Initial version of ted-v2.

This commit is contained in:
lmika 2013-06-04 11:27:43 +10:00
commit 1975e79788
3 changed files with 169 additions and 0 deletions

15
src/main.go Normal file
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package main
import (
"fmt"
)
func main() {
uiCtx, _ := NewUI()
uiCtx.Redraw()
uiCtx.NextEvent()
uiCtx.Close()
fmt.Printf("OK!")
}

8
src/makefile Normal file
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GOFILES = main.go ui.go
ted: $(GOFILES)
go build -o ted $(GOFILES)
clean:
-rm ted

146
src/ui.go Normal file
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/**
* UI package.
*/
package main
import "github.com/nsf/termbox-go"
// ==========================================================================
// UI event.
/**
* The types of events.
*/
type EventType int
const (
EventKeyPress EventType = iota
)
/**
* An event callback
*/
type UiEvent struct {
eventType EventType
eventPar int
}
// ==========================================================================
// UI component.
type UiComponent interface {
/**
* Request to redraw this component.
*/
Redraw(x int, y int, w int, h int)
/**
* Request the minimum dimensions of the component (width, height). If
* either dimension is -1, no minimum is imposed.
*/
RequestDims() (int, int)
}
// ==========================================================================
// UI context.
/**
* Ui context type.
*/
type Ui struct {
statusBar UiComponent
}
/**
* Creates a new UI context. This also initializes the UI state.
* Returns the context and an error.
*/
func NewUI() (*Ui, error) {
termboxError := termbox.Init()
if termboxError != nil {
return nil, termboxError
} else {
uiCtx := &Ui{&UiStatusBar{"Hello", "World"}}
return uiCtx, nil
}
}
/**
* Closes the UI context.
*/
func (ui *Ui) Close() {
termbox.Close()
}
/**
* Redraws the UI.
*/
func (ui *Ui) Redraw() {
var width, height int = termbox.Size()
ui.redrawInternal(width, height)
}
/**
* Internal redraw function which does not query the terminal size.
*/
func (ui *Ui) redrawInternal(width, height int) {
termbox.Clear(termbox.ColorDefault, termbox.ColorDefault)
// TODO: This will eventually offload to UI "components"
// Draws the status bar
ui.statusBar.Redraw(0, height - 2, width, 2)
termbox.Flush()
}
/**
* Waits for a UI event. Returns the event (if it's relevant to the user).
*/
func (ui *Ui) NextEvent() UiEvent {
for {
event := termbox.PollEvent()
if event.Type == termbox.EventResize {
ui.redrawInternal(event.Width, event.Height)
} else {
return UiEvent{EventKeyPress, 0}
}
}
}
// ==========================================================================
// Status bar component
type UiStatusBar struct {
left string // Left aligned string
right string // Right aligned string
}
// Minimum dimensions
func (sbar *UiStatusBar) RequestDims() (int, int) {
return -1, 2
}
// Status bar redraw
func (sbar *UiStatusBar) Redraw(x int, y int, w int, h int) {
leftLen := len(sbar.left)
rightLen := len(sbar.right)
rightPos := w - rightLen
for x1 := 0; x1 < w; x1++ {
var runeToPrint rune = ' '
if x1 < leftLen {
runeToPrint = rune(sbar.left[x1])
} else if x1 >= rightPos {
runeToPrint = rune(sbar.right[x1 - rightPos])
}
termbox.SetCell(x1, y, runeToPrint, termbox.AttrReverse, termbox.AttrReverse)
}
}