wordle-clone/site/assets/scripts/models/gamecontroller.js

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export const GUESS_RESULT = {
MISS: 'm',
WIN: 'w',
FOUL: 'f'
};
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export const MARKERS = {
MISS: 'm',
RIGHT_POS: 'g',
RIGHT_CHAR: 'y',
ATTEMPTED: 'a',
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};
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class ProgressionState {
getProgression() {
let prog = localStorage.getItem('progression');
if (prog) {
return JSON.parse(prog);
}
this.clearProgression("");
return prog;
}
clearProgression(shuffleId) {
let prog = {
shuffleId: shuffleId,
wordLength: 4,
wordIndex: {"4": 0, "5": 0, "6": 0, "7": 0},
currentGuesses: []
};
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localStorage.setItem('progression', JSON.stringify(prog));
return prog;
}
saveProgression(prog) {
localStorage.setItem('progression', JSON.stringify(prog));
}
}
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export class GameController {
constructor(wordSource) {
this._wordSource = wordSource;
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this._progressionState = new ProgressionState();
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}
async start() {
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let prog = this._progressionState.getProgression();
if (await this._wordSource.needToResetProgression(prog)) {
console.log("Clearing patten shuffle id")
prog = this._progressionState.clearProgression(await this._wordSource.getPattenShuffleID());
}
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this._currentWord = await this._wordSource.getCurrentWord(prog);
this._guesses = 6;
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console.log("The current word: " + this._currentWord);
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}
wordLength() {
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this._checkHasStarted();
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return this._currentWord.length;
}
guesses() {
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this._checkHasStarted();
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return this._guesses;
}
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currentState() {
let prog = this._progressionState.getProgression();
if (!prog || !prog.currentGuesses) {
return [];
}
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return {
wasWin: prog.wasWin,
currentGuesses: prog.currentGuesses
};
}
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currentWord() {
this._checkHasStarted();
return this._currentWord;
}
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async nextWord() {
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// Increment the progress
let prog = this._progressionState.getProgression();
prog.wordIndex[prog.wordLength + ""] += 1;
//prog.wordLength = (((Math.random() * 23) | 0) / 10 | 0) + 4;
prog.wordLength = ((Math.random() * 4) | 0) + 4;
prog.currentGuesses = [];
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prog.wasWin = false;
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this._progressionState.saveProgression(prog);
this._currentWord = await this._wordSource.getCurrentWord(prog);
//this._guesses = Math.max(this._currentWord.length, 5) + 1;
this._guesses = 6;
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return true;
}
showHint() {
let hints = new Array(this._currentWord.length);
let priorGuesses = this._progressionState.getProgression().currentGuesses;
hints[0] = this._currentWord[0];
for (let i = 1; i < this._currentWord.length; i++) {
for (let guess of priorGuesses) {
if (guess[i] === this._currentWord[i]) {
hints[i] = this._currentWord[i];
}
}
}
return hints;
}
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submitGuess(guess) {
guess = guess.toLowerCase();
let results = this.checkGuess(guess);
// Add this guess to the progression state
if (results.guessResult !== GUESS_RESULT.FOUL) {
let prog = this._progressionState.getProgression();
prog.currentGuesses.push(guess);
prog.wasWin = results.guessResult === GUESS_RESULT.WIN;
this._progressionState.saveProgression(prog);
}
return results;
}
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checkGuess(guess) {
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this._checkHasStarted();
guess = guess.toLowerCase();
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if (guess.length != this._currentWord.length) {
throw Error(`Expected length to be ${this._currentWord.length} but was ${guess.length}`);
}
// Check correct placements
let guessResult;
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let markers = new Array(guess.length);
let misses = {};
let hits = {};
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for (let i = 0; i < guess.length; i++) {
if (guess[i] == this._currentWord[i]) {
markers[i] = MARKERS.RIGHT_POS;
hits[guess[i]] = MARKERS.RIGHT_POS;
} else {
if (this._currentWord[i] in misses) {
misses[this._currentWord[i]] += 1;
} else {
misses[this._currentWord[i]] = 1;
}
}
}
// Check words that are wrong placement but are in the word
// Distribute based on the words position
for (let i = 0; i < guess.length; i++) {
if (markers[i]) {
continue;
}
if (misses[guess[i]] && misses[guess[i]] > 0) {
misses[guess[i]] -= 1;
markers[i] = MARKERS.RIGHT_CHAR;
if (!hits[guess[i]]) {
hits[guess[i]] = MARKERS.RIGHT_CHAR;
}
} else {
if (!hits[guess[i]]) {
hits[guess[i]] = MARKERS.MISS;
}
markers[i] = MARKERS.MISS;
}
}
let isRight = markers.filter((x) => x == MARKERS.RIGHT_POS).length == this._currentWord.length;
if (isRight) {
guessResult = GUESS_RESULT.WIN;
} else {
guessResult = GUESS_RESULT.MISS;
}
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return {
guessResult: guessResult,
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hits: hits,
markers: markers
};
}
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_checkHasStarted() {
if (!this._currentWord) {
throw new Error("call start() first");
}
}
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}