ted/src/grid.go

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/**
* The grid component. This is used for displaying the model.
*/
package main
import "github.com/nsf/termbox-go"
import "strconv"
/**
* An abstract display model.
*/
type GridModel interface {
/**
* Returns the size of the grid model (width x height)
*/
GetDimensions() (int, int)
/**
* Returns the size of the particular column. If the size is 0, this indicates that the column is hidden.
*/
GetColWidth(int) int
/**
* Returns the size of the particular row. If the size is 0, this indicates that the row is hidden.
*/
GetRowHeight(int) int
/**
* Returns the value of the cell a position X, Y
*/
GetCellValue(int, int) string
}
type gridPoint int
/**
* The grid component.
*/
type Grid struct {
model GridModel
cellX int // Left most cell
cellY int // Top most cell
}
/**
* Clipping rectangle
*/
type gridRect struct {
x1 gridPoint
y1 gridPoint
x2 gridPoint
y2 gridPoint
}
/**
* Creates a new gridRect from integers.
*/
func newGridRect(x1, y1, x2, y2 int) gridRect {
return gridRect{gridPoint(x1), gridPoint(y1), gridPoint(x2), gridPoint(y2)}
}
/**
* Creates a new grid.
*/
func NewGrid(model GridModel) *Grid {
return &Grid{model, 0, 0}
}
/**
* Returns the requested dimensions of a grid (as required by UiComponent)
*/
func (grid *Grid) RequestDims() (int, int) {
return -1, -1
}
/**
* Shifts the viewport of the grid.
*/
func (grid *Grid) ShiftBy(x int, y int) {
grid.cellX += x
grid.cellY += y
}
// Gets the cell value and attributes of a particular cell
func (grid *Grid) getCellData(cellX, cellY int) (text string, fg, bg termbox.Attribute) {
// The fixed cells
modelCellX := cellX - 1 + grid.cellX
modelCellY := cellY - 1 + grid.cellY
modelMaxX, modelMaxY := grid.model.GetDimensions()
if (cellX == 0) && (cellY == 0) {
return "", termbox.AttrBold, termbox.AttrBold
} else if (cellX == 0) {
return strconv.Itoa(modelCellY), termbox.AttrBold, termbox.AttrBold
} else if (cellY == 0) {
return strconv.Itoa(modelCellX), termbox.AttrBold, termbox.AttrBold
} else {
// The data from the model
if (modelCellX >= 0) && (modelCellY >= 0) && (modelCellX < modelMaxX) && (modelCellY < modelMaxY) {
return grid.model.GetCellValue(modelCellX, modelCellY), 0, 0
} else {
return "~", 0, 0
}
}
// XXX: Workaround for bug in compiler
panic("Unreachable code")
return "", 0, 0
}
// Gets the cell dimensions
func (grid *Grid) getCellDimensions(cellX, cellY int) (width, height int) {
var cellWidth, cellHeight int
modelCellX := cellX - 1 + grid.cellX
modelCellY := cellY - 1 + grid.cellY
modelMaxX, modelMaxY := grid.model.GetDimensions()
// Get the cell width & height from model (if within range)
if (modelCellX >= 0) && (modelCellX < modelMaxX) {
cellWidth = grid.model.GetColWidth(modelCellX)
} else {
cellWidth = 8
}
if (modelCellY >= 0) && (modelCellY < modelMaxY) {
cellHeight = grid.model.GetRowHeight(modelCellY)
} else {
cellHeight = 2
}
if (cellX == 0) && (cellY == 0) {
return 8, 1
} else if (cellX == 0) {
return 8, cellHeight
} else if (cellY == 0) {
return cellWidth, 1
} else {
return cellWidth, cellHeight
}
// XXX: Workaround for bug in compiler
panic("Unreachable code")
return 0, 0
}
/**
* Renders a cell which contains text. The clip rectangle defines the size of the cell, as well as the left offset
* of the cell. The sx and sy determine the screen position of the cell top-left.
*/
func (grid *Grid) renderCell(cellClipRect gridRect, sx int, sy int, text string, fg, bg termbox.Attribute) {
for x := cellClipRect.x1; x <= cellClipRect.x2; x++ {
for y := cellClipRect.y1; y <= cellClipRect.y2; y++ {
currRune := ' '
if (y == 0) {
textPos := int(x)
if textPos < len(text) {
currRune = rune(text[textPos])
}
}
termbox.SetCell(int(x - cellClipRect.x1) + sx, int(y - cellClipRect.y1) + sy, currRune, fg, bg)
}
}
}
// Renders a column. The viewport determines the maximum position of the rendered cell. CellX and CellY are the
// cell indicies to render, cellOffset are the LOCAL offset of the cell.
// This function will return the new X position (gridRect.x1 + colWidth)
func (grid *Grid) renderColumn(screenViewPort gridRect, cellX int, cellY int, cellOffsetX int, cellOffsetY int) (int) {
// The top-left position of the column
screenX := int(screenViewPort.x1)
screenY := int(screenViewPort.y1)
screenWidth := int(screenViewPort.x2 - screenViewPort.x1)
screenHeight := int(screenViewPort.y2 - screenViewPort.y1)
// Work out the column width and cap it if it will spill over the edge of the viewport
colWidth, _ := grid.getCellDimensions(cellX, cellY)
colWidth -= cellOffsetX
if colWidth > screenWidth {
colWidth = screenHeight
}
// The maximum
maxScreenY := screenY + screenHeight
for screenY < maxScreenY {
// Cap the row height if it will go beyond the edge of the viewport.
_, rowHeight := grid.getCellDimensions(cellX, cellY)
if screenY + rowHeight > maxScreenY {
rowHeight = maxScreenY - screenY
}
cellText, cellFg, cellBg := grid.getCellData(cellX, cellY)
grid.renderCell(newGridRect(cellOffsetX, cellOffsetY, colWidth - cellOffsetX, rowHeight),
screenX, screenY, cellText, cellFg, cellBg) // termbox.AttrReverse, termbox.AttrReverse
cellY = cellY + 1
screenY = screenY + rowHeight - cellOffsetY
cellOffsetY = 0
}
return screenX + colWidth
}
// Renders the grid.
func (grid *Grid) renderGrid(screenViewPort gridRect, cellX int, cellY int, cellOffsetX int, cellOffsetY int) {
for screenViewPort.x1 < screenViewPort.x2 {
screenViewPort.x1 = gridPoint(grid.renderColumn(screenViewPort, cellX, cellY, cellOffsetX, cellOffsetY))
cellX = cellX + 1
cellOffsetX = 0
}
}
/**
* Returns the cell of the particular point, along with the top-left position of the cell.
*/
func (grid *Grid) pointToCell(x int, y int) (cellX int, cellY int, posX int, posY int) {
var wid, hei int = grid.model.GetDimensions()
posX = 0
posY = 0
cellX = -1
cellY = -1
// Go through columns to locate the particular cellX
for cx := 0; cx < wid; cx++ {
if (x >= posX) && (x < posX + grid.model.GetColWidth(cx)) {
// We found the X position
cellX = int(cx)
break
}
}
for cy := 0; cy < hei; cy++ {
if (y >= posY) && (y < posY + grid.model.GetRowHeight(cy)) {
// And the Y position
cellY = int(cy)
break
}
}
return
}
/**
* Redraws the grid.
*/
func (grid *Grid) Redraw(x int, y int, w int, h int) {
viewportRect := newGridRect(x, y, x + w, y + h)
grid.renderGrid(viewportRect, 0, 0, 0, 0)
}
// --------------------------------------------------------------------------------------------
// Test Model
type TestModel struct {
thing int
}
/**
* Returns the size of the grid model (width x height)
*/
func (model *TestModel) GetDimensions() (int, int) {
return 100, 100
}
/**
* Returns the size of the particular column. If the size is 0, this indicates that the column is hidden.
*/
func (model *TestModel) GetColWidth(int) int {
return 16
}
/**
* Returns the size of the particular row. If the size is 0, this indicates that the row is hidden.
*/
func (model *TestModel) GetRowHeight(int) int {
return 1
}
/**
* Returns the value of the cell a position X, Y
*/
func (model *TestModel) GetCellValue(x int, y int) string {
return strconv.Itoa(x) + "," + strconv.Itoa(y)
}