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feature/ma
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main
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c5420c97eb |
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@ -24,6 +24,7 @@
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<li><a href="/gradient-bands/">Gradient Bands</a></li>
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<li><a href="/2lcc/">Two-letter Country Codes</a></li>
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<li><a href="/timestamps/">Timestamp Converter</a></li>
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<li><a href="/mahjong/">Mahjong Scorecard</a></li>
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</ul>
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</main>
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</body>
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@ -32,66 +32,92 @@
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<tr>
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<td><code>m</code></td>
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<td>Mahjong</td>
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<td>20</td>
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</tr>
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<tr>
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<td><code>ps</code></td>
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<td>Pung of simples</td>
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<td>4</td>
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</tr>
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<tr>
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<td><code>pt</code></td>
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<td>Pung of terminals</td>
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<td>8</td>
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</tr>
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<tr>
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<td><code>ph</code></td>
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<td>Pung of honours</td>
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<td>8</td>
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</tr>
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<tr>
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<td><code>xps</code></td>
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<td>Exposed pung of simples</td>
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<td>2</td>
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</tr>
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<tr>
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<td><code>xpt</code></td>
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<td>Exposed pung of terminals</td>
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<td>4</td>
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</tr>
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<tr>
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<td><code>xph</code></td>
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<td>Exposed pung of honours</td>
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<td>4</td>
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</tr>
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<tr>
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<td><code>ks</code></td>
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<td>Kong of simples</td>
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<td>16</td>
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</tr>
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<tr>
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<td><code>kt</code></td>
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<td>Kong of terminals</td>
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<td>32</td>
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</tr>
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<tr>
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<td><code>kh</code></td>
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<td>Kong of honours</td>
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<td>32</td>
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</tr>
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<tr>
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<td><code>xks</code></td>
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<td>Exposed kong of simples</td>
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<td>8</td>
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</tr>
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<tr>
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<td><code>xkt</code></td>
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<td>Exposed kong of terminals</td>
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<td>16</td>
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</tr>
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<tr>
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<td><code>xkh</code></td>
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<td>Exposed kong of honours</td>
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<td>16</td>
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</tr>
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<tr>
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<td><code>pd</code></td>
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<td>Pair of dragons</td>
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<td>2</td>
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</tr>
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<tr>
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<td><code>pw</code></td>
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<td>Pair of winds (either player or prevailing)</td>
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<td>2</td>
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</tr>
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<tr>
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<td><code>b</code></td>
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<td>Bonus (flower or season)</td>
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<td>4</td>
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</tr>
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<tr>
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<td><code>p</code></td>
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<td>Point (used for adjusting scores)</td>
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<td>1</td>
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</tr>
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<tr>
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<td><code>d</code></td>
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<td>Penalty (used for adjusting scores)</td>
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<td>-1</td>
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</tr>
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</tbody>
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</table>
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@ -78,15 +78,21 @@
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<form data-endround-target="form"></form>
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<p data-endround-target="wind"></p>
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<div class="btns">
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<div></div>
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<div>
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<div data-endround-target="wind"></div>
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<div data-endround-target="prevailing"></div>
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</div>
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<div>
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<button data-action="click->endround#goBack">Cancel</button>
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<button data-action="click->endround#nextRound">Next Round</button>
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</div>
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</div>
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<div class="btns">
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<div></div>
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<a href="guide.html" target="_blank">Notation Guide</a>
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</div>
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</div>
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<script src="./main.js" type="module"></script>
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</body>
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@ -2,13 +2,10 @@ import { Application, Controller } from "https://unpkg.com/@hotwired/stimulus/di
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import { GameState, getGameState, setGameState, calculateScore } from "./models.js";
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function emitGameStateEvent(details) {
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// window.setTimeout(() => {
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let ev = new CustomEvent("gamestatechanged", { detail: details });
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window.dispatchEvent(ev);
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// }, 1);
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let ev = new CustomEvent("gamestatechanged", { detail: details });
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window.dispatchEvent(ev);
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}
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window.Stimulus = Application.start();
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Stimulus.register("scorecard", class extends Controller {
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@ -18,8 +15,6 @@ Stimulus.register("scorecard", class extends Controller {
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}
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connect() {
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// this._rebuildTable();
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// this.element.classList.remove("hidden");
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}
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handleGameState(ev) {
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@ -75,8 +70,8 @@ Stimulus.register("scorecard", class extends Controller {
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let td = document.createElement("td");
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td.textContent = c.s;
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if (c.w) {
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td.textContent += " 🀄";
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td.classList.add("winner");
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td.textContent += " 🏆";
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}
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tr.append(td);
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}
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@ -94,7 +89,7 @@ Stimulus.register("scorecard", class extends Controller {
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this.element.querySelector("table.scorecard").replaceWith(tbl);
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this.prevailingTarget.textContent = `Prevailing: ${gameState.prevaling}`;
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this.prevailingTarget.textContent = `Prevailing: ${gameState.prevailing}`;
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}
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});
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@ -102,7 +97,6 @@ Stimulus.register("newgame", class extends Controller {
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static targets = ["playerName"];
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connect() {
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this.element.classList.remove("hidden");
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}
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handleGameState(ev) {
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@ -133,10 +127,9 @@ Stimulus.register("newgame", class extends Controller {
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});
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Stimulus.register("endround", class extends Controller {
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static targets = ["form", "input", "wind"];
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static targets = ["form", "input", "wind", "prevailing"];
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connect() {
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// this.element.classList.remove("hidden");
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}
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handleGameState(ev) {
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@ -148,6 +141,7 @@ Stimulus.register("endround", class extends Controller {
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break;
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case "endround":
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this._prepForms();
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this._updatePreview();
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this.element.classList.remove("hidden");
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break;
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}
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@ -155,7 +149,10 @@ Stimulus.register("endround", class extends Controller {
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updatePreview(ev) {
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ev.preventDefault();
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this._updatePreview();
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}
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_updatePreview() {
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let scoreExprs = this._readScoreExprs();
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let nextRound = getGameState().determineNextRound(scoreExprs);
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@ -163,15 +160,23 @@ Stimulus.register("endround", class extends Controller {
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let previewElem = this.element.querySelector(`.preview[data-player="${i}"]`);
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previewElem.textContent = nextRound.roundScores[i].score;
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if (parseInt(i) === nextRound.roundWinner) {
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previewElem.textContent += " 🏆";
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previewElem.classList.add("winner");
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previewElem.textContent += " 🀄";
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} else {
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previewElem.classList.remove("winner");
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}
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}
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if (nextRound.windsBump) {
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this.windTarget.textContent = `${getGameState().players[nextRound.nextRoundEast].name} will be East next round`;
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this.windTarget.textContent = ` will be East next round`;
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} else {
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this.windTarget.textContent = `${getGameState().players[nextRound.nextRoundEast].name} will remain East next round`;
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this.windTarget.textContent = ` will remain East next round`;
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}
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let nextWindNameElem = document.createElement("strong");
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nextWindNameElem.textContent = getGameState().players[nextRound.nextRoundEast].name;
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this.windTarget.prepend(nextWindNameElem);
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this.prevailingTarget.textContent = `Next prevailing: ${nextRound.nextPrevailing}`;
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}
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goBack(ev) {
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@ -224,4 +229,13 @@ Stimulus.register("endround", class extends Controller {
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}
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return scoreExprs;
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}
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});
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});
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document.addEventListener("DOMContentLoaded", () => {
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let game = getGameState();
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if (game !== null) {
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emitGameStateEvent({mode: "startgame"});
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} else {
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emitGameStateEvent({mode: "newgame"});
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}
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})
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@ -7,22 +7,24 @@ const windDistributions = [
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];
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const scoreTokens = {
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'm': 1,
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'ps': 1,
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'pt': 1,
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'ph': 1,
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'xps': 1,
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'xpt': 1,
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'xph': 1,
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'ks': 1,
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'kt': 1,
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'kh': 1,
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'xks': 1,
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'xkt': 1,
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'xkh': 1,
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'pd': 1,
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'pw': 1,
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'b': 1,
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'm': 20,
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'ps': 4,
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'pt': 8,
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'ph': 8,
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'xps': 2,
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'xpt': 4,
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'xph': 4,
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'ks': 16,
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'kt': 32,
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'kh': 32,
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'xks': 8,
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'xkt': 16,
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'xkh': 16,
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'pd': 2,
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'pw': 2,
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'b': 4,
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'p': 1,
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'd': -1,
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}
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function parseTokens(str) {
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@ -67,7 +69,7 @@ export class GameState {
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this.players = players;
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this.rounds = rounds;
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this.bumpWind = 0;
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this.prevaling = "E";
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this.prevailing = "E";
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}
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static newGame(playerNames) {
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@ -78,7 +80,21 @@ export class GameState {
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}
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let rounds = [];
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return new GameState(players, rounds);
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let gs = new GameState(players, rounds);
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gs.save();
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return gs;
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}
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static load() {
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let json = localStorage.getItem('mahjong-scorecard');
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if (!json) {
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return null;
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}
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let o = JSON.parse(json);
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let gs = new GameState(o.p, o.r);
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gs.bumpWind = o.b;
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gs.prevailing = o.w;
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return gs;
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}
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determineNextRound(playerScoreExprs) {
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@ -92,7 +108,7 @@ export class GameState {
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}
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let windsBump = roundWinner !== currentEast;
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let nextPrevailing = this.prevaling;
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let nextPrevailing = this.prevailing;
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if (windsBump) {
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nextPrevailing = windDistributions[3][((this.bumpWind + 1) / this.players.length)|0];
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}
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@ -133,14 +149,24 @@ export class GameState {
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this.players[pi].wind = windDistribution[i];
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}
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this.prevaling = nr.nextPrevailing;
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this.prevailing = nr.nextPrevailing;
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if (nr.windsBump) {
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this.bumpWind++;
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}
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this.save();
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}
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save() {
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localStorage.setItem('mahjong-scorecard', JSON.stringify({
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p: this.players,
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r: this.rounds,
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b: this.bumpWind,
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w: this.prevailing,
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}));
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}
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}
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let gameState = new GameState();
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let gameState = GameState.load();
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export function getGameState() {
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return gameState;
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@ -1,3 +1,7 @@
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.container {
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margin-block-end: 20px;
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}
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.hidden {
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display: none;
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}
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@ -18,4 +22,41 @@
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gap: 10px;
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justify-content: space-between;
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align-items: center;
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margin-block-end: 12px;
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}
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@media (max-width: 600px) {
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.btns {
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flex-direction: column;
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gap: 20px;
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}
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.btns :nth-child(1) {
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align-self: start;
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}
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.btns :nth-child(2) {
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align-self: end;
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}
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}
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.winner {
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color: #9B2318;
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font-weight: bold;
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}
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th {
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background: #E2E2E2;
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}
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@media (prefers-color-scheme: dark) {
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th {
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background: #474747;
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}
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.winner {
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color: #F06048;
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font-weight: bold;
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}
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}
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Reference in a new issue