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1f8394f23b
...
e74906e0c4
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@ -1,100 +0,0 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Clocks - Tools</title>
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<link
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rel="stylesheet"
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href="https://cdn.jsdelivr.net/npm/@picocss/pico@2/css/pico.min.css"
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>
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<link rel="stylesheet" href="style.css">
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</head>
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<body class="container">
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<header>
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<hgroup>
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<h1>Mahjong Score Card</h1>
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<p>Score entry guide</p>
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</hgroup>
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</header>
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<div>
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<p>Use the following notation to enter player scores.</p>
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<table>
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<thead>
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<tr>
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<th>Notation</th>
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<th>Meaning</th>
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<th>Score</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><code>m</code></td>
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<td>Mahjong</td>
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</tr>
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<tr>
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<td><code>ps</code></td>
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<td>Pung of simples</td>
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</tr>
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<tr>
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<td><code>pt</code></td>
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<td>Pung of terminals</td>
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</tr>
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<tr>
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<td><code>ph</code></td>
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<td>Pung of honours</td>
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</tr>
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<tr>
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<td><code>xps</code></td>
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<td>Exposed pung of simples</td>
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</tr>
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<tr>
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<td><code>xpt</code></td>
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<td>Exposed pung of terminals</td>
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</tr>
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<tr>
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<td><code>xph</code></td>
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<td>Exposed pung of honours</td>
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</tr>
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<tr>
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<td><code>ks</code></td>
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<td>Kong of simples</td>
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</tr>
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<tr>
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<td><code>kt</code></td>
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<td>Kong of terminals</td>
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</tr>
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<tr>
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<td><code>kh</code></td>
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<td>Kong of honours</td>
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</tr>
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<tr>
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<td><code>xks</code></td>
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<td>Exposed kong of simples</td>
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</tr>
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<tr>
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<td><code>xkt</code></td>
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<td>Exposed kong of terminals</td>
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</tr>
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<tr>
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<td><code>xkh</code></td>
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<td>Exposed kong of honours</td>
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</tr>
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<tr>
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<td><code>pd</code></td>
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<td>Pair of dragons</td>
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</tr>
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<tr>
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<td><code>pw</code></td>
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<td>Pair of winds (either player or prevailing)</td>
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</tr>
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<tr>
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<td><code>b</code></td>
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<td>Bonus (flower or season)</td>
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</tr>
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</tbody>
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</table>
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</div>
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</body>
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</html>
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@ -1,93 +0,0 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Mahjong Score Card - Tools</title>
|
||||
<link
|
||||
rel="stylesheet"
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||||
href="https://cdn.jsdelivr.net/npm/@picocss/pico@2/css/pico.min.css"
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||||
>
|
||||
<link rel="stylesheet" href="style.css">
|
||||
</head>
|
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<body class="container">
|
||||
<header>
|
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<hgroup>
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<h1>Mahjong Score Card</h1>
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</hgroup>
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</header>
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<div id="main-app" class="hidden"
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data-controller="scorecard"
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data-action="gamestatechanged@window->scorecard#handleGameState">
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<table class="scorecard">
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<thead>
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<tr>
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<th>AB (E)</th>
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<th>CD (S)</th>
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<th>EF (W)</th>
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<th>GH (N)</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>20 🏆</td>
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<td>15</td>
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<td>12</td>
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<td>13</td>
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</tr>
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<tr>
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<td>20 🏆</td>
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<td>15</td>
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<td>12</td>
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<td>13</td>
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</tr>
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</tbody>
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</table>
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<div class="btns">
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<div data-scorecard-target="prevailing">Prevailing: E</div>
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<div>
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<button data-action="click->scorecard#endGame">End Game</button>
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<button data-action="click->scorecard#endRound">End Round</button>
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</div>
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||||
</div>
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</div>
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<div id="player-entry" class="hidden" data-controller="newgame"
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data-action="gamestatechanged@window->newgame#handleGameState">
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<h3>New Game</h3>
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<label for="player-1">Player 1 (East)</label>
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<input type="text" data-newgame-target="playerName">
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<label for="player-2">Player 2</label>
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<input type="text" data-newgame-target="playerName">
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<label for="player-3">Player 3</label>
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<input type="text" data-newgame-target="playerName">
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<label for="player-4">Player 4</label>
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<input type="text" data-newgame-target="playerName">
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<label for="player-5">Player 5</label>
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||||
<input type="text" data-newgame-target="playerName">
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||||
|
||||
<div class="btns">
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||||
<div></div>
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||||
<div>
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<button data-action="click->newgame#startGame">Start Game</button>
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</div>
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||||
</div>
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</div>
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<div id="end-round" class="hidden" data-controller="endround"
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data-action="gamestatechanged@window->endround#handleGameState">
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<h3>End Round</h3>
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<form data-endround-target="form"></form>
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<p data-endround-target="wind"></p>
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<div class="btns">
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<div></div>
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<div>
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<button data-action="click->endround#goBack">Cancel</button>
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<button data-action="click->endround#nextRound">Next Round</button>
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</div>
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</div>
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<script src="./main.js" type="module"></script>
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</body>
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</html>
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@ -1,227 +0,0 @@
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import { Application, Controller } from "https://unpkg.com/@hotwired/stimulus/dist/stimulus.js";
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import { GameState, getGameState, setGameState, calculateScore } from "./models.js";
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function emitGameStateEvent(details) {
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// window.setTimeout(() => {
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let ev = new CustomEvent("gamestatechanged", { detail: details });
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window.dispatchEvent(ev);
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// }, 1);
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}
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window.Stimulus = Application.start();
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Stimulus.register("scorecard", class extends Controller {
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static targets = ["prevailing"];
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initialize() {
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}
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connect() {
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// this._rebuildTable();
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// this.element.classList.remove("hidden");
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||||
}
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handleGameState(ev) {
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switch (ev.detail.mode) {
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case "newgame":
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||||
case "endround":
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this.element.classList.add("hidden");
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break;
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||||
case "startgame":
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||||
case "nextround":
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this._rebuildTable();
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this.element.classList.remove("hidden");
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break;
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}
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||||
}
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endRound(ev) {
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ev.preventDefault();
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emitGameStateEvent({mode: "endround"});
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||||
}
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endGame(ev) {
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||||
ev.preventDefault();
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||||
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||||
if (!confirm("Are you sure you want to end the game?")) {
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return;
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}
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emitGameStateEvent({mode: "newgame"});
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}
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_rebuildTable() {
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let gameState = getGameState();
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let tbl = document.createElement("table");
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tbl.classList.add("scorecard");
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let thead = document.createElement("thead");
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let thr = document.createElement("tr");
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||||
let headRows = gameState.players.map(player => {
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let th = document.createElement("th");
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th.textContent = player.name + " (" + player.wind + ")";
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return th;
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});
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thr.append(...headRows);
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thead.append(thr);
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tbl.append(thead);
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let tbody = document.createElement("tbody");
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for (let r of gameState.rounds) {
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let tr = document.createElement("tr");
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for (let c of r) {
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let td = document.createElement("td");
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td.textContent = c.s;
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if (c.w) {
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td.classList.add("winner");
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td.textContent += " 🏆";
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}
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tr.append(td);
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}
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tbody.append(tr);
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}
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tbl.append(tbody);
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let tfoot = document.createElement("tfoot");
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for (let t of gameState.playerTotals()) {
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let td = document.createElement("td");
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td.textContent = t;
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tfoot.append(td);
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}
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tbl.append(tfoot);
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|
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this.element.querySelector("table.scorecard").replaceWith(tbl);
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this.prevailingTarget.textContent = `Prevailing: ${gameState.prevaling}`;
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}
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});
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Stimulus.register("newgame", class extends Controller {
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static targets = ["playerName"];
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connect() {
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||||
this.element.classList.remove("hidden");
|
||||
}
|
||||
|
||||
handleGameState(ev) {
|
||||
switch (ev.detail.mode) {
|
||||
case "startgame":
|
||||
case "endround":
|
||||
case "nextround":
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this.element.classList.add("hidden");
|
||||
break;
|
||||
case "newgame":
|
||||
this.element.classList.remove("hidden");
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||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
startGame() {
|
||||
let players = [];
|
||||
this.playerNameTargets.forEach(el => {
|
||||
if (el.value != "") {
|
||||
players.push(el.value);
|
||||
}
|
||||
});
|
||||
|
||||
setGameState(GameState.newGame(players));
|
||||
this.element.classList.add("hidden");
|
||||
emitGameStateEvent({mode: "startgame"});
|
||||
}
|
||||
});
|
||||
|
||||
Stimulus.register("endround", class extends Controller {
|
||||
static targets = ["form", "input", "wind"];
|
||||
|
||||
connect() {
|
||||
// this.element.classList.remove("hidden");
|
||||
}
|
||||
|
||||
handleGameState(ev) {
|
||||
switch (ev.detail.mode) {
|
||||
case "startgame":
|
||||
case "nextround":
|
||||
case "newgame":
|
||||
this.element.classList.add("hidden");
|
||||
break;
|
||||
case "endround":
|
||||
this._prepForms();
|
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this.element.classList.remove("hidden");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
updatePreview(ev) {
|
||||
ev.preventDefault();
|
||||
|
||||
let scoreExprs = this._readScoreExprs();
|
||||
let nextRound = getGameState().determineNextRound(scoreExprs);
|
||||
|
||||
for (let i in nextRound.roundScores) {
|
||||
let previewElem = this.element.querySelector(`.preview[data-player="${i}"]`);
|
||||
previewElem.textContent = nextRound.roundScores[i].score;
|
||||
if (parseInt(i) === nextRound.roundWinner) {
|
||||
previewElem.textContent += " 🏆";
|
||||
}
|
||||
}
|
||||
|
||||
if (nextRound.windsBump) {
|
||||
this.windTarget.textContent = `${getGameState().players[nextRound.nextRoundEast].name} will be East next round`;
|
||||
} else {
|
||||
this.windTarget.textContent = `${getGameState().players[nextRound.nextRoundEast].name} will remain East next round`;
|
||||
}
|
||||
}
|
||||
|
||||
goBack(ev) {
|
||||
emitGameStateEvent({mode: "startgame"});
|
||||
}
|
||||
|
||||
nextRound(ev) {
|
||||
ev.preventDefault();
|
||||
|
||||
let scoreExprs = this._readScoreExprs();
|
||||
getGameState().startNextRound(scoreExprs);
|
||||
|
||||
emitGameStateEvent({mode: "nextround"});
|
||||
}
|
||||
|
||||
_prepForms() {
|
||||
let newFormElems = getGameState().players.map((player, i) => {
|
||||
let outerDiv = document.createElement("div");
|
||||
|
||||
let label = document.createElement("label");
|
||||
label.textContent = player.name + " (" + player.wind + ")";
|
||||
label.setAttribute("for", `player-${i}`);
|
||||
|
||||
let div = document.createElement("div");
|
||||
div.classList.add("score-input-group");
|
||||
|
||||
let input = document.createElement("input");
|
||||
input.name = `player-${i}`;
|
||||
input.dataset["endroundTarget"] = "input";
|
||||
input.dataset["action"] = "keyup->endround#updatePreview";
|
||||
input.dataset["player"] = i;
|
||||
|
||||
let preview = document.createElement("div");
|
||||
preview.classList.add("preview");
|
||||
preview.textContent = "0";
|
||||
preview.dataset["player"] = i;
|
||||
|
||||
div.append(input, preview);
|
||||
outerDiv.append(label, div);
|
||||
return outerDiv;
|
||||
});
|
||||
this.formTarget.replaceChildren(...newFormElems);
|
||||
}
|
||||
|
||||
_readScoreExprs() {
|
||||
let scoreExprs = [];
|
||||
for (let playerIndex in getGameState().players) {
|
||||
let thisScoreExpr = this.formTarget.querySelector(`input[data-player="${playerIndex}"]`).value;
|
||||
scoreExprs.push(thisScoreExpr);
|
||||
}
|
||||
return scoreExprs;
|
||||
}
|
||||
});
|
||||
|
|
@ -1,151 +0,0 @@
|
|||
const windDistributions = [
|
||||
["E"],
|
||||
["E", "W"],
|
||||
["E", "S", "N"],
|
||||
["E", "S", "W", "N"],
|
||||
["E", "S", "W", "N", "X"],
|
||||
];
|
||||
|
||||
const scoreTokens = {
|
||||
'm': 1,
|
||||
'ps': 1,
|
||||
'pt': 1,
|
||||
'ph': 1,
|
||||
'xps': 1,
|
||||
'xpt': 1,
|
||||
'xph': 1,
|
||||
'ks': 1,
|
||||
'kt': 1,
|
||||
'kh': 1,
|
||||
'xks': 1,
|
||||
'xkt': 1,
|
||||
'xkh': 1,
|
||||
'pd': 1,
|
||||
'pw': 1,
|
||||
'b': 1,
|
||||
}
|
||||
|
||||
function parseTokens(str) {
|
||||
// Split on whitespace and filter out empty strings
|
||||
const tokens = str.split(/\s+/).filter(token => token.length > 0);
|
||||
|
||||
const pattern = /^([0-9]*)([a-z]+)$/;
|
||||
const result = [];
|
||||
|
||||
for (const token of tokens) {
|
||||
const match = token.match(pattern);
|
||||
if (match) {
|
||||
result.push({
|
||||
number: match[1] ? parseInt(match[1], 10) : null,
|
||||
letters: match[2]
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
export function calculateScore(str) {
|
||||
const tokens = parseTokens(str);
|
||||
let o = {score: 0, winner: false};
|
||||
|
||||
for (const token of tokens) {
|
||||
if (!(token.letters in scoreTokens)) {
|
||||
continue;
|
||||
}
|
||||
o.score += scoreTokens[token.letters] * (token.number || 1);
|
||||
if (token.letters === 'm') {
|
||||
o.winner = true;
|
||||
}
|
||||
}
|
||||
return o;
|
||||
}
|
||||
|
||||
|
||||
export class GameState {
|
||||
constructor(players, rounds) {
|
||||
this.players = players;
|
||||
this.rounds = rounds;
|
||||
this.bumpWind = 0;
|
||||
this.prevaling = "E";
|
||||
}
|
||||
|
||||
static newGame(playerNames) {
|
||||
let players = playerNames.map(name => { return { name: name } });
|
||||
let windDistribution = windDistributions[players.length - 1];
|
||||
for (let i = 0; i < players.length; i++) {
|
||||
players[i].wind = windDistribution[i];
|
||||
}
|
||||
|
||||
let rounds = [];
|
||||
return new GameState(players, rounds);
|
||||
}
|
||||
|
||||
determineNextRound(playerScoreExprs) {
|
||||
let roundScores = playerScoreExprs.map(calculateScore);
|
||||
let roundWinner = roundScores.findIndex(rs => rs.winner);
|
||||
|
||||
let currentEast = this.players.findIndex(p => p.wind === 'E');
|
||||
let nextRoundEast = currentEast;
|
||||
if (roundWinner !== currentEast) {
|
||||
nextRoundEast = (currentEast + 1) % this.players.length;
|
||||
}
|
||||
|
||||
let windsBump = roundWinner !== currentEast;
|
||||
let nextPrevailing = this.prevaling;
|
||||
if (windsBump) {
|
||||
nextPrevailing = windDistributions[3][((this.bumpWind + 1) / this.players.length)|0];
|
||||
}
|
||||
|
||||
return {
|
||||
roundScores: roundScores,
|
||||
roundWinner: roundWinner,
|
||||
nextRoundEast: nextRoundEast,
|
||||
windsBump: roundWinner !== currentEast,
|
||||
nextPrevailing: nextPrevailing,
|
||||
}
|
||||
}
|
||||
|
||||
playerTotals() {
|
||||
let scores = this.players.map(p => 0);
|
||||
for (let i = 0; i < this.rounds.length; i++) {
|
||||
for (let j = 0; j < this.rounds[i].length; j++) {
|
||||
scores[j] += this.rounds[i][j].s;
|
||||
}
|
||||
}
|
||||
|
||||
return scores;
|
||||
}
|
||||
|
||||
startNextRound(playerScoreExprs) {
|
||||
let nr = this.determineNextRound(playerScoreExprs);
|
||||
|
||||
this.rounds.push(nr.roundScores.map((s, i) => {
|
||||
if (i === nr.roundWinner) {
|
||||
return { s: s.score, w: true };
|
||||
}
|
||||
return { s: s.score };
|
||||
}));
|
||||
|
||||
let windDistribution = windDistributions[this.players.length - 1];
|
||||
for (let i = 0; i < this.players.length; i++) {
|
||||
let pi = (nr.nextRoundEast + i) % this.players.length;
|
||||
this.players[pi].wind = windDistribution[i];
|
||||
}
|
||||
|
||||
this.prevaling = nr.nextPrevailing;
|
||||
if (nr.windsBump) {
|
||||
this.bumpWind++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let gameState = new GameState();
|
||||
|
||||
export function getGameState() {
|
||||
return gameState;
|
||||
}
|
||||
|
||||
export function setGameState(gs) {
|
||||
gameState = gs;
|
||||
}
|
||||
|
|
@ -1,21 +0,0 @@
|
|||
.hidden {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.main-table {
|
||||
table-layout: fixed;
|
||||
}
|
||||
|
||||
.score-input-group {
|
||||
display: grid;
|
||||
gap: 15px;
|
||||
grid-template-columns: 2fr 1fr;
|
||||
align-items: baseline;
|
||||
}
|
||||
|
||||
.btns {
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
}
|
||||
Loading…
Reference in a new issue