Added a countdown timer

This commit is contained in:
Leon Mika 2026-01-16 22:12:30 +11:00
parent 70a782d0e4
commit 89a6b4d062
6 changed files with 115 additions and 16 deletions

View file

@ -0,0 +1,35 @@
import { Controller } from "https://unpkg.com/@hotwired/stimulus/dist/stimulus.js";
export class CountdownController extends Controller {
static targets = ["countdown", "fakeinput"];
start() {
this.element.classList.remove('hidden');
this._countdown = 3;
this.countdownTarget.innerText = this._countdown;
this._tickInterval = window.setInterval(this._tick.bind(this), 1000);
window.setTimeout(() => {
this.fakeinputTarget.focus();
}, 1);
}
_tick() {
this._countdown -= 1;
if (this._countdown === 0) {
this.countdownTarget.innerText = "GO!";
} else if (this._countdown < 0) {
window.clearInterval(this._tickInterval);
this._startActualGame();
} else {
this.countdownTarget.innerText = this._countdown;
}
}
_startActualGame() {
this.element.classList.add('hidden');
window.dispatchEvent(new CustomEvent("startGame"));
}
}

View file

@ -70,16 +70,15 @@ export class GameController extends Controller {
this.problemTarget.appendChild(div);
}
this.answerTarget.disabled = false;
this.answerTarget.value = "";
this.answerTarget.focus();
window.setTimeout(() => {
this.answerTarget.focus();
}, 1);
}
_checkAnswer() {
let isRight = parseInt(this.answerTarget.value) === this._answer;
this.answerTarget.disabled = true;
let delay = 500;
if (isRight) {

View file

@ -1,8 +1,10 @@
import { Application } from "https://unpkg.com/@hotwired/stimulus/dist/stimulus.js";
import { WelcomeController } from "./welcome.js"
import { CountdownController } from "./countdown.js"
import { GameController } from "./game.js"
window.Stimulus = Application.start();
window.Stimulus.register('welcome', WelcomeController);
window.Stimulus.register('countdown', CountdownController);
window.Stimulus.register('game', GameController);

View file

@ -1,14 +1,35 @@
import { Controller } from "https://unpkg.com/@hotwired/stimulus/dist/stimulus.js";
export class WelcomeController extends Controller {
static targets = ["simpleHighScores"];
connect() {
this._buildHighScores();
}
startGame(ev) {
ev.preventDefault();
this.element.classList.add('hidden');
window.dispatchEvent(new CustomEvent("startGame"));
window.dispatchEvent(new CustomEvent("startCountdown"));
}
gameEnded(ev) {
this.element.classList.remove('hidden');
}
_buildHighScores() {
let scores = {
last: 12,
high: 10,
streak: 3
};
let newEls = [
`<span>🏆 ${scores.last}</span>`,
`<span>🔥 ${scores.streak}</span>`,
`<span>↩️ ${scores.high}</span>`
];
this.simpleHighScoresTarget.innerHTML = newEls.join('');
}
}