const GAME_STATE_KEY = "gameState"; class GameState { getQuestionChoice(qId) { let savedItem = this._readGameState(); if (qId in savedItem) { return savedItem[qId]; } return null; } setQuestionChoice(qId, cId) { let savedItem = this._readGameState(); savedItem[qId] = cId; localStorage.setItem(GAME_STATE_KEY, JSON.stringify(savedItem)); } clearChoices() { localStorage.removeItem(GAME_STATE_KEY); } _readGameState() { let savedItem = localStorage.getItem(GAME_STATE_KEY); if (savedItem === null) { return {}; } else { return JSON.parse(savedItem); } } } export let gameState = new GameState();