Moved the grid control into the UI package.

This commit is contained in:
lmika 2015-01-03 19:05:04 +11:00
parent 96f3271cd6
commit 4a831f7730
6 changed files with 60 additions and 27 deletions

View file

@ -17,7 +17,9 @@ func main() {
statusLayout.Append(&ui.StatusBar{"Another", "Component"})
statusLayout.Append(&ui.StatusBar{"Third", "Test"})
clientArea := &ui.RelativeLayout{ South: statusLayout }
grid := ui.NewGrid(&ui.TestModel{})
clientArea := &ui.RelativeLayout{ Client: grid, South: statusLayout }
uiManager.SetRootComponent(clientArea)

View file

@ -71,6 +71,13 @@ func (dc *DrawContext) DrawRune(x, y int, ch rune) {
}
}
// Draws a rune at a local point X, Y with specific foreground and background attributes
func (dc *DrawContext) DrawRuneWithAttrs(x, y int, ch rune, fa, ba Attribute) {
if rx, ry, isWithinContext := dc.localPointToRealPoint(x, y); isWithinContext {
dc.driver.SetCell(rx, ry, ch, fa, ba)
}
}
// Converts a local point to a real point. If the point is within the context, also returns true
func (dc *DrawContext) localPointToRealPoint(x, y int) (int, int, bool) {
rx, ry := x + dc.X, y + dc.Y

View file

@ -29,8 +29,13 @@ const (
type EventType int
const (
EventNone EventType = iota
// Event when the window is resized
EventResize
// Event indicating a key press. The event parameter is the key scancode?
EventKeyPress EventType = iota
EventKeyPress
)
// Data from an event callback.

View file

@ -1,9 +1,8 @@
/**
* The grid component. This is used for displaying the model.
*/
package main
package ui
import "github.com/nsf/termbox-go"
import "strconv"
@ -76,8 +75,8 @@ func NewGrid(model GridModel) *Grid {
/**
* Returns the requested dimensions of a grid (as required by UiComponent)
*/
func (grid *Grid) RequestDims() (int, int) {
return -1, -1
func (grid *Grid) Remeasure(w, h int) (int, int) {
return w, h
}
/**
@ -122,31 +121,31 @@ func (grid *Grid) reposition() {
// Gets the cell value and attributes of a particular cell
func (grid *Grid) getCellData(cellX, cellY int) (text string, fg, bg termbox.Attribute) {
func (grid *Grid) getCellData(cellX, cellY int) (text string, fg, bg Attribute) {
// The fixed cells
modelCellX := cellX - 1 + grid.viewCellX
modelCellY := cellY - 1 + grid.viewCellY
modelMaxX, modelMaxY := grid.model.GetDimensions()
if (cellX == 0) && (cellY == 0) {
return strconv.Itoa(grid.cellsWide), termbox.AttrBold, termbox.AttrBold
return strconv.Itoa(grid.cellsWide), AttrBold, AttrBold
} else if (cellX == 0) {
if (modelCellY == grid.selCellY) {
return strconv.Itoa(modelCellY), termbox.AttrBold | termbox.AttrReverse, termbox.AttrBold | termbox.AttrReverse
return strconv.Itoa(modelCellY), AttrBold | AttrReverse, AttrBold | AttrReverse
} else {
return strconv.Itoa(modelCellY), termbox.AttrBold, termbox.AttrBold
return strconv.Itoa(modelCellY), AttrBold, AttrBold
}
} else if (cellY == 0) {
if (modelCellX == grid.selCellX) {
return strconv.Itoa(modelCellX), termbox.AttrBold | termbox.AttrReverse, termbox.AttrBold | termbox.AttrReverse
return strconv.Itoa(modelCellX), AttrBold | AttrReverse, AttrBold | AttrReverse
} else {
return strconv.Itoa(modelCellX), termbox.AttrBold, termbox.AttrBold
return strconv.Itoa(modelCellX), AttrBold, AttrBold
}
} else {
// The data from the model
if (modelCellX >= 0) && (modelCellY >= 0) && (modelCellX < modelMaxX) && (modelCellY < modelMaxY) {
if (modelCellX == grid.selCellX) && (modelCellY == grid.selCellY) {
return grid.model.GetCellValue(modelCellX, modelCellY), termbox.AttrReverse, termbox.AttrReverse
return grid.model.GetCellValue(modelCellX, modelCellY), AttrReverse, AttrReverse
} else {
return grid.model.GetCellValue(modelCellX, modelCellY), 0, 0
}
@ -202,7 +201,7 @@ func (grid *Grid) getCellDimensions(cellX, cellY int) (width, height int) {
* Renders a cell which contains text. The clip rectangle defines the size of the cell, as well as the left offset
* of the cell. The sx and sy determine the screen position of the cell top-left.
*/
func (grid *Grid) renderCell(cellClipRect gridRect, sx int, sy int, text string, fg, bg termbox.Attribute) {
func (grid *Grid) renderCell(ctx *DrawContext, cellClipRect gridRect, sx int, sy int, text string, fg, bg Attribute) {
for x := cellClipRect.x1; x <= cellClipRect.x2; x++ {
for y := cellClipRect.y1; y <= cellClipRect.y2; y++ {
currRune := ' '
@ -213,7 +212,10 @@ func (grid *Grid) renderCell(cellClipRect gridRect, sx int, sy int, text string,
}
}
termbox.SetCell(int(x - cellClipRect.x1) + sx, int(y - cellClipRect.y1) + sy, currRune, fg, bg)
//termbox.SetCell(int(x - cellClipRect.x1) + sx, int(y - cellClipRect.y1) + sy, currRune, fg, bg)
// TODO: This might be better if this wasn't so low-level
ctx.DrawRuneWithAttrs(int(x - cellClipRect.x1) + sx, int(y - cellClipRect.y1) + sy, currRune, fg, bg)
}
}
}
@ -222,7 +224,7 @@ func (grid *Grid) renderCell(cellClipRect gridRect, sx int, sy int, text string,
// Renders a column. The viewport determines the maximum position of the rendered cell. CellX and CellY are the
// cell indicies to render, cellOffset are the LOCAL offset of the cell.
// This function will return the new X position (gridRect.x1 + colWidth)
func (grid *Grid) renderColumn(screenViewPort gridRect, cellX int, cellY int, cellOffsetX int, cellOffsetY int) (gridPoint, int) {
func (grid *Grid) renderColumn(ctx *DrawContext, screenViewPort gridRect, cellX int, cellY int, cellOffsetX int, cellOffsetY int) (gridPoint, int) {
// The top-left position of the column
screenX := int(screenViewPort.x1)
@ -251,7 +253,7 @@ func (grid *Grid) renderColumn(screenViewPort gridRect, cellX int, cellY int, ce
cellText, cellFg, cellBg := grid.getCellData(cellX, cellY)
grid.renderCell(newGridRect(cellOffsetX, cellOffsetY, colWidth - cellOffsetX, rowHeight),
grid.renderCell(ctx, newGridRect(cellOffsetX, cellOffsetY, colWidth - cellOffsetX, rowHeight),
screenX, screenY, cellText, cellFg, cellBg) // termbox.AttrReverse, termbox.AttrReverse
cellY++
@ -266,13 +268,13 @@ func (grid *Grid) renderColumn(screenViewPort gridRect, cellX int, cellY int, ce
// Renders the grid. Returns the number of cells in the X and Y direction were rendered.
//
func (grid *Grid) renderGrid(screenViewPort gridRect, cellX int, cellY int, cellOffsetX int, cellOffsetY int) (int, int) {
func (grid *Grid) renderGrid(ctx *DrawContext, screenViewPort gridRect, cellX int, cellY int, cellOffsetX int, cellOffsetY int) (int, int) {
var cellsHigh = 0
var cellsWide = 0
for screenViewPort.x1 < screenViewPort.x2 {
screenViewPort.x1, cellsHigh = grid.renderColumn(screenViewPort, cellX, cellY, cellOffsetX, cellOffsetY)
screenViewPort.x1, cellsHigh = grid.renderColumn(ctx, screenViewPort, cellX, cellY, cellOffsetX, cellOffsetY)
cellX = cellX + 1
cellsWide++
cellOffsetX = 0
@ -316,9 +318,9 @@ func (grid *Grid) pointToCell(x int, y int) (cellX int, cellY int, posX int, pos
/**
* Redraws the grid.
*/
func (grid *Grid) Redraw(x int, y int, w int, h int) {
viewportRect := newGridRect(x, y, x + w, y + h)
grid.cellsWide, grid.cellsHigh = grid.renderGrid(viewportRect, 0, 0, 0, 0)
func (grid *Grid) Redraw(ctx *DrawContext) {
viewportRect := newGridRect(0, 0, ctx.W, ctx.H)
grid.cellsWide, grid.cellsHigh = grid.renderGrid(ctx, viewportRect, 0, 0, 0, 0)
}
// --------------------------------------------------------------------------------------------

View file

@ -98,9 +98,18 @@ func (ui *Ui) redrawInternal(width, height int) {
// Enter the UI loop
func (ui *Ui) Loop() {
//for {
for {
ui.Redraw()
ui.driver.WaitForEvent()
event := ui.driver.WaitForEvent()
// TODO: If the event is a key-press, do something.
if event.Type == EventKeyPress {
return
} else if event.Type == EventResize {
// HACK: Find another way to refresh the size of the screen to prevent a full redraw.
ui.driver.Sync()
}
/*
if event.Type == termbox.EventResize {
@ -125,7 +134,7 @@ func (ui *Ui) Loop() {
//return UiEvent{EventKeyPress, 0}
}
*/
//}
}
// XXX: Workaround for bug in compiler
}

View file

@ -38,6 +38,14 @@ func (td *TermboxDriver) Sync() {
// Wait for an event
func (td *TermboxDriver) WaitForEvent() Event {
termbox.PollEvent()
return Event{}
tev := termbox.PollEvent()
switch tev.Type {
case termbox.EventResize:
return Event{EventResize, 0}
case termbox.EventKey:
return Event{EventKeyPress, 0}
default:
return Event{EventNone, 0}
}
}