Have got a dictionary of words

This commit is contained in:
Leon Mika 2025-01-25 09:45:55 +11:00
parent 5cb44dd17e
commit d9fa154a01
15 changed files with 46459 additions and 39 deletions

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import { Controller } from "https://unpkg.com/@hotwired/stimulus@v3.2.2/dist/stimulus.js";
import { MARKERS, GameController } from "../models/gamecontroller.js";
export default class extends Controller {
static targets = [ "key" ];
static outlets = [ "playfield" ];
onKeyPress(ev) {
if (ev.metaKey || ev.ctrlKey || ev.altKey) {
return;
}
if ((ev.key >= 'a') && (ev.key >= 'z')) {
ev.preventDefault();
this.playfieldOutlet.tappedKey(ev.key);
} else if ((ev.key >= 'A') && (ev.key >= 'Z')) {
ev.preventDefault();
this.playfieldOutlet.tappedKey(ev.key.toLowerCase());
} else if (ev.key == 'Backspace') {
ev.preventDefault();
this.playfieldOutlet.tappedBackspace();
} else if (ev.key == 'Enter') {
ev.preventDefault();
this.playfieldOutlet.enterGuess();
}
}
tappedKey(ev) {
ev.preventDefault();
let key = ev.target.dataset["key"];
this.playfieldOutlet.tappedKey(key);
}
resetKeyColors(ev) {
for (let keyElement of this.keyTargets) {
keyElement.classList.value = "";
}
}
colorizeKeys(ev) {
let hits = ev.detail.hits;
for (let k in hits) {
let thisKey = k.toLowerCase();
let marker = hits[k];
let keyElement = this.keyTargets.filter((e) => e.dataset.key == thisKey)[0];
switch (marker) {
case MARKERS.RIGHT_POS:
keyElement.classList.value = "right-pos";
break;
case MARKERS.RIGHT_CHAR:
if (!keyElement.classList.contains("right-pos")) {
keyElement.classList.add("right-char");
}
break;
case MARKERS.MISS:
if (keyElement.classList.length == 0) {
keyElement.classList.add("miss");
}
break;
}
}
}
}

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import { Controller } from "https://unpkg.com/@hotwired/stimulus@v3.2.2/dist/stimulus.js"
import { GUESS_RESULT, MARKERS, GameController } from "../models/gamecontroller.js";
import { WordSource } from "../models/words.js";
export default class extends Controller {
static targets = ["row"];
async connect() {
this._wordSource = new WordSource();
this._gameController = new GameController(this._wordSource);
await this._gameController.start();
this._buildPlayfield();
}
tappedKey(key) {
console.log(`Key ${key} was tapped via outliet`);
this._addLetter(key);
}
_addLetter(letter) {
if (this._activeRowIndex < 0) {
return;
} else if (this._activeLetter >= this._gameController.wordLength()) {
return;
}
let rowElem = this.rowTargets[this._activeRowIndex];
let colElem = rowElem.querySelectorAll("span")[this._activeLetter];
colElem.innerText = letter.toUpperCase();
this._activeLetter += 1;
}
enterGuess() {
if (this._activeLetter >= this._gameController.wordLength()) {
let rowElem = this.rowTargets[this._activeRowIndex];
this._verifyGuess(rowElem);
}
}
tappedBackspace() {
if (this._activeLetter == 0) {
return;
}
this._activeLetter -= 1;
let rowElem = this.rowTargets[this._activeRowIndex];
let colElem = rowElem.querySelectorAll("span")[this._activeLetter];
colElem.innerText = "";
}
_verifyGuess(rowElem) {
let guessedWord = Array.from(rowElem.querySelectorAll("span")).map((x) => x.innerText).join("");
console.log("The guessed word is: " + guessedWord);
let results = this._gameController.checkGuess(guessedWord);
switch (results.guessResult) {
case GUESS_RESULT.FOUL:
console.log("not a word!");
rowElem.replaceWith(this._buildPlayfieldRow(this._gameController.wordLength()));
this._activeLetter = 0;
break;
case GUESS_RESULT.MISS:
console.log("try again!");
this._colorizeRow(rowElem, results);
this._activeRowIndex += 1;
this._activeLetter = 0;
break;
case GUESS_RESULT.WIN:
console.log("CORRECT!");
if (this._gameController.nextWord()) {
this._buildPlayfield();
} else {
console.log("No more words");
this._activeRowIndex = -1;
this._colorizeRow(rowElem, results);
}
break;
}
}
_buildPlayfield() {
let rows = this._gameController.guesses();
let wordLength = this._gameController.wordLength();
this._activeRowIndex = 0;
this._activeLetter = 0;
let newRows = [];
for (let r = 0; r < rows; r++) {
newRows.push(this._buildPlayfieldRow(wordLength));
}
this.element.replaceChildren.apply(this.element, newRows);
window.dispatchEvent(new CustomEvent("resetKeyColors"));
}
_buildPlayfieldRow(wordLength) {
let divElem = document.createElement("div");
divElem.classList.add("row");
divElem.setAttribute("data-playfield-target", "row");
for (let c = 0; c < wordLength; c++) {
let letterSpan = document.createElement("span");
divElem.appendChild(letterSpan);
}
return divElem;
}
_colorizeRow(row, results) {
let markers = results.markers;
for (let i = 0; i < this._gameController.wordLength(); i++) {
switch (markers[i]) {
case MARKERS.RIGHT_POS:
row.children[i].classList.add("right-pos");
break;
case MARKERS.RIGHT_CHAR:
row.children[i].classList.add("right-char");
break;
case MARKERS.MISS:
row.children[i].classList.add("miss");
break;
}
}
window.dispatchEvent(new CustomEvent("guessResults", {
detail: results
}));
}
}

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import { Application, Controller } from "https://unpkg.com/@hotwired/stimulus@v3.2.2/dist/stimulus.js"
import PlayfieldController from "./controllers/playfield.js";
import KeyboardController from "./controllers/keyboard.js";
window.Stimulus = Application.start();
Stimulus.register("playfield", PlayfieldController);
Stimulus.register("keyboard", KeyboardController);

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export const GUESS_RESULT = {
MISS: 'm',
WIN: 'w',
FOUL: 'f'
};
export const MARKERS = {
MISS: 'm',
RIGHT_POS: 'g',
RIGHT_CHAR: 'y'
};
export class GameController {
constructor(wordSource) {
this._wordSource = wordSource;
}
async start() {
this._currentWord = await this._wordSource.getCurrentWord();
this._guesses = 5;
console.log("The current word: " + this._currentWord);
}
wordLength() {
this._checkHasStarted();
return this._currentWord.length;
}
guesses() {
this._checkHasStarted();
return this._guesses;
}
async nextWord() {
this._currentWord = await this._wordSource.getCurrentWord();
this._guesses = 5;
return true;
}
checkGuess(guess) {
this._checkHasStarted();
guess = guess.toLowerCase();
if (guess.length != this._currentWord.length) {
throw Error(`Expected length to be ${this._currentWord.length} but was ${guess.length}`);
}
// Check correct placements
let guessResult;
let markers = new Array(guess.length);
let misses = {};
let hits = {};
if (!this._wordSource.isWord(guess)) {
return {
guessResult: GUESS_RESULT.FOUL,
};
}
for (let i = 0; i < guess.length; i++) {
if (guess[i] == this._currentWord[i]) {
markers[i] = MARKERS.RIGHT_POS;
hits[guess[i]] = MARKERS.RIGHT_POS;
} else {
if (this._currentWord[i] in misses) {
misses[this._currentWord[i]] += 1;
} else {
misses[this._currentWord[i]] = 1;
}
}
}
// Check words that are wrong placement but are in the word
// Distribute based on the words position
for (let i = 0; i < guess.length; i++) {
if (markers[i]) {
continue;
}
if (misses[guess[i]] && misses[guess[i]] > 0) {
misses[guess[i]] -= 1;
markers[i] = MARKERS.RIGHT_CHAR;
if (!hits[guess[i]]) {
hits[guess[i]] = MARKERS.RIGHT_CHAR;
}
} else {
if (!hits[guess[i]]) {
hits[guess[i]] = MARKERS.MISS;
}
markers[i] = MARKERS.MISS;
}
}
let isRight = markers.filter((x) => x == MARKERS.RIGHT_POS).length == this._currentWord.length;
if (isRight) {
guessResult = GUESS_RESULT.WIN;
} else {
guessResult = GUESS_RESULT.MISS;
}
return {
guessResult: guessResult,
hits: hits,
markers: markers
};
}
_checkHasStarted() {
if (!this._currentWord) {
throw new Error("call start() first");
}
}
}

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function binSearch(list, word) {
let first = 0;
let last = list.length;
for (;;) {
let ptr = (first + (last - first) / 2) | 0;
if (list[ptr] === word) {
return true;
} else if (last - first <= 1) {
return false;
} else if (list[ptr] > word) {
last = ptr;
} else if (list[ptr] < word) {
first = ptr;
}
}
}
export class WordSource {
constructor() {
this._wordData = null;
this._currentWord = null;
}
isWord(word) {
let list = this._wordData.words[word.length.toString()];
if (!list) {
return false;
}
return binSearch(list, word);
}
async getCurrentWord() {
if (this._currentWord) {
return this._currentWord;
}
let words = await this._fetchAllWordsIfNecessary();
this._currentWord = words.words["4"][7];
return this._currentWord;
}
async nextWord() {
if (this._currentWord >= this._words.length - 1) {
return false;
}
this._currentWord += 1;
return true;
}
async _fetchAllWordsIfNecessary() {
if (this._wordData) {
return this._wordData;
}
let res = await fetch("/assets/data/words.json");
this._wordData = await res.json();
return this._wordData;
}
}

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button[data-keyboard-target="key"].right-pos {
background: green;
}
button[data-keyboard-target="key"].right-char {
background: yellow;
}
button[data-keyboard-target="key"].miss {
background: grey;
}
div.playfield div.row span {
display: inline-block;
border: solid thin gray;
height: 1.1em;
width: 1.1em;
}
div.playfield div.row span.right-pos {
background: green;
}
div.playfield div.row span.right-char {
background: yellow;
}
div.playfield div.row span.miss {
background: grey;
}

75
site/index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link href="/assets/styles/main.css" rel="stylesheet">
<title>Wordle Clone</title>
</head>
<body>
<header>
<h1>Wordle Clone</h1>
</header>
<main>
<div data-controller="playfield" class="playfield">
</div>
<div data-controller="keyboard"
data-keyboard-playfield-outlet=".playfield"
data-action="
keydown@window->keyboard#onKeyPress
guessResults@window->keyboard#colorizeKeys
resetKeyColors@window->keyboard#resetKeyColors
">
<div>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="q">q</button>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="w">w</button>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="e">e</button>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="r">r</button>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="t">t</button>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="y">y</button>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="u">u</button>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="i">i</button>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="o">o</button>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="p">p</button>
</div>
<div>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="a">a</button>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="s">s</button>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="d">d</button>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="f">f</button>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="g">g</button>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="h">h</button>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="j">j</button>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="k">k</button>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="l">l</button>
</div>
<div>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="z">z</button>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="x">x</button>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="c">c</button>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="v">v</button>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="b">b</button>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="n">n</button>
<button data-keyboard-target="key" data-action="keyboard#tappedKey" data-key="m">m</button>
<button data-keyboard-target="key" data-action="keyboard#tapEnter">enter</button>
<button data-keyboard-target="key" data-action="keyboard#tapBackspace">back</button>
</div>
</div>
<template id="row-template">
<div class="row" data-playfield-target="row">
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
</div>
</template>
</main>
<script src="/assets/scripts/main.js" type="module"></script>
</body>
</html>