Started working on the score spinner

This commit is contained in:
Leon Mika 2025-06-21 14:35:50 +02:00
parent 332cfd9fca
commit d6b09e2305
3 changed files with 102 additions and 1 deletions

View file

@ -0,0 +1,90 @@
import { Controller } from "https://unpkg.com/@hotwired/stimulus/dist/stimulus.js";
import { gameState } from "./gamestate.js";
const ANIMATION_DURATION = 1500.0;
export default class extends Controller {
static targets = ['path', 'count'];
connect() {
this._startT = 0;
requestAnimationFrame(this._startAnimating.bind(this));
}
_startAnimating(t) {
this._finalScore = 3;
this._startT = t;
this._finalArcPostition = 360 * this._finalScore / 10;
this._updateCounterEvery = ANIMATION_DURATION / this._finalScore;
this._updateCounterAt = 0;
this._currentlyDisplayedScore = 0;
this.countTarget.innerText = "0";
requestAnimationFrame(this._animateFrame.bind(this));
}
_animateFrame(t) {
let tt = t - this._startT;
if (tt >= ANIMATION_DURATION) {
if (this._finalArcPostition == 360) {
this.pathTarget.setAttribute("d", this._describeCircle(50, 50, 45));
} else {
this.pathTarget.setAttribute("d", this._describeArc(50, 50, 45, 0, this._finalArcPostition));
}
this.countTarget.innerText = this._finalScore.toString();
return;
}
let arcT = Math.sin(tt / ANIMATION_DURATION * Math.PI / 2.0);
this.pathTarget.setAttribute("d", this._describeArc(50, 50, 45, 0, this._finalArcPostition * arcT));
if (tt >= this._updateCounterAt) {
this._currentlyDisplayedScore++;
this.countTarget.innerText = this._currentlyDisplayedScore.toString();
this._updateCounterAt += this._updateCounterEvery;
}
requestAnimationFrame(this._animateFrame.bind(this));
}
_polarToCartesian(centerX, centerY, radius, angleInDegrees) {
var angleInRadians = (angleInDegrees - 180) * Math.PI / 180;
return {
x: centerX + (radius * Math.cos(angleInRadians)),
y: centerY + (radius * Math.sin(angleInRadians))
};
}
_describeCircle(x, y, radius) {
var start = this._polarToCartesian(x, y, radius, 0);
var mid = this._polarToCartesian(x, y, radius, 180);
var end = this._polarToCartesian(x, y, radius, 360);
var d = [
"M", start.x, start.y,
"A", radius, radius, 0, 0, 0, mid.x, mid.y,
"A", radius, radius, 0, 1, 0, end.x, end.y,
].join(" ");
return d;
}
_describeArc(x, y, radius, startAngle, endAngle){
var start = this._polarToCartesian(x, y, radius, endAngle);
var end = this._polarToCartesian(x, y, radius, startAngle);
var largeArcFlag = endAngle - startAngle <= 180 ? "0" : "1";
var d = [
"M", start.x, start.y,
"A", radius, radius, 0, largeArcFlag, 0, end.x, end.y
].join(" ");
return d;
}
}

View file

@ -2,8 +2,10 @@ import { Application } from "https://unpkg.com/@hotwired/stimulus/dist/stimulus.
import ClearStateController from "./controllers/clearstate.js";
import PickerController from "./controllers/picker.js";
import YourScoreController from "./controllers/yourscore.js";
window.Stimulus = Application.start();
Stimulus.register("picker", PickerController);
Stimulus.register("clearstate", ClearStateController);
Stimulus.register("clearstate", ClearStateController);
Stimulus.register("yourscore", YourScoreController);

View file

@ -1,3 +1,12 @@
<h1>Well Done</h1>
<p>You reached the end</p>
<div data-controller="yourscore">
<svg xml:space="preserve" id="svg2" x="0" y="0" version="1.1" viewBox="0 0 100 100">
<g transform="rotate(90,50,50)">
<path data-yourscore-target="path" fill="none" stroke="#f8f8f8" stroke-width="10"/>
</g>
</svg>
<div data-yourscore-target="count">0</div>
</div>