Moved to 11ty
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11 changed files with 2435 additions and 194 deletions
42
assets/scripts/controllers/keyboard.js
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42
assets/scripts/controllers/keyboard.js
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import { Controller } from "https://unpkg.com/@hotwired/stimulus@v3.2.2/dist/stimulus.js";
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import { MARKERS, GameController } from "../models/gamecontroller.js";
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export default class extends Controller {
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static targets = [ "key" ];
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static outlets = [ "playfield" ];
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tappedKey(ev) {
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ev.preventDefault();
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let key = ev.target.dataset["key"];
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this.playfieldOutlet.tappedKey(key);
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}
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colorizeKeys(ev) {
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let hits = ev.detail.hits;
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for (let k in hits) {
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let thisKey = k.toLowerCase();
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let marker = hits[k];
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let keyElement = this.keyTargets.filter((e) => e.dataset.key == thisKey)[0];
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switch (marker) {
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case MARKERS.RIGHT_POS:
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keyElement.classList.value = "right-pos";
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break;
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case MARKERS.RIGHT_CHAR:
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if (!keyElement.classList.contains("right-pos")) {
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keyElement.classList.add("right-char");
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}
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break;
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case MARKERS.MISS:
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if (keyElement.classList.length == 0) {
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keyElement.classList.add("miss");
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}
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break;
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}
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}
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}
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}
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81
assets/scripts/controllers/playfield.js
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81
assets/scripts/controllers/playfield.js
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import { Controller } from "https://unpkg.com/@hotwired/stimulus@v3.2.2/dist/stimulus.js"
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import { MARKERS, GameController } from "../models/gamecontroller.js";
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export default class extends Controller {
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static targets = ["row"];
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connect() {
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this._gameController = new GameController();
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this._activeRowIndex = 0;
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this._activeLetter = 0;
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this._buildPlayfield(this._gameController.guesses(), this._gameController.wordLength());
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}
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tappedKey(key) {
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console.log(`Key ${key} was tapped via outliet`);
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this._addLetter(key);
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}
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_addLetter(letter) {
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let rowElem = this.rowTargets[this._activeRowIndex];
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let colElem = rowElem.querySelectorAll("span")[this._activeLetter];
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colElem.innerText = letter.toUpperCase();
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this._activeLetter += 1;
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if (this._activeLetter >= this._gameController.wordLength()) {
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this._colorizeRow(rowElem);
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this._activeRowIndex += 1;
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this._activeLetter = 0;
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}
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}
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_buildPlayfield(rows, wordLength) {
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let newRows = [];
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for (let r = 0; r < rows; r++) {
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let divElem = document.createElement("div");
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divElem.classList.add("row");
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divElem.setAttribute("data-playfield-target", "row");
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for (let c = 0; c < wordLength; c++) {
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let letterSpan = document.createElement("span");
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divElem.appendChild(letterSpan);
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}
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newRows.push(divElem);
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}
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this.element.replaceChildren.apply(this.element, newRows);
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}
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_colorizeRow(row) {
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let guessedWord = Array.from(row.querySelectorAll("span")).map((x) => x.innerText).join("");
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console.log("The guessed word is: " + guessedWord);
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let results = this._gameController.checkGuess(guessedWord);
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let markers = results.markers;
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for (let i = 0; i < this._gameController.wordLength(); i++) {
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switch (markers[i]) {
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case MARKERS.RIGHT_POS:
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row.children[i].classList.add("right-pos");
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break;
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case MARKERS.RIGHT_CHAR:
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row.children[i].classList.add("right-char");
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break;
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case MARKERS.MISS:
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row.children[i].classList.add("miss");
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break;
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}
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}
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window.dispatchEvent(new CustomEvent("guessResults", {
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detail: results
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}));
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}
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}
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