
return JSON.parse(prog);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.clearProgression("");
|
||||||
|
return prog;
|
||||||
}
|
}
|
||||||
|
|
||||||
this.clearProgression("");
|
clearProgression(shuffleId) {
|
||||||
return prog;
|
let prog = {
|
||||||
}
|
shuffleId: shuffleId,
|
||||||
|
wordLength: 4,
|
||||||
|
wordIndex: {"4": 0, "5": 0, "6": 0, "7": 0},
|
||||||
|
currentGuesses: []
|
||||||
|
};
|
||||||
|
localStorage.setItem('progression', JSON.stringify(prog));
|
||||||
|
return prog;
|
||||||
|
}
|
||||||
|
|
||||||
clearProgression(shuffleId) {
|
saveProgression(prog) {
|
||||||
let prog = {
|
localStorage.setItem('progression', JSON.stringify(prog));
|
||||||
shuffleId: shuffleId,
|
}
|
||||||
wordLength: 4,
|
|
||||||
wordIndex: {"4": 0, "5": 0, "6": 0, "7": 0},
|
|
||||||
currentGuesses: []
|
|
||||||
};
|
|
||||||
localStorage.setItem('progression', JSON.stringify(prog));
|
|
||||||
return prog;
|
|
||||||
}
|
|
||||||
|
|
||||||
saveProgression(prog) {
|
|
||||||
localStorage.setItem('progression', JSON.stringify(prog));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export class GameController {
|
export class GameController {
|
||||||
constructor(wordSource) {
|
constructor(wordSource) {
|
||||||
this._wordSource = wordSource;
|
this._wordSource = wordSource;
|
||||||
this._progressionState = new ProgressionState();
|
this._progressionState = new ProgressionState();
|
||||||
}
|
|
||||||
|
|
||||||
async start() {
|
|
||||||
let prog = this._progressionState.getProgression();
|
|
||||||
|
|
||||||
if (await this._wordSource.needToResetProgression(prog)) {
|
|
||||||
console.log("Clearing patten shuffle id")
|
|
||||||
prog = this._progressionState.clearProgression(await this._wordSource.getPattenShuffleID());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
this._currentWord = await this._wordSource.getCurrentWord(prog);
|
async start() {
|
||||||
this._guesses = 6;
|
let prog = this._progressionState.getProgression();
|
||||||
|
|
||||||
console.log("The current word: " + this._currentWord);
|
if (await this._wordSource.needToResetProgression(prog)) {
|
||||||
}
|
console.log("Clearing patten shuffle id")
|
||||||
|
prog = this._progressionState.clearProgression(await this._wordSource.getPattenShuffleID());
|
||||||
wordLength() {
|
|
||||||
this._checkHasStarted();
|
|
||||||
return this._currentWord.length;
|
|
||||||
}
|
|
||||||
|
|
||||||
guesses() {
|
|
||||||
this._checkHasStarted();
|
|
||||||
return this._guesses;
|
|
||||||
}
|
|
||||||
|
|
||||||
currentState() {
|
|
||||||
let prog = this._progressionState.getProgression();
|
|
||||||
if (!prog || !prog.currentGuesses) {
|
|
||||||
return [];
|
|
||||||
}
|
|
||||||
return {
|
|
||||||
wasWin: prog.wasWin,
|
|
||||||
currentGuesses: prog.currentGuesses
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
currentWord() {
|
|
||||||
this._checkHasStarted();
|
|
||||||
return this._currentWord;
|
|
||||||
}
|
|
||||||
|
|
||||||
async nextWord() {
|
|
||||||
// Increment the progress
|
|
||||||
let prog = this._progressionState.getProgression();
|
|
||||||
prog.wordIndex[prog.wordLength + ""] += 1;
|
|
||||||
|
|
||||||
//prog.wordLength = (((Math.random() * 23) | 0) / 10 | 0) + 4;
|
|
||||||
prog.wordLength = ((Math.random() * 4) | 0) + 4;
|
|
||||||
|
|
||||||
prog.currentGuesses = [];
|
|
||||||
prog.wasWin = false;
|
|
||||||
this._progressionState.saveProgression(prog);
|
|
||||||
|
|
||||||
this._currentWord = await this._wordSource.getCurrentWord(prog);
|
|
||||||
//this._guesses = Math.max(this._currentWord.length, 5) + 1;
|
|
||||||
this._guesses = 6;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
showHint() {
|
|
||||||
let hints = new Array(this._currentWord.length);
|
|
||||||
let priorGuesses = this._progressionState.getProgression().currentGuesses;
|
|
||||||
|
|
||||||
hints[0] = this._currentWord[0];
|
|
||||||
for (let i = 1; i < this._currentWord.length; i++) {
|
|
||||||
for (let guess of priorGuesses) {
|
|
||||||
if (guess[i] === this._currentWord[i]) {
|
|
||||||
hints[i] = this._currentWord[i];
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
this._currentWord = await this._wordSource.getCurrentWord(prog);
|
||||||
|
this._guesses = 6;
|
||||||
|
|
||||||
|
console.log("The current word: " + this._currentWord);
|
||||||
}
|
}
|
||||||
|
|
||||||
return hints;
|
wordLength() {
|
||||||
}
|
this._checkHasStarted();
|
||||||
|
return this._currentWord.length;
|
||||||
submitGuess(guess) {
|
|
||||||
guess = guess.toLowerCase();
|
|
||||||
|
|
||||||
let results = this.checkGuess(guess);
|
|
||||||
|
|
||||||
// Add this guess to the progression state
|
|
||||||
if (results.guessResult !== GUESS_RESULT.FOUL) {
|
|
||||||
let prog = this._progressionState.getProgression();
|
|
||||||
prog.currentGuesses.push(guess);
|
|
||||||
prog.wasWin = results.guessResult === GUESS_RESULT.WIN;
|
|
||||||
this._progressionState.saveProgression(prog);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return results;
|
guesses() {
|
||||||
}
|
this._checkHasStarted();
|
||||||
|
return this._guesses;
|
||||||
checkGuess(guess) {
|
|
||||||
this._checkHasStarted();
|
|
||||||
|
|
||||||
guess = guess.toLowerCase();
|
|
||||||
|
|
||||||
if (guess.length != this._currentWord.length) {
|
|
||||||
throw Error(`Expected length to be ${this._currentWord.length} but was ${guess.length}`);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check correct placements
|
|
||||||
let guessResult;
|
|
||||||
let markers = new Array(guess.length);
|
|
||||||
let misses = {};
|
|
||||||
let hits = {};
|
|
||||||
|
|
||||||
if (!this._wordSource.isWord(guess)) {
|
|
||||||
hits = {};
|
|
||||||
for (let i = 0; i < guess.length; i++) {
|
|
||||||
hits[guess[i]] = MARKERS.ATTEMPTED;
|
|
||||||
}
|
|
||||||
|
|
||||||
return {
|
|
||||||
hits: hits,
|
|
||||||
guessResult: GUESS_RESULT.FOUL,
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
for (let i = 0; i < guess.length; i++) {
|
currentState() {
|
||||||
if (guess[i] == this._currentWord[i]) {
|
let prog = this._progressionState.getProgression();
|
||||||
markers[i] = MARKERS.RIGHT_POS;
|
if (!prog || !prog.currentGuesses) {
|
||||||
hits[guess[i]] = MARKERS.RIGHT_POS;
|
return {
|
||||||
} else {
|
currentGuesses: []
|
||||||
if (this._currentWord[i] in misses) {
|
};
|
||||||
misses[this._currentWord[i]] += 1;
|
}
|
||||||
|
return {
|
||||||
|
wasWin: prog.wasWin,
|
||||||
|
currentGuesses: prog.currentGuesses,
|
||||||
|
wasGiveUp: prog.wasGiveUp,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
currentWord() {
|
||||||
|
this._checkHasStarted();
|
||||||
|
return this._currentWord;
|
||||||
|
}
|
||||||
|
|
||||||
|
async nextWord() {
|
||||||
|
// Increment the progress
|
||||||
|
let prog = this._progressionState.getProgression();
|
||||||
|
prog.wordIndex[prog.wordLength + ""] += 1;
|
||||||
|
|
||||||
|
//prog.wordLength = (((Math.random() * 23) | 0) / 10 | 0) + 4;
|
||||||
|
prog.wordLength = ((Math.random() * 4) | 0) + 4;
|
||||||
|
|
||||||
|
prog.currentGuesses = [];
|
||||||
|
prog.wasWin = false;
|
||||||
|
prog.wasGiveUp = false;
|
||||||
|
this._progressionState.saveProgression(prog);
|
||||||
|
|
||||||
|
this._currentWord = await this._wordSource.getCurrentWord(prog);
|
||||||
|
//this._guesses = Math.max(this._currentWord.length, 5) + 1;
|
||||||
|
this._guesses = 6;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
showHint() {
|
||||||
|
let hints = new Array(this._currentWord.length);
|
||||||
|
let priorGuesses = this._progressionState.getProgression().currentGuesses;
|
||||||
|
|
||||||
|
hints[0] = this._currentWord[0];
|
||||||
|
for (let i = 1; i < this._currentWord.length; i++) {
|
||||||
|
for (let guess of priorGuesses) {
|
||||||
|
if (guess[i] === this._currentWord[i]) {
|
||||||
|
hints[i] = this._currentWord[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return hints;
|
||||||
|
}
|
||||||
|
|
||||||
|
submitGuess(guess) {
|
||||||
|
guess = guess.toLowerCase();
|
||||||
|
|
||||||
|
let results = this.checkGuess(guess);
|
||||||
|
|
||||||
|
// Add this guess to the progression state
|
||||||
|
if (results.guessResult !== GUESS_RESULT.FOUL) {
|
||||||
|
let prog = this._progressionState.getProgression();
|
||||||
|
prog.currentGuesses.push(guess);
|
||||||
|
prog.wasWin = results.guessResult === GUESS_RESULT.WIN;
|
||||||
|
this._progressionState.saveProgression(prog);
|
||||||
|
}
|
||||||
|
|
||||||
|
return results;
|
||||||
|
}
|
||||||
|
|
||||||
|
giveUp() {
|
||||||
|
let prog = this._progressionState.getProgression();
|
||||||
|
prog.wasGiveUp = true;
|
||||||
|
this._progressionState.saveProgression(prog);
|
||||||
|
}
|
||||||
|
|
||||||
|
checkGuess(guess) {
|
||||||
|
this._checkHasStarted();
|
||||||
|
|
||||||
|
guess = guess.toLowerCase();
|
||||||
|
|
||||||
|
if (guess.length != this._currentWord.length) {
|
||||||
|
throw Error(`Expected length to be ${this._currentWord.length} but was ${guess.length}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check correct placements
|
||||||
|
let guessResult;
|
||||||
|
let markers = new Array(guess.length);
|
||||||
|
let misses = {};
|
||||||
|
let hits = {};
|
||||||
|
|
||||||
|
if (!this._wordSource.isWord(guess)) {
|
||||||
|
hits = {};
|
||||||
|
for (let i = 0; i < guess.length; i++) {
|
||||||
|
hits[guess[i]] = MARKERS.ATTEMPTED;
|
||||||
|
}
|
||||||
|
|
||||||
|
return {
|
||||||
|
hits: hits,
|
||||||
|
guessResult: GUESS_RESULT.FOUL,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
for (let i = 0; i < guess.length; i++) {
|
||||||
|
if (guess[i] == this._currentWord[i]) {
|
||||||
|
markers[i] = MARKERS.RIGHT_POS;
|
||||||
|
hits[guess[i]] = MARKERS.RIGHT_POS;
|
||||||
|
} else {
|
||||||
|
if (this._currentWord[i] in misses) {
|
||||||
|
misses[this._currentWord[i]] += 1;
|
||||||
|
} else {
|
||||||
|
misses[this._currentWord[i]] = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check words that are wrong placement but are in the word
|
||||||
|
// Distribute based on the words position
|
||||||
|
for (let i = 0; i < guess.length; i++) {
|
||||||
|
if (markers[i]) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (misses[guess[i]] && misses[guess[i]] > 0) {
|
||||||
|
misses[guess[i]] -= 1;
|
||||||
|
markers[i] = MARKERS.RIGHT_CHAR;
|
||||||
|
|
||||||
|
if (!hits[guess[i]]) {
|
||||||
|
hits[guess[i]] = MARKERS.RIGHT_CHAR;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (!hits[guess[i]]) {
|
||||||
|
hits[guess[i]] = MARKERS.MISS;
|
||||||
|
}
|
||||||
|
markers[i] = MARKERS.MISS;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let isRight = markers.filter((x) => x == MARKERS.RIGHT_POS).length == this._currentWord.length;
|
||||||
|
if (isRight) {
|
||||||
|
guessResult = GUESS_RESULT.WIN;
|
||||||
} else {
|
} else {
|
||||||
misses[this._currentWord[i]] = 1;
|
guessResult = GUESS_RESULT.MISS;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
return {
|
||||||
|
guessResult: guessResult,
|
||||||
// Check words that are wrong placement but are in the word
|
hits: hits,
|
||||||
// Distribute based on the words position
|
markers: markers
|
||||||
for (let i = 0; i < guess.length; i++) {
|
};
|
||||||
if (markers[i]) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (misses[guess[i]] && misses[guess[i]] > 0) {
|
|
||||||
misses[guess[i]] -= 1;
|
|
||||||
markers[i] = MARKERS.RIGHT_CHAR;
|
|
||||||
|
|
||||||
if (!hits[guess[i]]) {
|
|
||||||
hits[guess[i]] = MARKERS.RIGHT_CHAR;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if (!hits[guess[i]]) {
|
|
||||||
hits[guess[i]] = MARKERS.MISS;
|
|
||||||
}
|
|
||||||
markers[i] = MARKERS.MISS;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let isRight = markers.filter((x) => x == MARKERS.RIGHT_POS).length == this._currentWord.length;
|
|
||||||
if (isRight) {
|
|
||||||
guessResult = GUESS_RESULT.WIN;
|
|
||||||
} else {
|
|
||||||
guessResult = GUESS_RESULT.MISS;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return {
|
_checkHasStarted() {
|
||||||
guessResult: guessResult,
|
if (!this._currentWord) {
|
||||||
hits: hits,
|
throw new Error("call start() first");
|
||||||
markers: markers
|
}
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
_checkHasStarted() {
|
|
||||||
if (!this._currentWord) {
|
|
||||||
throw new Error("call start() first");
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -69,7 +69,8 @@ div.playfield div[data-playfield-target="playfield"] {
|
||||||
div.playfield div[data-playfield-target="nextPuzzleButtons"] {
|
div.playfield div[data-playfield-target="nextPuzzleButtons"] {
|
||||||
display: flex;
|
display: flex;
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
gap: 0.8rem;
|
gap: 1rem;
|
||||||
|
margin-block-start: 1.2rem;
|
||||||
margin-block-end: 0.8rem;
|
margin-block-end: 0.8rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -30,10 +30,13 @@
|
||||||
</div>
|
</div>
|
||||||
<div class="keyboard" data-controller="keyboard"
|
<div class="keyboard" data-controller="keyboard"
|
||||||
data-keyboard-playfield-outlet=".playfield"
|
data-keyboard-playfield-outlet=".playfield"
|
||||||
|
style="display: none;"
|
||||||
data-action="
|
data-action="
|
||||||
keydown@window->keyboard#onKeyPress
|
keydown@window->keyboard#onKeyPress
|
||||||
guessResults@window->keyboard#colorizeKeys
|
guessResults@window->keyboard#colorizeKeys
|
||||||
resetKeyColors@window->keyboard#resetKeyColors
|
resetKeyColors@window->keyboard#resetKeyColors
|
||||||
|
showKeyboard@window->keyboard#onShow
|
||||||
|
hideKeyboard@window->keyboard#onHide
|
||||||
">
|
">
|
||||||
<div>
|
<div>
|
||||||
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="q">q</button>
|
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="q">q</button>
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue