Have reimplemented the main components and introduced layout components.

This commit is contained in:
lmika 2015-01-03 18:50:37 +11:00
parent eab0eb1caf
commit 96f3271cd6
10 changed files with 565 additions and 175 deletions

21
main.go
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@ -1,10 +1,28 @@
package main package main
import ( import (
"fmt" "./ui"
) )
func main() { func main() {
uiManager, err := ui.NewUI()
if err != nil {
panic(err)
}
defer uiManager.Close()
statusLayout := &ui.VertLinearLayout{}
statusLayout.Append(&ui.StatusBar{"Test", "Component"})
statusLayout.Append(&ui.StatusBar{"Another", "Component"})
statusLayout.Append(&ui.StatusBar{"Third", "Test"})
clientArea := &ui.RelativeLayout{ South: statusLayout }
uiManager.SetRootComponent(clientArea)
uiManager.Loop()
/*
uiCtx, _ := NewUI() uiCtx, _ := NewUI()
uiCtx.Redraw() uiCtx.Redraw()
@ -12,4 +30,5 @@ func main() {
uiCtx.Close() uiCtx.Close()
fmt.Printf("OK!") fmt.Printf("OK!")
*/
} }

174
ui.go
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@ -1,174 +0,0 @@
/**
* UI package.
*/
package main
import "github.com/nsf/termbox-go"
// ==========================================================================
// UI event.
/**
* The types of events.
*/
type EventType int
const (
EventKeyPress EventType = iota
)
/**
* An event callback
*/
type UiEvent struct {
eventType EventType
eventPar int
}
// ==========================================================================
// UI component.
type UiComponent interface {
/**
* Request to redraw this component.
*/
Redraw(x int, y int, w int, h int)
/**
* Request the minimum dimensions of the component (width, height). If
* either dimension is -1, no minimum is imposed.
*/
RequestDims() (int, int)
}
// ==========================================================================
// UI context.
/**
* Ui context type.
*/
type Ui struct {
grid *Grid
statusBar *UiStatusBar
}
/**
* Creates a new UI context. This also initializes the UI state.
* Returns the context and an error.
*/
func NewUI() (*Ui, error) {
termboxError := termbox.Init()
if termboxError != nil {
return nil, termboxError
} else {
uiCtx := new(Ui) // &Ui{&UiStatusBar{"Hello", "World"}}
uiCtx.grid = NewGrid(&TestModel{})
uiCtx.statusBar = &UiStatusBar{"Hello", "World"}
return uiCtx, nil
}
// XXX: Workaround for bug in compiler
panic("Unreachable code")
return nil, nil
}
/**
* Closes the UI context.
*/
func (ui *Ui) Close() {
termbox.Close()
}
/**
* Redraws the UI.
*/
func (ui *Ui) Redraw() {
var width, height int = termbox.Size()
ui.redrawInternal(width, height)
}
/**
* Internal redraw function which does not query the terminal size.
*/
func (ui *Ui) redrawInternal(width, height int) {
termbox.Clear(termbox.ColorDefault, termbox.ColorDefault)
// TODO: This will eventually offload to UI "components"
ui.grid.Redraw(0, 0, width, height - 2)
// Draws the status bar
ui.statusBar.Redraw(0, height - 2, width, 2)
termbox.Flush()
}
/**
* Waits for a UI event. Returns the event (if it's relevant to the user).
*/
func (ui *Ui) NextEvent() UiEvent {
for {
event := termbox.PollEvent()
if event.Type == termbox.EventResize {
ui.redrawInternal(event.Width, event.Height)
} else {
// !!TEMP!!
if (event.Ch == 'i') {
ui.grid.MoveBy(0, -1)
} else if (event.Ch == 'k') {
ui.grid.MoveBy(0, 1)
} else if (event.Ch == 'j') {
ui.grid.MoveBy(-1, 0)
} else if (event.Ch == 'l') {
ui.grid.MoveBy(1, 0)
} else {
return UiEvent{EventKeyPress, 0}
}
// !!END TEMP!!
ui.Redraw()
//return UiEvent{EventKeyPress, 0}
}
}
// XXX: Workaround for bug in compiler
panic("Unreachable code")
return UiEvent{EventKeyPress, 0}
}
// ==========================================================================
// Status bar component
type UiStatusBar struct {
left string // Left aligned string
right string // Right aligned string
}
// Minimum dimensions
func (sbar *UiStatusBar) RequestDims() (int, int) {
return -1, 2
}
// Status bar redraw
func (sbar *UiStatusBar) Redraw(x int, y int, w int, h int) {
leftLen := len(sbar.left)
rightLen := len(sbar.right)
rightPos := w - rightLen
for x1 := 0; x1 < w; x1++ {
var runeToPrint rune = ' '
if x1 < leftLen {
runeToPrint = rune(sbar.left[x1])
} else if x1 >= rightPos {
runeToPrint = rune(sbar.right[x1 - rightPos])
}
termbox.SetCell(x1, y, runeToPrint, termbox.AttrReverse, termbox.AttrReverse)
}
}

60
ui/component.go Normal file
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@ -0,0 +1,60 @@
// Components of the UI and various event interfaces.
package ui
// The set of event types supported by the UI package.
// An interface of a UI component.
type UiComponent interface {
// Request from the manager for the component to draw itself. This is given a drawable context.
Redraw(context *DrawContext)
// Called to remeasure the size of the component. Provided with the maximum dimensions of the component
// and expected to provide the minimum component size. When called to redraw, the component will be
// provided with AT LEAST the minimum dimensions returned by this method.
Remeasure(w, h int) (int, int)
}
// ==========================================================================
// UI context.
// ==========================================================================
// Status bar component
/*
type UiStatusBar struct {
left string // Left aligned string
right string // Right aligned string
}
// Minimum dimensions
func (sbar *UiStatusBar) RequestDims() (int, int) {
return -1, 2
}
// Status bar redraw
func (sbar *UiStatusBar) Redraw(x int, y int, w int, h int) {
leftLen := len(sbar.left)
rightLen := len(sbar.right)
rightPos := w - rightLen
for x1 := 0; x1 < w; x1++ {
var runeToPrint rune = ' '
if x1 < leftLen {
runeToPrint = rune(sbar.left[x1])
} else if x1 >= rightPos {
runeToPrint = rune(sbar.right[x1 - rightPos])
}
termbox.SetCell(x1, y, runeToPrint, termbox.AttrReverse, termbox.AttrReverse)
}
}
*/

78
ui/drawable.go Normal file
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@ -0,0 +1,78 @@
// Provides access to the drawable primitives.
package ui
// A drawable context. Each context is allocated part of the screen and provides methods for
// drawing within it's context.
type DrawContext struct {
// The left and top position of the context.
X, Y int
// The width and height position of the context.
W, H int
// The current driver
driver Driver
// The current foregound and background attributes
fa, ba Attribute
}
// Returns a new subcontext. The sub-context must be an area within the current context.
func (dc *DrawContext) NewSubContext(offsetX, offsetY, width, height int) *DrawContext {
return &DrawContext{
X: intMax(dc.X + offsetX, dc.X),
Y: intMax(dc.Y + offsetY, dc.Y),
W: intMax(width, 0),
H: intMax(height, 0),
driver: dc.driver,
}
}
// Sets the foreground attribute
func (dc *DrawContext) SetFgAttr(attr Attribute) {
dc.fa = attr
}
// Sets the background attribute
func (dc *DrawContext) SetBgAttr(attr Attribute) {
dc.ba = attr
}
// Draws a horizontal rule with a specific rune.
func (dc *DrawContext) HorizRule(y int, ch rune) {
for x := 0; x < dc.W; x++ {
dc.DrawRune(x, y, ch)
}
}
// Prints a string at a specific offset. This will be bounded by the size of the drawing context.
func (dc *DrawContext) Print(x, y int, str string) {
for _, ch := range str {
dc.DrawRune(x, y, ch)
x++
}
}
// Prints a right-justified string at a specific offset. This will be bounded by the size of the drawing context.
func (dc *DrawContext) PrintRight(x, y int, str string) {
l := len(str)
dc.Print(x - l, y, str)
}
// Draws a rune at a local point X, Y with the current foreground and background attributes
func (dc *DrawContext) DrawRune(x, y int, ch rune) {
if rx, ry, isWithinContext := dc.localPointToRealPoint(x, y); isWithinContext {
dc.driver.SetCell(rx, ry, ch, dc.fa, dc.ba)
}
}
// Converts a local point to a real point. If the point is within the context, also returns true
func (dc *DrawContext) localPointToRealPoint(x, y int) (int, int, bool) {
rx, ry := x + dc.X, y + dc.Y
return rx, ry, (rx >= dc.X) && (ry >= dc.Y) && (rx < dc.X + dc.W) && (ry < dc.Y + dc.H)
}

65
ui/driver.go Normal file
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@ -0,0 +1,65 @@
// The UI driver. This is used to interact with the terminal drawing routines.
package ui
// The set of attributes a specific cell can have
type Attribute uint16
const (
// Can have only one of these
ColorDefault Attribute = iota
ColorBlack
ColorRed
ColorGreen
ColorYellow
ColorBlue
ColorMagenta
ColorCyan
ColorWhite
)
// and zero or more of these (combined using OR '|')
const (
AttrBold Attribute = 1 << (iota + 9)
AttrUnderline
AttrReverse
)
// The type of events supported by the driver
type EventType int
const (
// Event indicating a key press. The event parameter is the key scancode?
EventKeyPress EventType = iota
)
// Data from an event callback.
type Event struct {
Type EventType
Par int
}
// The terminal driver interface.
type Driver interface {
// Initializes the driver. Returns an error if there was an error
Init() error
// Closes the driver
Close()
// Returns the size of the window.
Size() (int, int)
// Sets the value of a specific cell
SetCell(x, y int, ch rune, fg, bg Attribute)
// Synchronizes the internal buffer with the real buffer
Sync()
// Wait for an event
WaitForEvent() Event
}
//

114
ui/layout.go Normal file
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@ -0,0 +1,114 @@
// Standard layout components.
package ui
// Instance of a component.
type componentInstance struct {
component UiComponent
x, y int // X and Y offset of this component
height int // Height allocated to the component
width int // Width allocated to the component
}
// A layout component.
type LinearLayout struct {
// The set of components that this layout component contains
subcomponents []*componentInstance
}
// Adds a component to the end of the component list managed by this layout.
func (l *LinearLayout) Append(component UiComponent) {
l.subcomponents = append(l.subcomponents, &componentInstance{component, 0, 0, 0, 0})
}
// A vertical layout component.
type VertLinearLayout struct {
LinearLayout
maxHeight int
}
// Request from the manager for the component to draw itself. This is given a drawable context.
func (vl *VertLinearLayout) Redraw(context *DrawContext) {
for _, ci := range vl.LinearLayout.subcomponents {
subContext := context.NewSubContext(ci.x, ci.y, ci.width, ci.height)
ci.component.Redraw(subContext)
}
}
// Remeasures the components currently managed within this layout.
func (vl *VertLinearLayout) Remeasure(w, h int) (int, int) {
posy := 0
// TODO: At the moment, this simply takes the minimum and maximum dimensions requested
// by the components. This needs to be extended to allow for "special" components which
// take up dynamic space.
for _, ci := range vl.LinearLayout.subcomponents {
_, rh := ci.component.Remeasure(w, h - posy)
// All components within this layer are given the full width of the screen.
ci.x = 0
ci.width = w
ci.y = posy
ci.height = rh
// Put the next component directly below the previous one
posy += rh
}
return w, posy
}
// A relative layout component. This has a "client" component, bordered by a north,
// south, east and west component. The N,S,E,W components will be provided with the full dimensions
// whereas the client component will be provided with the remaining size. Each one of the components
// can be null.
type RelativeLayout struct {
North, South, East, West, Client UiComponent
// Measured client borders
ct, cb, cl, cr, ch, cw int
// North/south heights and east/west widths
nh, sh int
ew, ww int
}
func (rl *RelativeLayout) Remeasure(w, h int) (int, int) {
if rl.North != nil {
_, rl.nh = rl.North.Remeasure(w, h)
rl.ct = rl.nh
} else {
rl.ct = 0
}
if rl.South != nil {
_, rl.sh = rl.South.Remeasure(w, h - rl.nh)
rl.cb = h - rl.sh
} else {
rl.cb = h
}
// TODO: East and west
rl.cl = 0
rl.cr = w
rl.ch = h - rl.nh - rl.sh
rl.cw = w
return w, h
}
func (vl *RelativeLayout) Redraw(context *DrawContext) {
if vl.North != nil {
vl.North.Redraw(context.NewSubContext(0, 0, context.W, vl.nh))
}
if vl.South != nil {
vl.South.Redraw(context.NewSubContext(0, vl.cb, context.W, vl.sh))
}
if vl.Client != nil {
vl.Client.Redraw(context.NewSubContext(vl.cl, vl.ct, vl.cw, vl.ch))
}
}

131
ui/manager.go Normal file
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@ -0,0 +1,131 @@
// The UI manager. This manages the components that make up the UI and dispatches
// events.
package ui
// The UI manager
type Ui struct {
//grid *Grid
//statusBar *UiStatusBar
// The root component
rootComponent UiComponent
drawContext *DrawContext
driver Driver
}
// Creates a new UI context. This also initializes the UI state.
// Returns the context and an error.
func NewUI() (*Ui, error) {
driver := &TermboxDriver{}
err := driver.Init()
if err != nil {
return nil, err
}
drawContext := &DrawContext{ driver: driver }
ui := &Ui{ drawContext: drawContext, driver: driver }
/*
termboxError := termbox.Init()
if termboxError != nil {
return nil, termboxError
} else {
uiCtx := new(Ui) // &Ui{&UiStatusBar{"Hello", "World"}}
uiCtx.grid = NewGrid(&TestModel{})
uiCtx.statusBar = &UiStatusBar{"Hello", "World"}
return uiCtx, nil
}
// XXX: Workaround for bug in compiler
panic("Unreachable code")
return nil, nil
*/
return ui, nil
}
// Closes the UI context.
func (ui *Ui) Close() {
ui.driver.Close()
}
// Sets the root component
func (ui *Ui) SetRootComponent(comp UiComponent) {
ui.rootComponent = comp
ui.Remeasure()
}
// Remeasures the UI
func (ui *Ui) Remeasure() {
ui.drawContext.X = 0
ui.drawContext.Y = 0
ui.drawContext.W, ui.drawContext.H = ui.driver.Size()
ui.rootComponent.Remeasure(ui.drawContext.W, ui.drawContext.H)
}
// Redraws the UI.
func (ui *Ui) Redraw() {
ui.Remeasure()
ui.rootComponent.Redraw(ui.drawContext)
ui.driver.Sync()
}
/**
* Internal redraw function which does not query the terminal size.
*/
/*
func (ui *Ui) redrawInternal(width, height int) {
termbox.Clear(termbox.ColorDefault, termbox.ColorDefault)
// TODO: This will eventually offload to UI "components"
ui.grid.Redraw(0, 0, width, height - 2)
// Draws the status bar
ui.statusBar.Redraw(0, height - 2, width, 2)
termbox.Flush()
}
*/
// Enter the UI loop
func (ui *Ui) Loop() {
//for {
ui.Redraw()
ui.driver.WaitForEvent()
/*
if event.Type == termbox.EventResize {
ui.redrawInternal(event.Width, event.Height)
} else {
// !!TEMP!!
if (event.Ch == 'i') {
ui.grid.MoveBy(0, -1)
} else if (event.Ch == 'k') {
ui.grid.MoveBy(0, 1)
} else if (event.Ch == 'j') {
ui.grid.MoveBy(-1, 0)
} else if (event.Ch == 'l') {
ui.grid.MoveBy(1, 0)
} else {
return UiEvent{EventKeyPress, 0}
}
// !!END TEMP!!
ui.Redraw()
//return UiEvent{EventKeyPress, 0}
}
*/
//}
// XXX: Workaround for bug in compiler
}

41
ui/stdcomps.go Normal file
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@ -0,0 +1,41 @@
// Standard components
package ui
// Status bar component. This component displays text on the left and right of it's
// allocated space.
type StatusBar struct {
Left string // Left aligned string
Right string // Right aligned string
}
// Minimum dimensions
func (sbar *StatusBar) Remeasure(w, h int) (int, int) {
return w, 1
}
// Status bar redraw
func (sbar *StatusBar) Redraw(context *DrawContext) {
context.SetFgAttr(AttrReverse)
context.SetBgAttr(AttrReverse)
context.HorizRule(0, ' ')
context.Print(0, 0, sbar.Left)
context.PrintRight(context.W, 0, sbar.Right)
/*
leftLen := len(sbar.left)
rightLen := len(sbar.right)
rightPos := w - rightLen
for x1 := 0; x1 < w; x1++ {
var runeToPrint rune = ' '
if x1 < leftLen {
runeToPrint = rune(sbar.left[x1])
} else if x1 >= rightPos {
runeToPrint = rune(sbar.right[x1 - rightPos])
}
termbox.SetCell(x1, y, runeToPrint, termbox.AttrReverse, termbox.AttrReverse)
}
*/
}

43
ui/termboxdriver.go Normal file
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@ -0,0 +1,43 @@
// The terminal-box driver
package ui
import (
"github.com/nsf/termbox-go"
)
type TermboxDriver struct {
}
// Initializes the driver. Returns an error if there was an error
func (td *TermboxDriver) Init() error {
return termbox.Init()
}
// Closes the driver
func (td *TermboxDriver) Close() {
termbox.Close()
}
// Returns the size of the window.
func (td *TermboxDriver) Size() (int, int) {
return termbox.Size()
}
// Sets the value of a specific cell
func (td *TermboxDriver) SetCell(x, y int, ch rune, fg, bg Attribute) {
termbox.SetCell(x, y, ch, termbox.Attribute(fg), termbox.Attribute(bg))
}
// Synchronizes the internal buffer with the real buffer
func (td *TermboxDriver) Sync() {
termbox.Sync()
}
// Wait for an event
func (td *TermboxDriver) WaitForEvent() Event {
termbox.PollEvent()
return Event{}
}

13
ui/utils.go Normal file
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@ -0,0 +1,13 @@
// Various utilities
package ui
// Returns the maximum value of either x or y.
func intMax(x, y int) int {
if (x < y) {
return y
} else {
return x
}
}