Moved the grid control into the UI package.
This commit is contained in:
parent
96f3271cd6
commit
4a831f7730
4
main.go
4
main.go
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@ -17,7 +17,9 @@ func main() {
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statusLayout.Append(&ui.StatusBar{"Another", "Component"})
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statusLayout.Append(&ui.StatusBar{"Third", "Test"})
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clientArea := &ui.RelativeLayout{ South: statusLayout }
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grid := ui.NewGrid(&ui.TestModel{})
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clientArea := &ui.RelativeLayout{ Client: grid, South: statusLayout }
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uiManager.SetRootComponent(clientArea)
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@ -71,6 +71,13 @@ func (dc *DrawContext) DrawRune(x, y int, ch rune) {
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}
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}
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// Draws a rune at a local point X, Y with specific foreground and background attributes
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func (dc *DrawContext) DrawRuneWithAttrs(x, y int, ch rune, fa, ba Attribute) {
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if rx, ry, isWithinContext := dc.localPointToRealPoint(x, y); isWithinContext {
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dc.driver.SetCell(rx, ry, ch, fa, ba)
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}
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}
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// Converts a local point to a real point. If the point is within the context, also returns true
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func (dc *DrawContext) localPointToRealPoint(x, y int) (int, int, bool) {
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rx, ry := x + dc.X, y + dc.Y
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@ -29,8 +29,13 @@ const (
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type EventType int
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const (
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EventNone EventType = iota
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// Event when the window is resized
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EventResize
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// Event indicating a key press. The event parameter is the key scancode?
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EventKeyPress EventType = iota
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EventKeyPress
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)
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// Data from an event callback.
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@ -1,9 +1,8 @@
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/**
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* The grid component. This is used for displaying the model.
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*/
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package main
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package ui
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import "github.com/nsf/termbox-go"
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import "strconv"
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@ -76,8 +75,8 @@ func NewGrid(model GridModel) *Grid {
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/**
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* Returns the requested dimensions of a grid (as required by UiComponent)
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*/
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func (grid *Grid) RequestDims() (int, int) {
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return -1, -1
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func (grid *Grid) Remeasure(w, h int) (int, int) {
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return w, h
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}
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/**
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@ -122,31 +121,31 @@ func (grid *Grid) reposition() {
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// Gets the cell value and attributes of a particular cell
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func (grid *Grid) getCellData(cellX, cellY int) (text string, fg, bg termbox.Attribute) {
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func (grid *Grid) getCellData(cellX, cellY int) (text string, fg, bg Attribute) {
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// The fixed cells
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modelCellX := cellX - 1 + grid.viewCellX
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modelCellY := cellY - 1 + grid.viewCellY
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modelMaxX, modelMaxY := grid.model.GetDimensions()
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if (cellX == 0) && (cellY == 0) {
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return strconv.Itoa(grid.cellsWide), termbox.AttrBold, termbox.AttrBold
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return strconv.Itoa(grid.cellsWide), AttrBold, AttrBold
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} else if (cellX == 0) {
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if (modelCellY == grid.selCellY) {
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return strconv.Itoa(modelCellY), termbox.AttrBold | termbox.AttrReverse, termbox.AttrBold | termbox.AttrReverse
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return strconv.Itoa(modelCellY), AttrBold | AttrReverse, AttrBold | AttrReverse
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} else {
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return strconv.Itoa(modelCellY), termbox.AttrBold, termbox.AttrBold
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return strconv.Itoa(modelCellY), AttrBold, AttrBold
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}
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} else if (cellY == 0) {
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if (modelCellX == grid.selCellX) {
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return strconv.Itoa(modelCellX), termbox.AttrBold | termbox.AttrReverse, termbox.AttrBold | termbox.AttrReverse
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return strconv.Itoa(modelCellX), AttrBold | AttrReverse, AttrBold | AttrReverse
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} else {
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return strconv.Itoa(modelCellX), termbox.AttrBold, termbox.AttrBold
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return strconv.Itoa(modelCellX), AttrBold, AttrBold
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}
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} else {
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// The data from the model
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if (modelCellX >= 0) && (modelCellY >= 0) && (modelCellX < modelMaxX) && (modelCellY < modelMaxY) {
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if (modelCellX == grid.selCellX) && (modelCellY == grid.selCellY) {
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return grid.model.GetCellValue(modelCellX, modelCellY), termbox.AttrReverse, termbox.AttrReverse
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return grid.model.GetCellValue(modelCellX, modelCellY), AttrReverse, AttrReverse
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} else {
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return grid.model.GetCellValue(modelCellX, modelCellY), 0, 0
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}
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@ -202,7 +201,7 @@ func (grid *Grid) getCellDimensions(cellX, cellY int) (width, height int) {
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* Renders a cell which contains text. The clip rectangle defines the size of the cell, as well as the left offset
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* of the cell. The sx and sy determine the screen position of the cell top-left.
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*/
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func (grid *Grid) renderCell(cellClipRect gridRect, sx int, sy int, text string, fg, bg termbox.Attribute) {
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func (grid *Grid) renderCell(ctx *DrawContext, cellClipRect gridRect, sx int, sy int, text string, fg, bg Attribute) {
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for x := cellClipRect.x1; x <= cellClipRect.x2; x++ {
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for y := cellClipRect.y1; y <= cellClipRect.y2; y++ {
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currRune := ' '
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@ -213,7 +212,10 @@ func (grid *Grid) renderCell(cellClipRect gridRect, sx int, sy int, text string,
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}
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}
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termbox.SetCell(int(x - cellClipRect.x1) + sx, int(y - cellClipRect.y1) + sy, currRune, fg, bg)
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//termbox.SetCell(int(x - cellClipRect.x1) + sx, int(y - cellClipRect.y1) + sy, currRune, fg, bg)
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// TODO: This might be better if this wasn't so low-level
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ctx.DrawRuneWithAttrs(int(x - cellClipRect.x1) + sx, int(y - cellClipRect.y1) + sy, currRune, fg, bg)
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}
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}
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}
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@ -222,7 +224,7 @@ func (grid *Grid) renderCell(cellClipRect gridRect, sx int, sy int, text string,
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// Renders a column. The viewport determines the maximum position of the rendered cell. CellX and CellY are the
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// cell indicies to render, cellOffset are the LOCAL offset of the cell.
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// This function will return the new X position (gridRect.x1 + colWidth)
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func (grid *Grid) renderColumn(screenViewPort gridRect, cellX int, cellY int, cellOffsetX int, cellOffsetY int) (gridPoint, int) {
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func (grid *Grid) renderColumn(ctx *DrawContext, screenViewPort gridRect, cellX int, cellY int, cellOffsetX int, cellOffsetY int) (gridPoint, int) {
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// The top-left position of the column
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screenX := int(screenViewPort.x1)
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@ -251,7 +253,7 @@ func (grid *Grid) renderColumn(screenViewPort gridRect, cellX int, cellY int, ce
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cellText, cellFg, cellBg := grid.getCellData(cellX, cellY)
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grid.renderCell(newGridRect(cellOffsetX, cellOffsetY, colWidth - cellOffsetX, rowHeight),
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grid.renderCell(ctx, newGridRect(cellOffsetX, cellOffsetY, colWidth - cellOffsetX, rowHeight),
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screenX, screenY, cellText, cellFg, cellBg) // termbox.AttrReverse, termbox.AttrReverse
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cellY++
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@ -266,13 +268,13 @@ func (grid *Grid) renderColumn(screenViewPort gridRect, cellX int, cellY int, ce
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// Renders the grid. Returns the number of cells in the X and Y direction were rendered.
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//
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func (grid *Grid) renderGrid(screenViewPort gridRect, cellX int, cellY int, cellOffsetX int, cellOffsetY int) (int, int) {
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func (grid *Grid) renderGrid(ctx *DrawContext, screenViewPort gridRect, cellX int, cellY int, cellOffsetX int, cellOffsetY int) (int, int) {
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var cellsHigh = 0
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var cellsWide = 0
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for screenViewPort.x1 < screenViewPort.x2 {
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screenViewPort.x1, cellsHigh = grid.renderColumn(screenViewPort, cellX, cellY, cellOffsetX, cellOffsetY)
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screenViewPort.x1, cellsHigh = grid.renderColumn(ctx, screenViewPort, cellX, cellY, cellOffsetX, cellOffsetY)
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cellX = cellX + 1
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cellsWide++
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cellOffsetX = 0
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@ -316,9 +318,9 @@ func (grid *Grid) pointToCell(x int, y int) (cellX int, cellY int, posX int, pos
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/**
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* Redraws the grid.
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*/
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func (grid *Grid) Redraw(x int, y int, w int, h int) {
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viewportRect := newGridRect(x, y, x + w, y + h)
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grid.cellsWide, grid.cellsHigh = grid.renderGrid(viewportRect, 0, 0, 0, 0)
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func (grid *Grid) Redraw(ctx *DrawContext) {
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viewportRect := newGridRect(0, 0, ctx.W, ctx.H)
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grid.cellsWide, grid.cellsHigh = grid.renderGrid(ctx, viewportRect, 0, 0, 0, 0)
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}
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// --------------------------------------------------------------------------------------------
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@ -98,9 +98,18 @@ func (ui *Ui) redrawInternal(width, height int) {
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// Enter the UI loop
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func (ui *Ui) Loop() {
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//for {
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for {
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ui.Redraw()
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ui.driver.WaitForEvent()
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event := ui.driver.WaitForEvent()
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// TODO: If the event is a key-press, do something.
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if event.Type == EventKeyPress {
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return
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} else if event.Type == EventResize {
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// HACK: Find another way to refresh the size of the screen to prevent a full redraw.
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ui.driver.Sync()
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}
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/*
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if event.Type == termbox.EventResize {
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@ -125,7 +134,7 @@ func (ui *Ui) Loop() {
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//return UiEvent{EventKeyPress, 0}
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}
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*/
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//}
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}
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// XXX: Workaround for bug in compiler
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}
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@ -38,6 +38,14 @@ func (td *TermboxDriver) Sync() {
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// Wait for an event
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func (td *TermboxDriver) WaitForEvent() Event {
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termbox.PollEvent()
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return Event{}
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tev := termbox.PollEvent()
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switch tev.Type {
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case termbox.EventResize:
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return Event{EventResize, 0}
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case termbox.EventKey:
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return Event{EventKeyPress, 0}
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default:
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return Event{EventNone, 0}
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}
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}
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