iswhoa/public/scripts/controllers/yourscore.js
Leon Mika 0b20017408 Finished the remaining screens
I think it's good to ship
2025-06-23 13:50:50 +02:00

99 lines
3.5 KiB
JavaScript

import { Controller } from "https://unpkg.com/@hotwired/stimulus/dist/stimulus.js";
import { gameState } from "./gamestate.js";
const ANIMATION_DURATION = 1500.0;
const CIRCLE_RADIUS = 50;
export default class extends Controller {
static targets = ['path', 'pathBack', 'count', 'postScore', 'rank'];
connect() {
this._startT = 0;
window.setTimeout(() => {
requestAnimationFrame(this._startAnimating.bind(this));
}, 500);
}
_startAnimating(t) {
this._finalScore = gameState.getSummary().totalRight;
this._startT = t;
this._finalArcPostition = 360 * this._finalScore / gameState.getMaxQuestions();
this._currentlyDisplayedScore = 0;
this.countTarget.innerText = "0%";
requestAnimationFrame(this._animateFrame.bind(this));
}
_animateFrame(t) {
let tt = t - this._startT;
let tScaled = tt / ANIMATION_DURATION;
if (tt >= ANIMATION_DURATION) {
if (this._finalArcPostition == 360) {
this.pathTarget.setAttribute("d", this._describeCircle(CIRCLE_RADIUS, CIRCLE_RADIUS, CIRCLE_RADIUS - 5));
} else {
this.pathTarget.setAttribute("d", this._describeArc(CIRCLE_RADIUS, CIRCLE_RADIUS, CIRCLE_RADIUS - 5, 0, this._finalArcPostition));
}
let scoreToDisplay = (this._finalScore * 100 / gameState.getMaxQuestions()) | 0;
this.countTarget.innerText = `${scoreToDisplay}%`;
window.setTimeout(() => this._showPostStore(), 1);
return;
}
let arcT = Math.sin(tt / ANIMATION_DURATION * Math.PI / 2.0);
this.pathTarget.setAttribute("d", this._describeArc(CIRCLE_RADIUS, CIRCLE_RADIUS, CIRCLE_RADIUS - 5, 0, this._finalArcPostition * arcT));
let scoreToDisplay = (arcT * this._finalScore * 100 / gameState.getMaxQuestions()) | 0;
if (scoreToDisplay != this._currentlyDisplayedScore) {
this._currentlyDisplayedScore = scoreToDisplay;
this.countTarget.innerText = `${scoreToDisplay}%`;
}
requestAnimationFrame(this._animateFrame.bind(this));
}
_polarToCartesian(centerX, centerY, radius, angleInDegrees) {
var angleInRadians = (angleInDegrees - 180) * Math.PI / 180;
return {
x: centerX + (radius * Math.cos(angleInRadians)),
y: centerY + (radius * Math.sin(angleInRadians))
};
}
_describeCircle(x, y, radius) {
var start = this._polarToCartesian(x, y, radius, 0);
var mid = this._polarToCartesian(x, y, radius, 180);
var end = this._polarToCartesian(x, y, radius, 360);
var d = [
"M", start.x, start.y,
"A", radius, radius, 0, 0, 0, mid.x, mid.y,
"A", radius, radius, 0, 1, 0, end.x, end.y,
].join(" ");
return d;
}
_describeArc(x, y, radius, startAngle, endAngle){
var start = this._polarToCartesian(x, y, radius, endAngle);
var end = this._polarToCartesian(x, y, radius, startAngle);
var largeArcFlag = endAngle - startAngle <= 180 ? "0" : "1";
var d = [
"M", start.x, start.y,
"A", radius, radius, 0, largeArcFlag, 0, end.x, end.y
].join(" ");
return d;
}
_showPostStore() {
let rank = gameState.getSummary().rank;
this.rankTarget.innerText = rank;
this.postScoreTarget.classList.remove("hidden");
}
}