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24 changed files with 41 additions and 1794 deletions

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@ -23,5 +23,4 @@ jobs:
make
- name: Deploy
run: |
npm install netlify-cli --save-dev
npx netlify deploy --dir target --prod
netlify deploy --dir target --prod

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@ -1,59 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Finska Score Card - Tools</title>
<link
rel="stylesheet"
href="https://cdn.jsdelivr.net/npm/@picocss/pico@2/css/pico.min.css"
>
<link rel="stylesheet" href="./style.css">
<script src="./scripts/main.js" type="module"></script>
</head>
<body class="container">
<h1>Finska Scorecard</h1>
<div data-controller="finska-scorecard"
data-finska-scorecard-max-score-value="50"
data-finska-scorecard-overflow-score-to-value="25">
<table class="score-table">
<thead>
<tr>
<td colspan="2">Team A</td>
<td colspan="2">Team B</td>
</tr>
</thead>
<tbody data-finska-scorecard-target="scoreTable">
</tbody>
<tfoot>
<tr>
<td>
<form>
<input class="score-input" type="number"
data-finska-scorecard-target="score1Input" data-action="keydown->finska-scorecard#score1KeyDown">
</form>
</td>
<td></td>
<td>
<form>
<input class="score-input" type="number"
data-finska-scorecard-target="score2Input" data-action="keydown->finska-scorecard#score2KeyDown">
</form>
</td>
<td></td>
</tr>
</tfoot>
</table>
<div class="action-bar">
<button data-action="finska-scorecard#undoLast">
Undo
</button>
<button data-action="finska-scorecard#resetAll">
Reset
</button>
</div>
</div>
</body>
</html>

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@ -1,160 +0,0 @@
import { Controller } from "https://unpkg.com/@hotwired/stimulus/dist/stimulus.js";
import { Scorecard, getStoreDAO } from "./models.js";
const storeDao = getStoreDAO();
export class FinskaScorecardController extends Controller {
static targets = ["score1Input", "score2Input", "scoreTable"];
static values = {
maxScore: Number,
overflowScoreTo: Number
}
connect() {
let rules = {
maxScore: Math.floor(this.maxScoreValue),
overflowScoreTo: Math.floor(this.overflowScoreToValue)
};
this._undoStack = [];
this._scorecard = storeDao.loadOrCreate(rules);
this.updateTable();
}
updateTable() {
let tableBody = this.scoreTableTarget;
let tableRows = tableBody.querySelectorAll("tr");
let pairs = this._scorecard.pairs();
for (let pairIndex = 0; pairIndex < pairs.length; pairIndex++) {
let tableRow;
if (pairIndex >= tableRows.length) {
tableRow = this._appendRow();
} else {
tableRow = tableRows[pairIndex];
}
this._updateRow(tableRow, pairs[pairIndex])
}
// Remove any extra rows
for (let i = pairs.length; i < tableRows.length; i++) {
tableBody.removeChild(tableRows[i]);
}
console.log(JSON.stringify(this._scorecard.toJson()));
}
_updateRow(tableRow, pair) {
let tds = tableRow.querySelectorAll("td");
this._updateCell(pair.p1, tds[0], tds[1]);
this._updateCell(pair.p2, tds[2], tds[3]);
}
_updateCell(score, scoreCell, totalCell) {
scoreCell.classList.value = "";
totalCell.classList.value = "";
if (score != null) {
scoreCell.textContent = score.score;
totalCell.textContent = score.total;
if (score.score === 0) {
scoreCell.classList.add("score-foul");
totalCell.classList.add("score-foul");
} else if (score.wasOverflow) {
scoreCell.classList.add("score-overflow");
totalCell.classList.add("score-overflow");
} else if (score.wasWin) {
scoreCell.classList.add("score-win");
totalCell.classList.add("score-win");
}
} else {
scoreCell.textContent = "";
totalCell.textContent = "";
}
}
_appendRow() {
let newRow = document.createElement("tr");
newRow.classList.add("score-entry");
for (let i = 0; i < 4; i++) {
newRow.appendChild(document.createElement("td"));
}
this.scoreTableTarget.appendChild(newRow);
return newRow;
}
addScore1() {
this._addScore(this.score1InputTarget, this.score2InputTarget,
this._scorecard.addPlayer1Score.bind(this._scorecard),
this._scorecard.removeLastPlayer1Score.bind(this._scorecard));
}
addScore2() {
this._addScore(this.score2InputTarget, this.score1InputTarget,
this._scorecard.addPlayer2Score.bind(this._scorecard),
this._scorecard.removeLastPlayer2Score.bind(this._scorecard));
}
_addScore(inputElem, focusToInputElem, addScoreFn, queueUndoFn) {
let score = parseInt(inputElem.value);
if (isNaN(score)) {
score = 0;
}
addScoreFn(score);
this._undoStack.push(queueUndoFn);
inputElem.value = "";
storeDao.save(this._scorecard);
this.updateTable();
focusToInputElem.focus();
}
score1KeyDown(e) {
this._handleKeyDown(e, this.addScore1.bind(this));
}
score2KeyDown(e) {
this._handleKeyDown(e, this.addScore2.bind(this));
}
_handleKeyDown(e, addScoreFn) {
if (e.key === "Enter") {
e.preventDefault();
addScoreFn();
}
}
undoLast() {
if (this._undoStack.length === 0) {
return;
}
if (!confirm("Really undo last move?")) {
return;
}
(this._undoStack.pop())();
storeDao.save(this._scorecard);
this.updateTable();
}
resetAll() {
if (!confirm("Really reset?")) {
return;
}
this._scorecard.reset();
storeDao.clear();
this._undoStack = [];
this.updateTable();
}
}

View file

@ -1,7 +0,0 @@
import { Application } from "https://unpkg.com/@hotwired/stimulus/dist/stimulus.js";
import { FinskaScorecardController } from "./controllers.js"
window.Stimulus = Application.start();
window.Stimulus.register('finska-scorecard', FinskaScorecardController);

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@ -1,152 +0,0 @@
export class ScoreEntry {
constructor(score, total, foul, wasOverflow, wasWin) {
this.score = score;
this.total = total;
this.fouls = foul;
this.wasOverflow = wasOverflow;
this.wasWin = wasWin;
}
};
export class Scorecard {
constructor(rules) {
this.rules = rules;
this.reset();
}
reset() {
this._player1Scores = [];
this._player2Scores = [];
}
addPlayer1Score(newScore) {
this._addScore(this._player1Scores, newScore);
}
removeLastPlayer1Score() {
this._player1Scores.pop();
}
addPlayer2Score(newScore) {
this._addScore(this._player2Scores, newScore);
}
removeLastPlayer2Score() {
this._player2Scores.pop();
}
_addScore(playerScores, newScore) {
let lastEntry;
if (playerScores.length === 0) {
lastEntry = new ScoreEntry(0, 0, 0, false, false);
} else {
lastEntry = playerScores[playerScores.length - 1];
}
let newEntry = this._newEntryFromPrevious(newScore, lastEntry);
playerScores.push(newEntry);
}
length() {
return Math.max(this._player1Scores.length, this._player2Scores.length);
}
pairs() {
let pairs = [];
for (let i = 0; i < this.length(); i++) {
pairs.push({
p1: (i < this._player1Scores.length ? this._player1Scores[i] : null),
p2: (i < this._player2Scores.length ? this._player2Scores[i] : null),
})
}
return pairs;
}
_newEntryFromPrevious(score, previousScoreEntry) {
if (previousScoreEntry === null) {
return new ScoreEntry(score, score, (score === 0 ? 1 : 0));
}
let wasOverflow = false, wasWin = false;
let newTotal = previousScoreEntry.total + score;
if (newTotal === this.rules.maxScore) {
wasWin = true;
} else if (newTotal > this.rules.maxScore) {
newTotal = this.rules.overflowScoreTo;
wasOverflow = true;
}
let newFouls = previousScoreEntry.foul;
if (score === 0) {
newFouls++;
}
return new ScoreEntry(score, newTotal, newFouls, wasOverflow, wasWin);
}
toJson() {
return {
"version": 1,
"rules": this.rules,
"p1": { "scores": this._player1Scores.map(p => p.score) },
"p2": { "scores": this._player2Scores.map(p => p.score) },
};
}
static fromJson(o) {
let scorecard = new Scorecard(o.rules);
o["p1"]["scores"].forEach(x => scorecard.addPlayer1Score(x));
o["p2"]["scores"].forEach(x => scorecard.addPlayer2Score(x));
return scorecard;
}
}
class StoreDAO {
constructor(localStorage) {
this._localStorage = localStorage;
}
save(scoreCard) {
this._localStorage.setItem('finska-scorecard', JSON.stringify(scoreCard.toJson()));
}
loadOrCreate(rules) {
try {
console.log("Loading scorecard");
let scoreCardJson = this._localStorage.getItem('finska-scorecard');
if (scoreCardJson !== null) {
return Scorecard.fromJson(JSON.parse(scoreCardJson));
}
} catch (e) {
console.log(`Could not restore game: ${e}`);
}
return new Scorecard(rules);
}
clear() {
this._localStorage.removeItem('finska-scorecard');
}
}
class DummyStoreDAO {
save(scoreCard) { }
loadOrCreate(rules) {
return new Scorecard(rules);
}
clear() { }
}
export function getStoreDAO() {
if (!!window.localStorage) {
return new StoreDAO(window.localStorage);
} else {
return new DummyStoreDAO();
}
}

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@ -1,21 +0,0 @@
tfoot input {
border-width: 1px;
}
.score-foul {
color: #861D13;
background-color: #F8DCD6;
font-weight: bold;
}
.score-overflow {
color: #5B4200;
background-color: #FCEFD9;
font-weight: bold;
}
.score-win {
color: #394D00;
background-color: #DEFC85;
font-weight: bold;
}

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@ -24,11 +24,6 @@
<li><a href="/gradient-bands/">Gradient Bands</a></li>
<li><a href="/2lcc/">Two-letter Country Codes</a></li>
<li><a href="/timestamps/">Timestamp Converter</a></li>
<li><a href="/scorecard-2p/">Generic Scorecard - 2 Players</a></li>
<li><a href="/scorecard-4p/">Generic Scorecard - 4 Players</a></li>
<li><a href="/mahjong/">Mahjong Scorecard</a></li>
<li><a href="/finska/">Finska Scorecard</a></li>
<li><a href="/neon-snake/">Neon Snake</a>: vibe-coded by Google Gemini</li>
</ul>
</main>
</body>

View file

@ -32,92 +32,66 @@
<tr>
<td><code>m</code></td>
<td>Mahjong</td>
<td>20</td>
</tr>
<tr>
<td><code>ps</code></td>
<td>Pung of simples</td>
<td>4</td>
</tr>
<tr>
<td><code>pt</code></td>
<td>Pung of terminals</td>
<td>8</td>
</tr>
<tr>
<td><code>ph</code></td>
<td>Pung of honours</td>
<td>8</td>
</tr>
<tr>
<td><code>xps</code></td>
<td>Exposed pung of simples</td>
<td>2</td>
</tr>
<tr>
<td><code>xpt</code></td>
<td>Exposed pung of terminals</td>
<td>4</td>
</tr>
<tr>
<td><code>xph</code></td>
<td>Exposed pung of honours</td>
<td>4</td>
</tr>
<tr>
<td><code>ks</code></td>
<td>Kong of simples</td>
<td>16</td>
</tr>
<tr>
<td><code>kt</code></td>
<td>Kong of terminals</td>
<td>32</td>
</tr>
<tr>
<td><code>kh</code></td>
<td>Kong of honours</td>
<td>32</td>
</tr>
<tr>
<td><code>xks</code></td>
<td>Exposed kong of simples</td>
<td>8</td>
</tr>
<tr>
<td><code>xkt</code></td>
<td>Exposed kong of terminals</td>
<td>16</td>
</tr>
<tr>
<td><code>xkh</code></td>
<td>Exposed kong of honours</td>
<td>16</td>
</tr>
<tr>
<td><code>pd</code></td>
<td>Pair of dragons</td>
<td>2</td>
</tr>
<tr>
<td><code>pw</code></td>
<td>Pair of winds (either player or prevailing)</td>
<td>2</td>
</tr>
<tr>
<td><code>b</code></td>
<td>Bonus (flower or season)</td>
<td>2</td>
</tr>
<tr>
<td><code>p</code></td>
<td>Point (used for adjusting scores)</td>
<td>1</td>
</tr>
<tr>
<td><code>d</code></td>
<td>Penalty (used for adjusting scores)</td>
<td>-1</td>
</tr>
</tbody>
</table>

View file

@ -78,21 +78,15 @@
<form data-endround-target="form"></form>
<p data-endround-target="wind"></p>
<div class="btns">
<div>
<div data-endround-target="wind"></div>
<div data-endround-target="prevailing"></div>
</div>
<div></div>
<div>
<button data-action="click->endround#goBack">Cancel</button>
<button data-action="click->endround#nextRound">Next Round</button>
</div>
</div>
<div class="btns">
<div></div>
<a href="guide.html" target="_blank">Notation Guide</a>
</div>
</div>
<script src="./main.js" type="module"></script>
</body>

View file

@ -2,10 +2,13 @@ import { Application, Controller } from "https://unpkg.com/@hotwired/stimulus/di
import { GameState, getGameState, setGameState, calculateScore } from "./models.js";
function emitGameStateEvent(details) {
let ev = new CustomEvent("gamestatechanged", { detail: details });
window.dispatchEvent(ev);
// window.setTimeout(() => {
let ev = new CustomEvent("gamestatechanged", { detail: details });
window.dispatchEvent(ev);
// }, 1);
}
window.Stimulus = Application.start();
Stimulus.register("scorecard", class extends Controller {
@ -15,6 +18,8 @@ Stimulus.register("scorecard", class extends Controller {
}
connect() {
// this._rebuildTable();
// this.element.classList.remove("hidden");
}
handleGameState(ev) {
@ -70,8 +75,8 @@ Stimulus.register("scorecard", class extends Controller {
let td = document.createElement("td");
td.textContent = c.s;
if (c.w) {
td.textContent += " 🀄";
td.classList.add("winner");
td.textContent += " 🏆";
}
tr.append(td);
}
@ -89,7 +94,7 @@ Stimulus.register("scorecard", class extends Controller {
this.element.querySelector("table.scorecard").replaceWith(tbl);
this.prevailingTarget.textContent = `Prevailing: ${gameState.prevailing}`;
this.prevailingTarget.textContent = `Prevailing: ${gameState.prevaling}`;
}
});
@ -97,6 +102,7 @@ Stimulus.register("newgame", class extends Controller {
static targets = ["playerName"];
connect() {
this.element.classList.remove("hidden");
}
handleGameState(ev) {
@ -127,9 +133,10 @@ Stimulus.register("newgame", class extends Controller {
});
Stimulus.register("endround", class extends Controller {
static targets = ["form", "input", "wind", "prevailing"];
static targets = ["form", "input", "wind"];
connect() {
// this.element.classList.remove("hidden");
}
handleGameState(ev) {
@ -141,7 +148,6 @@ Stimulus.register("endround", class extends Controller {
break;
case "endround":
this._prepForms();
this._updatePreview();
this.element.classList.remove("hidden");
break;
}
@ -149,10 +155,7 @@ Stimulus.register("endround", class extends Controller {
updatePreview(ev) {
ev.preventDefault();
this._updatePreview();
}
_updatePreview() {
let scoreExprs = this._readScoreExprs();
let nextRound = getGameState().determineNextRound(scoreExprs);
@ -160,23 +163,15 @@ Stimulus.register("endround", class extends Controller {
let previewElem = this.element.querySelector(`.preview[data-player="${i}"]`);
previewElem.textContent = nextRound.roundScores[i].score;
if (parseInt(i) === nextRound.roundWinner) {
previewElem.classList.add("winner");
previewElem.textContent += " 🀄";
} else {
previewElem.classList.remove("winner");
previewElem.textContent += " 🏆";
}
}
if (nextRound.windsBump) {
this.windTarget.textContent = ` will be East next round`;
this.windTarget.textContent = `${getGameState().players[nextRound.nextRoundEast].name} will be East next round`;
} else {
this.windTarget.textContent = ` will remain East next round`;
this.windTarget.textContent = `${getGameState().players[nextRound.nextRoundEast].name} will remain East next round`;
}
let nextWindNameElem = document.createElement("strong");
nextWindNameElem.textContent = getGameState().players[nextRound.nextRoundEast].name;
this.windTarget.prepend(nextWindNameElem);
this.prevailingTarget.textContent = `Next prevailing: ${nextRound.nextPrevailing}`;
}
goBack(ev) {
@ -229,13 +224,4 @@ Stimulus.register("endround", class extends Controller {
}
return scoreExprs;
}
});
document.addEventListener("DOMContentLoaded", () => {
let game = getGameState();
if (game !== null) {
emitGameStateEvent({mode: "startgame"});
} else {
emitGameStateEvent({mode: "newgame"});
}
})
});

View file

@ -7,24 +7,22 @@ const windDistributions = [
];
const scoreTokens = {
'm': 20,
'ps': 4,
'pt': 8,
'ph': 8,
'xps': 2,
'xpt': 4,
'xph': 4,
'ks': 16,
'kt': 32,
'kh': 32,
'xks': 8,
'xkt': 16,
'xkh': 16,
'pd': 2,
'pw': 2,
'b': 2,
'p': 1,
'd': -1,
'm': 1,
'ps': 1,
'pt': 1,
'ph': 1,
'xps': 1,
'xpt': 1,
'xph': 1,
'ks': 1,
'kt': 1,
'kh': 1,
'xks': 1,
'xkt': 1,
'xkh': 1,
'pd': 1,
'pw': 1,
'b': 1,
}
function parseTokens(str) {
@ -69,7 +67,7 @@ export class GameState {
this.players = players;
this.rounds = rounds;
this.bumpWind = 0;
this.prevailing = "E";
this.prevaling = "E";
}
static newGame(playerNames) {
@ -80,21 +78,7 @@ export class GameState {
}
let rounds = [];
let gs = new GameState(players, rounds);
gs.save();
return gs;
}
static load() {
let json = localStorage.getItem('mahjong-scorecard');
if (!json) {
return null;
}
let o = JSON.parse(json);
let gs = new GameState(o.p, o.r);
gs.bumpWind = o.b;
gs.prevailing = o.w;
return gs;
return new GameState(players, rounds);
}
determineNextRound(playerScoreExprs) {
@ -108,7 +92,7 @@ export class GameState {
}
let windsBump = roundWinner !== currentEast;
let nextPrevailing = this.prevailing;
let nextPrevailing = this.prevaling;
if (windsBump) {
nextPrevailing = windDistributions[3][((this.bumpWind + 1) / this.players.length)|0];
}
@ -149,24 +133,14 @@ export class GameState {
this.players[pi].wind = windDistribution[i];
}
this.prevailing = nr.nextPrevailing;
this.prevaling = nr.nextPrevailing;
if (nr.windsBump) {
this.bumpWind++;
}
this.save();
}
save() {
localStorage.setItem('mahjong-scorecard', JSON.stringify({
p: this.players,
r: this.rounds,
b: this.bumpWind,
w: this.prevailing,
}));
}
}
let gameState = GameState.load();
let gameState = new GameState();
export function getGameState() {
return gameState;

View file

@ -1,7 +1,3 @@
.container {
margin-block-end: 20px;
}
.hidden {
display: none;
}
@ -22,41 +18,4 @@
gap: 10px;
justify-content: space-between;
align-items: center;
margin-block-end: 12px;
}
@media (max-width: 600px) {
.btns {
flex-direction: column;
gap: 20px;
}
.btns :nth-child(1) {
align-self: start;
}
.btns :nth-child(2) {
align-self: end;
}
}
.winner {
color: #9B2318;
font-weight: bold;
}
th {
background: #E2E2E2;
}
@media (prefers-color-scheme: dark) {
th {
background: #474747;
}
.winner {
color: #F06048;
font-weight: bold;
}
}

View file

@ -1,451 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>Neon Snake</title>
<style>
@import url('https://fonts.googleapis.com/css2?family=VT323&display=swap');
:root {
--neon-green: #39ff14;
--neon-red: #ff0055;
--neon-blue: #00ffff;
--bg-color: #050510;
--grid-line: rgba(0, 255, 255, 0.05);
}
body {
margin: 0;
padding: 0;
background-color: var(--bg-color);
color: var(--neon-green);
font-family: 'VT323', monospace;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
height: 100vh;
overflow: hidden;
user-select: none;
-webkit-user-select: none;
}
/* CRT Scanline Effect Overlay */
.scanlines {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: linear-gradient(
to bottom,
rgba(255,255,255,0),
rgba(255,255,255,0) 50%,
rgba(0,0,0,0.1) 50%,
rgba(0,0,0,0.1)
);
background-size: 100% 4px;
pointer-events: none;
z-index: 10;
}
/* Container for the game */
#game-container {
position: relative;
box-shadow: 0 0 20px rgba(57, 255, 20, 0.2);
border: 2px solid var(--neon-green);
background-color: #000;
}
canvas {
display: block;
background-image:
linear-gradient(var(--grid-line) 1px, transparent 1px),
linear-gradient(90deg, var(--grid-line) 1px, transparent 1px);
background-size: 20px 20px;
}
#ui-layer {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
display: flex;
flex-direction: column;
justify-content: space-between;
}
.header {
display: flex;
justify-content: space-between;
padding: 10px 20px;
font-size: 1.5rem;
text-shadow: 0 0 5px var(--neon-green);
background: rgba(0,0,0,0.6);
}
#start-screen, #game-over-screen {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
text-align: center;
background: rgba(5, 5, 16, 0.9);
padding: 20px;
border: 1px solid var(--neon-green);
box-shadow: 0 0 15px var(--neon-green);
pointer-events: auto;
z-index: 5;
}
h1 {
margin: 0 0 10px 0;
font-size: 3rem;
color: var(--neon-blue);
text-shadow: 0 0 10px var(--neon-blue);
letter-spacing: 2px;
}
p {
font-size: 1.2rem;
margin-bottom: 20px;
}
button {
background: transparent;
color: var(--neon-green);
border: 2px solid var(--neon-green);
padding: 10px 30px;
font-family: 'VT323', monospace;
font-size: 1.5rem;
cursor: pointer;
text-transform: uppercase;
box-shadow: 0 0 10px var(--neon-green);
transition: all 0.2s;
}
button:hover {
background: var(--neon-green);
color: black;
box-shadow: 0 0 20px var(--neon-green);
}
.hidden {
display: none !important;
}
/* Mobile specific controls hint */
.controls-hint {
margin-top: 10px;
font-size: 0.9rem;
color: #888;
opacity: 0.8;
}
</style>
</head>
<body>
<div class="scanlines"></div>
<div id="game-container">
<canvas id="gameCanvas" width="400" height="400"></canvas>
<div id="ui-layer">
<div class="header">
<span id="score-display">SCORE: 000</span>
<span id="highscore-display">HI: 000</span>
</div>
</div>
<div id="start-screen">
<h1>NEON SNAKE</h1>
<p>USE ARROW KEYS OR SWIPE</p>
<button onclick="startGame()">INITIALIZE</button>
</div>
<div id="game-over-screen" class="hidden">
<h1 style="color: var(--neon-red); text-shadow: 0 0 10px var(--neon-red);">SYSTEM FAILURE</h1>
<p>FINAL SCORE: <span id="final-score">0</span></p>
<button onclick="startGame()">REBOOT</button>
</div>
</div>
<div class="controls-hint">Desktop: Arrows/WASD/IJKL | Mobile: Swipe</div>
<script>
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
const scoreEl = document.getElementById('score-display');
const highScoreEl = document.getElementById('highscore-display');
const startScreen = document.getElementById('start-screen');
const gameOverScreen = document.getElementById('game-over-screen');
const finalScoreEl = document.getElementById('final-score');
// Game Configuration
let tileCount = 20; // 20x20 grid
let tileSize = canvas.width / tileCount - 2; // -2 for gap
let gameSpeed = 100; // ms per frame
// Game State
let score = 0;
let highScore = localStorage.getItem('snake-highscore') || 0;
let snake = [];
let food = { x: 15, y: 15 };
let dx = 0;
let dy = 0;
let gameInterval;
let isGameRunning = false;
let lastInputTime = 0;
// Initialize display
highScoreEl.innerText = `HI: ${String(highScore).padStart(3, '0')}`;
resizeCanvas();
// Responsive Canvas
window.addEventListener('resize', resizeCanvas);
function resizeCanvas() {
// Constrain canvas to window size for mobile, max 600px
let size = Math.min(window.innerWidth - 40, window.innerHeight - 100, 600);
// Ensure size is a multiple of tileCount for clean rendering
size = Math.floor(size / tileCount) * tileCount;
canvas.width = size;
canvas.height = size;
tileSize = size / tileCount;
}
function startGame() {
startScreen.classList.add('hidden');
gameOverScreen.classList.add('hidden');
nextTouch = null;
// Reset State
snake = [{x: 10, y: 10}, {x: 9, y: 10}, {x: 8, y: 10}];
score = 0;
dx = 1; // Start moving right
dy = 0;
updateScore(0);
placeFood();
if (gameInterval) clearInterval(gameInterval);
isGameRunning = true;
gameInterval = setInterval(gameLoop, gameSpeed);
}
function gameLoop() {
if (!isGameRunning) return;
// Move Snake
const head = { x: snake[0].x + dx, y: snake[0].y + dy };
// Wall Collision Check (Wrap around logic can be used, but let's do hard walls for retro feel)
if (head.x < 0 || head.x >= tileCount || head.y < 0 || head.y >= tileCount) {
gameOver();
return;
}
// Self Collision Check
for (let i = 0; i < snake.length; i++) {
if (head.x === snake[i].x && head.y === snake[i].y) {
gameOver();
return;
}
}
snake.unshift(head);
// Eat Food
if (head.x === food.x && head.y === food.y) {
score += 10;
updateScore(score);
// Speed up slightly every 50 points
if (score % 50 === 0 && gameSpeed > 50) {
clearInterval(gameInterval);
gameSpeed -= 5;
gameInterval = setInterval(gameLoop, gameSpeed);
}
placeFood();
} else {
snake.pop(); // Remove tail
}
draw();
}
function draw() {
// Clear screen
ctx.fillStyle = '#000000'; // Pure black for high contrast
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Draw Food (Glitchy Red Square)
ctx.shadowBlur = 15;
ctx.shadowColor = "#ff0055";
ctx.fillStyle = "#ff0055";
ctx.fillRect(food.x * tileSize + 1, food.y * tileSize + 1, tileSize - 2, tileSize - 2);
// Draw Snake
snake.forEach((part, index) => {
// Head is brighter, tail fades slightly
if (index === 0) {
ctx.fillStyle = "#ffffff"; // White hot head
ctx.shadowBlur = 20;
ctx.shadowColor = "#39ff14";
} else {
ctx.fillStyle = "#39ff14";
ctx.shadowBlur = 10 - Math.min(index, 8); // Fading glow
ctx.shadowColor = "#39ff14";
}
ctx.fillRect(part.x * tileSize + 1, part.y * tileSize + 1, tileSize - 2, tileSize - 2);
});
// Reset shadow for next frame performance
ctx.shadowBlur = 0;
}
function placeFood() {
// Random position not on snake
let valid = false;
while (!valid) {
food.x = Math.floor(Math.random() * tileCount);
food.y = Math.floor(Math.random() * tileCount);
valid = true;
for (let part of snake) {
if (part.x === food.x && part.y === food.y) {
valid = false;
break;
}
}
}
}
function updateScore(val) {
scoreEl.innerText = `SCORE: ${String(val).padStart(3, '0')}`;
}
function gameOver() {
isGameRunning = false;
clearInterval(gameInterval);
nextTouch = startGame;
if (score > highScore) {
highScore = score;
localStorage.setItem('snake-highscore', highScore);
highScoreEl.innerText = `HI: ${String(highScore).padStart(3, '0')}`;
}
finalScoreEl.innerText = score;
gameOverScreen.classList.remove('hidden');
}
// Input Handling
document.addEventListener('keydown', changeDirection);
let nextTouch = startGame;
function changeDirection(event) {
if (nextTouch) {
let nt = nextTouch;
nextTouch = null;
nt();
return;
}
const LEFT_KEY = 37;
const RIGHT_KEY = 39;
const UP_KEY = 38;
const DOWN_KEY = 40;
const W_KEY = 87;
const A_KEY = 65;
const S_KEY = 83;
const D_KEY = 68;
const I_KEY = 73;
const J_KEY = 74;
const K_KEY = 75;
const L_KEY = 76;
// Prevent reversing direction immediately
const goingUp = dy === -1;
const goingDown = dy === 1;
const goingRight = dx === 1;
const goingLeft = dx === -1;
const keyPressed = event.keyCode;
// Prevent default scrolling
if([37, 38, 39, 40].indexOf(keyPressed) > -1) {
event.preventDefault();
}
// Input buffering (simple check to prevent double turn in one frame)
const now = Date.now();
if (now - lastInputTime < 50) return;
lastInputTime = now;
if ((keyPressed === LEFT_KEY || keyPressed === A_KEY || keyPressed == J_KEY) && !goingRight) {
dx = -1; dy = 0;
}
if ((keyPressed === UP_KEY || keyPressed === W_KEY || keyPressed == I_KEY) && !goingDown) {
dx = 0; dy = -1;
}
if ((keyPressed === RIGHT_KEY || keyPressed === D_KEY || keyPressed == L_KEY) && !goingLeft) {
dx = 1; dy = 0;
}
if ((keyPressed === DOWN_KEY || keyPressed === S_KEY || keyPressed == K_KEY) && !goingUp) {
dx = 0; dy = 1;
}
}
// Touch Handling (Swipe)
let touchStartX = 0;
let touchStartY = 0;
document.addEventListener('touchstart', function(event) {
touchStartX = event.changedTouches[0].screenX;
touchStartY = event.changedTouches[0].screenY;
}, false);
document.addEventListener('touchmove', function(event) {
// Prevent scrolling while playing
if(isGameRunning) event.preventDefault();
}, { passive: false });
document.addEventListener('touchend', function(event) {
let touchEndX = event.changedTouches[0].screenX;
let touchEndY = event.changedTouches[0].screenY;
handleSwipe(touchStartX, touchStartY, touchEndX, touchEndY);
}, false);
function handleSwipe(startX, startY, endX, endY) {
let diffX = endX - startX;
let diffY = endY - startY;
// Threshold to count as a swipe
if (Math.abs(diffX) < 30 && Math.abs(diffY) < 30) return;
const goingUp = dy === -1;
const goingDown = dy === 1;
const goingRight = dx === 1;
const goingLeft = dx === -1;
if (Math.abs(diffX) > Math.abs(diffY)) {
// Horizontal Swipe
if (diffX > 0 && !goingLeft) { dx = 1; dy = 0; }
if (diffX < 0 && !goingRight) { dx = -1; dy = 0; }
} else {
// Vertical Swipe
if (diffY > 0 && !goingUp) { dx = 0; dy = 1; }
if (diffY < 0 && !goingDown) { dx = 0; dy = -1; }
}
}
// Initial draw
draw();
</script>
</body>
</html>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Score Card - Tools</title>
<link
rel="stylesheet"
href="https://cdn.jsdelivr.net/npm/@picocss/pico@2/css/pico.min.css"
>
<link rel="stylesheet" href="./style.css">
<script src="./scripts/main.js" type="module"></script>
</head>
<body class="container">
<header>
<hgroup>
<h1>Scorecard</h1>
<p>2 Players</p>
</hgroup>
</header>
<div data-controller="finska-scorecard">
<table class="score-table">
<thead>
<tr>
<td colspan="2">Player A</td>
<td colspan="2">Player B</td>
</tr>
</thead>
<tbody data-finska-scorecard-target="scoreTable">
</tbody>
<tfoot>
<tr>
<td>
<form>
<input class="score-input" type="number"
data-finska-scorecard-target="score1Input" data-action="keydown->finska-scorecard#score1KeyDown">
</form>
</td>
<td></td>
<td>
<form>
<input class="score-input" type="number"
data-finska-scorecard-target="score2Input" data-action="keydown->finska-scorecard#score2KeyDown">
</form>
</td>
<td></td>
</tr>
</tfoot>
</table>
<div class="action-bar">
<button data-action="finska-scorecard#undoLast">
Undo
</button>
<button data-action="finska-scorecard#resetAll">
Reset
</button>
</div>
</div>
</body>
</html>

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@ -1,137 +0,0 @@
import { Controller } from "https://unpkg.com/@hotwired/stimulus/dist/stimulus.js";
import { Scorecard, getStoreDAO } from "./models.js";
const storeDao = getStoreDAO();
export class FinskaScorecardController extends Controller {
static targets = ["score1Input", "score2Input", "scoreTable"];
connect() {
this._undoStack = [];
this._scorecard = storeDao.loadOrCreate();
this.updateTable();
}
updateTable() {
let tableBody = this.scoreTableTarget;
let tableRows = tableBody.querySelectorAll("tr");
let pairs = this._scorecard.pairs();
for (let pairIndex = 0; pairIndex < pairs.length; pairIndex++) {
let tableRow;
if (pairIndex >= tableRows.length) {
tableRow = this._appendRow();
} else {
tableRow = tableRows[pairIndex];
}
this._updateRow(tableRow, pairs[pairIndex])
}
// Remove any extra rows
for (let i = pairs.length; i < tableRows.length; i++) {
tableBody.removeChild(tableRows[i]);
}
console.log(JSON.stringify(this._scorecard.toJson()));
}
_updateRow(tableRow, pair) {
let tds = tableRow.querySelectorAll("td");
this._updateCell(pair.p1, tds[0], tds[1]);
this._updateCell(pair.p2, tds[2], tds[3]);
}
_updateCell(score, scoreCell, totalCell) {
scoreCell.classList.value = "";
totalCell.classList.value = "";
if (score != null) {
scoreCell.textContent = score.score;
totalCell.textContent = score.total;
} else {
scoreCell.textContent = "";
totalCell.textContent = "";
}
}
_appendRow() {
let newRow = document.createElement("tr");
newRow.classList.add("score-entry");
for (let i = 0; i < 4; i++) {
newRow.appendChild(document.createElement("td"));
}
this.scoreTableTarget.appendChild(newRow);
return newRow;
}
addScore1() {
this._addScore(this.score1InputTarget, this.score2InputTarget,
this._scorecard.addPlayer1Score.bind(this._scorecard),
this._scorecard.removeLastPlayer1Score.bind(this._scorecard));
}
addScore2() {
this._addScore(this.score2InputTarget, this.score1InputTarget,
this._scorecard.addPlayer2Score.bind(this._scorecard),
this._scorecard.removeLastPlayer2Score.bind(this._scorecard));
}
_addScore(inputElem, focusToInputElem, addScoreFn, queueUndoFn) {
let score = parseInt(inputElem.value);
if (isNaN(score)) {
score = 0;
}
addScoreFn(score);
this._undoStack.push(queueUndoFn);
inputElem.value = "";
storeDao.save(this._scorecard);
this.updateTable();
focusToInputElem.focus();
}
score1KeyDown(e) {
this._handleKeyDown(e, this.addScore1.bind(this));
}
score2KeyDown(e) {
this._handleKeyDown(e, this.addScore2.bind(this));
}
_handleKeyDown(e, addScoreFn) {
if (e.key === "Enter") {
e.preventDefault();
addScoreFn();
}
}
undoLast() {
if (this._undoStack.length === 0) {
return;
}
(this._undoStack.pop())();
storeDao.save(this._scorecard);
this.updateTable();
}
resetAll() {
if (!confirm("Really reset?")) {
return;
}
this._scorecard.reset();
storeDao.clear();
this._undoStack = [];
this.updateTable();
}
}

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@ -1,7 +0,0 @@
import { Application } from "https://unpkg.com/@hotwired/stimulus/dist/stimulus.js";
import { FinskaScorecardController } from "./controllers.js"
window.Stimulus = Application.start();
window.Stimulus.register('finska-scorecard', FinskaScorecardController);

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@ -1,133 +0,0 @@
export class ScoreEntry {
constructor(score, total) {
this.score = score;
this.total = total;
}
};
export class Scorecard {
constructor() {
this.reset();
}
reset() {
this._player1Scores = [];
this._player2Scores = [];
}
addPlayer1Score(newScore) {
this._addScore(this._player1Scores, newScore);
}
removeLastPlayer1Score() {
this._player1Scores.pop();
}
addPlayer2Score(newScore) {
this._addScore(this._player2Scores, newScore);
}
removeLastPlayer2Score() {
this._player2Scores.pop();
}
_addScore(playerScores, newScore) {
let lastEntry;
if (playerScores.length === 0) {
lastEntry = new ScoreEntry(0, 0, 0, false, false);
} else {
lastEntry = playerScores[playerScores.length - 1];
}
let newEntry = this._newEntryFromPrevious(newScore, lastEntry);
playerScores.push(newEntry);
}
length() {
return Math.max(this._player1Scores.length, this._player2Scores.length);
}
pairs() {
let pairs = [];
for (let i = 0; i < this.length(); i++) {
pairs.push({
p1: (i < this._player1Scores.length ? this._player1Scores[i] : null),
p2: (i < this._player2Scores.length ? this._player2Scores[i] : null),
})
}
return pairs;
}
_newEntryFromPrevious(score, previousScoreEntry) {
if (previousScoreEntry === null) {
return new ScoreEntry(score, score, (score === 0 ? 1 : 0));
}
let newTotal = previousScoreEntry.total + score;
return new ScoreEntry(score, newTotal);
}
toJson() {
return {
"version": 1,
"p1": { "scores": this._player1Scores.map(p => p.score) },
"p2": { "scores": this._player2Scores.map(p => p.score) },
};
}
static fromJson(o) {
let scorecard = new Scorecard();
o["p1"]["scores"].forEach(x => scorecard.addPlayer1Score(x));
o["p2"]["scores"].forEach(x => scorecard.addPlayer2Score(x));
return scorecard;
}
}
class StoreDAO {
constructor(localStorage) {
this._localStorage = localStorage;
}
save(scoreCard) {
this._localStorage.setItem('generic-scorecard-2p', JSON.stringify(scoreCard.toJson()));
}
loadOrCreate() {
try {
console.log("Loading scorecard");
let scoreCardJson = this._localStorage.getItem('generic-scorecard-2p');
if (scoreCardJson !== null) {
return Scorecard.fromJson(JSON.parse(scoreCardJson));
}
} catch (e) {
console.log(`Could not restore game: ${e}`);
}
return new Scorecard();
}
clear() {
this._localStorage.removeItem('generic-scorecard-2p');
}
}
class DummyStoreDAO {
save(scoreCard) { }
loadOrCreate() {
return new Scorecard();
}
clear() { }
}
export function getStoreDAO() {
if (!!window.localStorage) {
return new StoreDAO(window.localStorage);
} else {
return new DummyStoreDAO();
}
}

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@ -1,21 +0,0 @@
tfoot input {
border-width: 1px;
}
.score-foul {
color: #861D13;
background-color: #F8DCD6;
font-weight: bold;
}
.score-overflow {
color: #5B4200;
background-color: #FCEFD9;
font-weight: bold;
}
.score-win {
color: #394D00;
background-color: #DEFC85;
font-weight: bold;
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Score Card - Tools</title>
<link
rel="stylesheet"
href="https://cdn.jsdelivr.net/npm/@picocss/pico@2/css/pico.min.css"
>
<link rel="stylesheet" href="./style.css">
<script src="./scripts/main.js" type="module"></script>
</head>
<body class="container">
<header>
<hgroup>
<h1>Scorecard</h1>
<p>4 Players</p>
</hgroup>
</header>
<div data-controller="finska-scorecard">
<table class="score-table">
<thead>
<tr>
<td colspan="2">Player A</td>
<td colspan="2">Player B</td>
<td colspan="2">Player C</td>
<td colspan="2">Player D</td>
</tr>
</thead>
<tbody data-finska-scorecard-target="scoreTable">
</tbody>
<tfoot>
<tr>
<td>
<form>
<input class="score-input" type="number"
data-finska-scorecard-target="score1Input" data-action="keydown->finska-scorecard#score1KeyDown">
</form>
</td>
<td></td>
<td>
<form>
<input class="score-input" type="number"
data-finska-scorecard-target="score2Input" data-action="keydown->finska-scorecard#score2KeyDown">
</form>
</td>
<td></td>
<td>
<form>
<input class="score-input" type="number"
data-finska-scorecard-target="score3Input" data-action="keydown->finska-scorecard#score3KeyDown">
</form>
</td>
<td></td>
<td>
<form>
<input class="score-input" type="number"
data-finska-scorecard-target="score4Input" data-action="keydown->finska-scorecard#score4KeyDown">
</form>
</td>
<td></td>
</tr>
</tfoot>
</table>
<div class="action-bar">
<button data-action="finska-scorecard#undoLast">
Undo
</button>
<button data-action="finska-scorecard#resetAll">
Reset
</button>
</div>
</div>
</body>
</html>

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@ -1,158 +0,0 @@
import { Controller } from "https://unpkg.com/@hotwired/stimulus/dist/stimulus.js";
import { Scorecard, getStoreDAO } from "./models.js";
const storeDao = getStoreDAO();
export class FinskaScorecardController extends Controller {
static targets = ["score1Input", "score2Input", "score3Input", "score4Input", "scoreTable"];
connect() {
this._undoStack = [];
this._scorecard = storeDao.loadOrCreate();
this.updateTable();
}
updateTable() {
let tableBody = this.scoreTableTarget;
let tableRows = tableBody.querySelectorAll("tr");
let pairs = this._scorecard.pairs();
for (let pairIndex = 0; pairIndex < pairs.length; pairIndex++) {
let tableRow;
if (pairIndex >= tableRows.length) {
tableRow = this._appendRow();
} else {
tableRow = tableRows[pairIndex];
}
this._updateRow(tableRow, pairs[pairIndex])
}
// Remove any extra rows
for (let i = pairs.length; i < tableRows.length; i++) {
tableBody.removeChild(tableRows[i]);
}
console.log(JSON.stringify(this._scorecard.toJson()));
}
_updateRow(tableRow, pair) {
let tds = tableRow.querySelectorAll("td");
this._updateCell(pair.p1, tds[0], tds[1]);
this._updateCell(pair.p2, tds[2], tds[3]);
this._updateCell(pair.p3, tds[4], tds[5]);
this._updateCell(pair.p4, tds[6], tds[7]);
}
_updateCell(score, scoreCell, totalCell) {
scoreCell.classList.value = "";
totalCell.classList.value = "";
if (score != null) {
scoreCell.textContent = score.score;
totalCell.textContent = score.total;
} else {
scoreCell.textContent = "";
totalCell.textContent = "";
}
}
_appendRow() {
let newRow = document.createElement("tr");
newRow.classList.add("score-entry");
for (let i = 0; i < 8; i++) {
newRow.appendChild(document.createElement("td"));
}
this.scoreTableTarget.appendChild(newRow);
return newRow;
}
addScore1() {
this._addScore(this.score1InputTarget, this.score2InputTarget,
this._scorecard.addPlayer1Score.bind(this._scorecard),
this._scorecard.removeLastPlayer1Score.bind(this._scorecard));
}
addScore2() {
this._addScore(this.score2InputTarget, this.score3InputTarget,
this._scorecard.addPlayer2Score.bind(this._scorecard),
this._scorecard.removeLastPlayer2Score.bind(this._scorecard));
}
addScore3() {
this._addScore(this.score3InputTarget, this.score4InputTarget,
this._scorecard.addPlayer3Score.bind(this._scorecard),
this._scorecard.removeLastPlayer3Score.bind(this._scorecard));
}
addScore4() {
this._addScore(this.score4InputTarget, this.score1InputTarget,
this._scorecard.addPlayer4Score.bind(this._scorecard),
this._scorecard.removeLastPlayer4Score.bind(this._scorecard));
}
_addScore(inputElem, focusToInputElem, addScoreFn, queueUndoFn) {
let score = parseInt(inputElem.value);
if (isNaN(score)) {
score = 0;
}
addScoreFn(score);
this._undoStack.push(queueUndoFn);
inputElem.value = "";
storeDao.save(this._scorecard);
this.updateTable();
focusToInputElem.focus();
}
score1KeyDown(e) {
this._handleKeyDown(e, this.addScore1.bind(this));
}
score2KeyDown(e) {
this._handleKeyDown(e, this.addScore2.bind(this));
}
score3KeyDown(e) {
this._handleKeyDown(e, this.addScore3.bind(this));
}
score4KeyDown(e) {
this._handleKeyDown(e, this.addScore4.bind(this));
}
_handleKeyDown(e, addScoreFn) {
if (e.key === "Enter") {
e.preventDefault();
addScoreFn();
}
}
undoLast() {
if (this._undoStack.length === 0) {
return;
}
(this._undoStack.pop())();
storeDao.save(this._scorecard);
this.updateTable();
}
resetAll() {
if (!confirm("Really reset?")) {
return;
}
this._scorecard.reset();
storeDao.clear();
this._undoStack = [];
this.updateTable();
}
}

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@ -1,7 +0,0 @@
import { Application } from "https://unpkg.com/@hotwired/stimulus/dist/stimulus.js";
import { FinskaScorecardController } from "./controllers.js"
window.Stimulus = Application.start();
window.Stimulus.register('finska-scorecard', FinskaScorecardController);

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export class ScoreEntry {
constructor(score, total) {
this.score = score;
this.total = total;
}
};
export class Scorecard {
constructor() {
this.reset();
}
reset() {
this._player1Scores = [];
this._player2Scores = [];
this._player3Scores = [];
this._player4Scores = [];
}
addPlayer1Score(newScore) {
this._addScore(this._player1Scores, newScore);
}
removeLastPlayer1Score() {
this._player1Scores.pop();
}
addPlayer2Score(newScore) {
this._addScore(this._player2Scores, newScore);
}
removeLastPlayer2Score() {
this._player2Scores.pop();
}
addPlayer3Score(newScore) {
this._addScore(this._player3Scores, newScore);
}
removeLastPlayer3Score() {
this._player3Scores.pop();
}
addPlayer4Score(newScore) {
this._addScore(this._player4Scores, newScore);
}
removeLastPlayer4Score() {
this._player4Scores.pop();
}
_addScore(playerScores, newScore) {
let lastEntry;
if (playerScores.length === 0) {
lastEntry = new ScoreEntry(0, 0, 0, false, false);
} else {
lastEntry = playerScores[playerScores.length - 1];
}
let newEntry = this._newEntryFromPrevious(newScore, lastEntry);
playerScores.push(newEntry);
}
length() {
return Math.max(this._player1Scores.length, this._player2Scores.length,
this._player3Scores.length, this._player4Scores.length);
}
pairs() {
let pairs = [];
for (let i = 0; i < this.length(); i++) {
pairs.push({
p1: (i < this._player1Scores.length ? this._player1Scores[i] : null),
p2: (i < this._player2Scores.length ? this._player2Scores[i] : null),
p3: (i < this._player3Scores.length ? this._player3Scores[i] : null),
p4: (i < this._player4Scores.length ? this._player4Scores[i] : null),
})
}
return pairs;
}
_newEntryFromPrevious(score, previousScoreEntry) {
if (previousScoreEntry === null) {
return new ScoreEntry(score, score, (score === 0 ? 1 : 0));
}
let newTotal = previousScoreEntry.total + score;
return new ScoreEntry(score, newTotal);
}
toJson() {
return {
"version": 1,
"p1": { "scores": this._player1Scores.map(p => p.score) },
"p2": { "scores": this._player2Scores.map(p => p.score) },
"p3": { "scores": this._player3Scores.map(p => p.score) },
"p4": { "scores": this._player4Scores.map(p => p.score) },
};
}
static fromJson(o) {
let scorecard = new Scorecard();
o["p1"]["scores"].forEach(x => scorecard.addPlayer1Score(x));
o["p2"]["scores"].forEach(x => scorecard.addPlayer2Score(x));
if (o["p3"]) o["p3"]["scores"].forEach(x => scorecard.addPlayer3Score(x));
if (o["p4"]) o["p4"]["scores"].forEach(x => scorecard.addPlayer4Score(x));
return scorecard;
}
}
class StoreDAO {
constructor(localStorage) {
this._localStorage = localStorage;
}
save(scoreCard) {
this._localStorage.setItem('generic-scorecard-4p', JSON.stringify(scoreCard.toJson()));
}
loadOrCreate() {
try {
console.log("Loading scorecard");
let scoreCardJson = this._localStorage.getItem('generic-scorecard-4p');
if (scoreCardJson !== null) {
return Scorecard.fromJson(JSON.parse(scoreCardJson));
}
} catch (e) {
console.log(`Could not restore game: ${e}`);
}
return new Scorecard();
}
clear() {
this._localStorage.removeItem('generic-scorecard-4p');
}
}
class DummyStoreDAO {
save(scoreCard) { }
loadOrCreate() {
return new Scorecard();
}
clear() { }
}
export function getStoreDAO() {
if (!!window.localStorage) {
return new StoreDAO(window.localStorage);
} else {
return new DummyStoreDAO();
}
}

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tfoot input {
border-width: 1px;
}
.score-foul {
color: #861D13;
background-color: #F8DCD6;
font-weight: bold;
}
.score-overflow {
color: #5B4200;
background-color: #FCEFD9;
font-weight: bold;
}
.score-win {
color: #394D00;
background-color: #DEFC85;
font-weight: bold;
}