More work on the grid. Reasonably happy with the first version. Grid now moves by cells instead of by points (for simplicity sake).

This commit is contained in:
lmika 2013-06-04 23:25:02 +10:00
parent a1c3c0d295
commit 145bbe3d00
2 changed files with 86 additions and 20 deletions

View file

@ -40,8 +40,8 @@ type gridPoint int
*/ */
type Grid struct { type Grid struct {
model GridModel model GridModel
offsetX int // Offset of the viewport (REAL characters, not cells) cellX int // Left most cell
offsetY int // Offset of the viewport cellY int // Top most cell
} }
/** /**
@ -80,8 +80,73 @@ func (grid *Grid) RequestDims() (int, int) {
* Shifts the viewport of the grid. * Shifts the viewport of the grid.
*/ */
func (grid *Grid) ShiftBy(x int, y int) { func (grid *Grid) ShiftBy(x int, y int) {
grid.offsetX += x grid.cellX += x
grid.offsetY += y grid.cellY += y
}
// Gets the cell value and attributes of a particular cell
func (grid *Grid) getCellData(cellX, cellY int) (text string, fg, bg termbox.Attribute) {
// The fixed cells
modelCellX := cellX - 1 + grid.cellX
modelCellY := cellY - 1 + grid.cellY
modelMaxX, modelMaxY := grid.model.GetDimensions()
if (cellX == 0) && (cellY == 0) {
return "", termbox.AttrBold, termbox.AttrBold
} else if (cellX == 0) {
return strconv.Itoa(modelCellY), termbox.AttrBold, termbox.AttrBold
} else if (cellY == 0) {
return strconv.Itoa(modelCellX), termbox.AttrBold, termbox.AttrBold
} else {
// The data from the model
if (modelCellX >= 0) && (modelCellY >= 0) && (modelCellX < modelMaxX) && (modelCellY < modelMaxY) {
return grid.model.GetCellValue(modelCellX, modelCellY), 0, 0
} else {
return "~", 0, 0
}
}
// XXX: Workaround for bug in compiler
panic("Unreachable code")
return "", 0, 0
}
// Gets the cell dimensions
func (grid *Grid) getCellDimensions(cellX, cellY int) (width, height int) {
var cellWidth, cellHeight int
modelCellX := cellX - 1 + grid.cellX
modelCellY := cellY - 1 + grid.cellY
modelMaxX, modelMaxY := grid.model.GetDimensions()
// Get the cell width & height from model (if within range)
if (modelCellX >= 0) && (modelCellX < modelMaxX) {
cellWidth = grid.model.GetColWidth(modelCellX)
} else {
cellWidth = 8
}
if (modelCellY >= 0) && (modelCellY < modelMaxY) {
cellHeight = grid.model.GetRowHeight(modelCellY)
} else {
cellHeight = 2
}
if (cellX == 0) && (cellY == 0) {
return 8, 1
} else if (cellX == 0) {
return 8, cellHeight
} else if (cellY == 0) {
return cellWidth, 1
} else {
return cellWidth, cellHeight
}
// XXX: Workaround for bug in compiler
panic("Unreachable code")
return 0, 0
} }
@ -118,7 +183,8 @@ func (grid *Grid) renderColumn(screenViewPort gridRect, cellX int, cellY int, ce
screenHeight := int(screenViewPort.y2 - screenViewPort.y1) screenHeight := int(screenViewPort.y2 - screenViewPort.y1)
// Work out the column width and cap it if it will spill over the edge of the viewport // Work out the column width and cap it if it will spill over the edge of the viewport
colWidth := grid.model.GetColWidth(cellX) - cellOffsetX colWidth, _ := grid.getCellDimensions(cellX, cellY)
colWidth -= cellOffsetX
if colWidth > screenWidth { if colWidth > screenWidth {
colWidth = screenHeight colWidth = screenHeight
} }
@ -129,13 +195,15 @@ func (grid *Grid) renderColumn(screenViewPort gridRect, cellX int, cellY int, ce
for screenY < maxScreenY { for screenY < maxScreenY {
// Cap the row height if it will go beyond the edge of the viewport. // Cap the row height if it will go beyond the edge of the viewport.
rowHeight := grid.model.GetRowHeight(cellY) _, rowHeight := grid.getCellDimensions(cellX, cellY)
if screenY + rowHeight > maxScreenY { if screenY + rowHeight > maxScreenY {
rowHeight = maxScreenY - screenY rowHeight = maxScreenY - screenY
} }
cellText, cellFg, cellBg := grid.getCellData(cellX, cellY)
grid.renderCell(newGridRect(cellOffsetX, cellOffsetY, colWidth - cellOffsetX, rowHeight), grid.renderCell(newGridRect(cellOffsetX, cellOffsetY, colWidth - cellOffsetX, rowHeight),
screenX, screenY, grid.model.GetCellValue(cellX, cellY), 0, 0) // termbox.AttrReverse, termbox.AttrReverse screenX, screenY, cellText, cellFg, cellBg) // termbox.AttrReverse, termbox.AttrReverse
cellY = cellY + 1 cellY = cellY + 1
screenY = screenY + rowHeight - cellOffsetY screenY = screenY + rowHeight - cellOffsetY
@ -194,17 +262,7 @@ func (grid *Grid) pointToCell(x int, y int) (cellX int, cellY int, posX int, pos
*/ */
func (grid *Grid) Redraw(x int, y int, w int, h int) { func (grid *Grid) Redraw(x int, y int, w int, h int) {
viewportRect := newGridRect(x, y, x + w, y + h) viewportRect := newGridRect(x, y, x + w, y + h)
grid.renderGrid(viewportRect, 0, 0, 0, 0)
cellX, cellY, posX, posY := grid.pointToCell(grid.offsetX, grid.offsetY)
/*
grid.renderCell(gridRect{0, 0, 14, 0}, 0, 0, "Hello", termbox.AttrReverse, termbox.AttrReverse)
grid.renderCell(gridRect{1, 0, 14, 0}, 0, 1, "Hello", termbox.AttrReverse, termbox.AttrReverse)
grid.renderCell(gridRect{2, 0, 14, 0}, 0, 2, "Hello", termbox.AttrReverse, termbox.AttrReverse)
grid.renderCell(gridRect{3, 0, 14, 0}, 0, 3, "Hello", termbox.AttrReverse, termbox.AttrReverse)
grid.renderCell(gridRect{4, 0, 14, 0}, 0, 4, "Hello", termbox.AttrReverse, termbox.AttrReverse)
grid.renderCell(gridRect{5, 0, 14, 0}, 0, 5, "Hello", termbox.AttrReverse, termbox.AttrReverse)
*/
grid.renderGrid(viewportRect, cellX, cellY, grid.offsetX - posX, grid.offsetY - posY)
} }
// -------------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------------

View file

@ -69,6 +69,10 @@ func NewUI() (*Ui, error) {
uiCtx.statusBar = &UiStatusBar{"Hello", "World"} uiCtx.statusBar = &UiStatusBar{"Hello", "World"}
return uiCtx, nil return uiCtx, nil
} }
// XXX: Workaround for bug in compiler
panic("Unreachable code")
return nil, nil
} }
@ -120,9 +124,9 @@ func (ui *Ui) NextEvent() UiEvent {
} else if (event.Ch == 'k') { } else if (event.Ch == 'k') {
ui.grid.ShiftBy(0, 1) ui.grid.ShiftBy(0, 1)
} else if (event.Ch == 'j') { } else if (event.Ch == 'j') {
ui.grid.ShiftBy(1, 0)
} else if (event.Ch == 'l') {
ui.grid.ShiftBy(-1, 0) ui.grid.ShiftBy(-1, 0)
} else if (event.Ch == 'l') {
ui.grid.ShiftBy(1, 0)
} else { } else {
return UiEvent{EventKeyPress, 0} return UiEvent{EventKeyPress, 0}
} }
@ -132,6 +136,10 @@ func (ui *Ui) NextEvent() UiEvent {
//return UiEvent{EventKeyPress, 0} //return UiEvent{EventKeyPress, 0}
} }
} }
// XXX: Workaround for bug in compiler
panic("Unreachable code")
return UiEvent{EventKeyPress, 0}
} }