209 lines
6.1 KiB
JavaScript
209 lines
6.1 KiB
JavaScript
import { Application, Controller } from "https://unpkg.com/@hotwired/stimulus/dist/stimulus.js";
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import { GameState, getGameState, setGameState, calculateScore } from "./models.js";
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function emitGameStateEvent(details) {
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// window.setTimeout(() => {
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let ev = new CustomEvent("gamestatechanged", { detail: details });
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window.dispatchEvent(ev);
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// }, 1);
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}
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window.Stimulus = Application.start();
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Stimulus.register("scorecard", class extends Controller {
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static targets = ["prevailing"];
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initialize() {
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}
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connect() {
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// this._rebuildTable();
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// this.element.classList.remove("hidden");
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}
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handleGameState(ev) {
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switch (ev.detail.mode) {
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case "endround":
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this.element.classList.add("hidden");
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break;
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case "startgame":
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case "nextround":
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this._rebuildTable();
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this.element.classList.remove("hidden");
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break;
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}
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}
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endRound(ev) {
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ev.preventDefault();
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console.log("end round");
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emitGameStateEvent({mode: "endround"});
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}
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_rebuildTable() {
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let gameState = getGameState();
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let tbl = document.createElement("table");
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tbl.classList.add("scorecard");
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let thead = document.createElement("thead");
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let thr = document.createElement("tr");
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let headRows = gameState.players.map(player => {
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let th = document.createElement("th");
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th.textContent = player.name + " (" + player.wind + ")";
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return th;
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});
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thr.append(...headRows);
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thead.append(thr);
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tbl.append(thead);
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let tbody = document.createElement("tbody");
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for (let r of gameState.rounds) {
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let tr = document.createElement("tr");
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for (let c of r) {
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let td = document.createElement("td");
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td.textContent = c.s;
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if (c.w) {
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td.classList.add("winner");
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td.textContent += " 🏆";
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}
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tr.append(td);
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}
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tbody.append(tr);
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}
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tbl.append(tbody);
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let tfoot = document.createElement("tfoot");
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for (let t of gameState.playerTotals()) {
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let td = document.createElement("td");
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td.textContent = t;
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tfoot.append(td);
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}
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tbl.append(tfoot);
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this.element.querySelector("table.scorecard").replaceWith(tbl);
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this.prevailingTarget.textContent = `Prevailing: ${gameState.prevaling}`;
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}
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});
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Stimulus.register("newgame", class extends Controller {
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static targets = ["playerName"];
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connect() {
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this.element.classList.remove("hidden");
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}
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handleGameState(ev) {
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switch (ev.detail.mode) {
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case "startgame":
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case "endround":
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case "nextround":
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this.element.classList.add("hidden");
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break;
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}
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}
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startGame() {
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let players = [];
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this.playerNameTargets.forEach(el => {
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if (el.value != "") {
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players.push(el.value);
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}
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});
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setGameState(GameState.newGame(players));
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this.element.classList.add("hidden");
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emitGameStateEvent({mode: "startgame"});
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}
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});
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Stimulus.register("endround", class extends Controller {
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static targets = ["form", "input", "wind"];
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connect() {
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// this.element.classList.remove("hidden");
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}
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handleGameState(ev) {
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switch (ev.detail.mode) {
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case "startgame":
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case "nextround":
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this.element.classList.add("hidden");
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break;
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case "endround":
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this._prepForms();
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this.element.classList.remove("hidden");
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break;
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}
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}
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updatePreview(ev) {
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ev.preventDefault();
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let scoreExprs = this._readScoreExprs();
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let nextRound = getGameState().determineNextRound(scoreExprs);
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for (let i in nextRound.roundScores) {
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let previewElem = this.element.querySelector(`.preview[data-player="${i}"]`);
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previewElem.textContent = nextRound.roundScores[i].score;
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if (parseInt(i) === nextRound.roundWinner) {
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previewElem.textContent += " 🏆";
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}
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}
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if (nextRound.windsBump) {
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this.windTarget.textContent = `${getGameState().players[nextRound.nextRoundEast].name} will be East next round`;
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} else {
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this.windTarget.textContent = `${getGameState().players[nextRound.nextRoundEast].name} will remain East next round`;
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}
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}
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nextRound(ev) {
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ev.preventDefault();
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let scoreExprs = this._readScoreExprs();
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getGameState().startNextRound(scoreExprs);
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emitGameStateEvent({mode: "nextround"});
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}
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_prepForms() {
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let newFormElems = getGameState().players.map((player, i) => {
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let outerDiv = document.createElement("div");
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let label = document.createElement("label");
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label.textContent = player.name + " (" + player.wind + ")";
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label.setAttribute("for", `player-${i}`);
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let div = document.createElement("div");
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div.classList.add("score-input-group");
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let input = document.createElement("input");
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input.name = `player-${i}`;
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input.dataset["endroundTarget"] = "input";
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input.dataset["action"] = "keyup->endround#updatePreview";
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input.dataset["player"] = i;
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let preview = document.createElement("div");
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preview.classList.add("preview");
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preview.textContent = "0";
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preview.dataset["player"] = i;
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div.append(input, preview);
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outerDiv.append(label, div);
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return outerDiv;
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});
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this.formTarget.replaceChildren(...newFormElems);
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}
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_readScoreExprs() {
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let scoreExprs = [];
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for (let playerIndex in getGameState().players) {
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let thisScoreExpr = this.formTarget.querySelector(`input[data-player="${playerIndex}"]`).value;
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scoreExprs.push(thisScoreExpr);
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}
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return scoreExprs;
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}
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}); |